Lecture 09 Project Management ISE Dept.-IU Office: Room 508.

54
Lecture 09 Project Management ISE Dept.-IU Office: Room 508

Transcript of Lecture 09 Project Management ISE Dept.-IU Office: Room 508.

Page 1: Lecture 09 Project Management ISE Dept.-IU Office: Room 508.

Lecture 09

Project Management

ISE Dept.-IUOffice: Room 508

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Chapter Outline13.113.1 Introduction13.213.2 Project Scheduling: PERT/CPM

Work Breakdown Structure (WBS)Gantt ChartPERT/CPM TerminologyPERT/CPM ProcedureDrawing PERT/CPM NetworkExample (General Foundry)

Activity TimesHow to Find Critical PathProbability of Project Completion

13.313.3 Project Monitoring and Controlling: PERT/CostBudgetingControllingAppendix: Normal Distribution Table

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Introduction

• Project: a combination of • Resources• Money• Manpower etc.

to finish a set of pre-determined tasks in a specified time. • Project Management: set of principles and tools for

• Defining• Planning• Executing• Controlling• Completing a PROJECT

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• Organize your approach• Generate a credible schedule• Track progress and control your project• Identify where to focus your efforts • Identify problems early – before they are crises• Saves your TIME….MONEY

Why Project Management?

Introduction

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Introduction

The first step in planning and scheduling a project is to develop the work breakdown structurework breakdown structure Time, cost, resource requirements, predecessors, and people required

are identified for each activity

Then a schedule for the project can be developed: the program evaluation and review techniqueprogram evaluation and review technique (PERTPERT) and the critical path methodcritical path method (CPMCPM)

to help plan, schedule, monitor, and control projects PERT used three time estimates to develop a probabilistic

estimate of completion time CPM was a more deterministic technique They have become so similar they are commonly

considered one technique, PERT/CPM

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Henry Laurence Gantt, (1861 - 1919): a mechanical engineer and management consultant, developed the Gantt chart in the 1910s.

Gantt charts were employed on major infrastructure projects including the Hoover Dam and Interstate highway system

Historical Evolution

Gantt Chart

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Critical Path Method (CPM,1957) was developed jointly by representatives of Du Pont and Remington-Rand.

Program Evaluation and Review Technique (PERT,1958) was developed jointly by representatives of the United States Navy and the management consulting firm of Booze, Allen, and Hamilton.

Historical EvolutionCPM and PERT

The USS George Washington. Ballistic Missile Project included more than:

250 prime contractors 9,000 subcontractors. 70,000 different activities

PERT bringing the Polaris missile submarine to combat readiness approximately two years ahead of the originally scheduled completion date

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Work Breakdown Structure

1. Project

2. Major tasks in the project

3. Subtasks in the major tasks

4. Activities (or work packages) to be completed

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Gantt Charts Time on horizontal axis, Activities on vertical axis. Each bar per activity Length of bar = required activity time Left end of bar at Earliest Start Time

ActivityActivity 1

Activity 2

Milestone

day 1 day 2 day3 Time

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Terminology Activity

A task or a certain amount of work required in the project Requires time to complete

Dummy Activity Indicates only precedence relationships Does not require any time of effort

Event Signals the beginning or ending of an activity Designates a point in time

Network Shows the sequential relationships among activities using nodes and arrows

Path A connected sequence of activities leading from the starting event to the

ending event

Critical Path The longest path (time); determines the project duration

Critical Activities All of the activities that make up the critical path

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TerminologyFor an activity, there are 4 types of quantities must be considered

Earliest Start Time (ES) The earliest that an activity can begin; assumes all preceding

activities have been completed ES = 0 for starting activities ES = Maximum EF of all predecessors for non-starting activities

Earliest Finish Time (EF) EF = ES + activity time

Latest Finish Time (LF) The latest that an activity can finish and not change the project

completion time LF = Maximum EF for ending activities LF = Minimum LS of all successors for non-ending activities

Latest Start Time (LS) LS = LF - activity time

Begin at starting event and work forward

Begin at ending event and work backward

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1. Define the project and all of its significant activities or tasks

2. Develop the relationships among the activities and decide which activities must precede others

3. Draw the network connecting all of the activities

4. Assign time and/or cost estimates to each activity

5. Compute the longest time path through the network; this is called the critical pathcritical path

6. Use the network to help plan, schedule, monitor, and control the project

PERT/CPM Procedure

The critical path is important since any delay in these activities can delay the completion of the project

Six Steps

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Drawing the PERT/CPM Network

There are two common techniques for drawing PERT/CPM networks

Activity-on-nodeActivity-on-node (AONAON) where the nodes represent activities One node represents the start of the project,

one node for the end of the project, and nodes for each of the activities

The arcs are used to show the predecessors for each activity

Activity-on-arcActivity-on-arc (AOAAOA) where the arcs are used to represent the activities

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S T U

S precedes T, which precedes U.

S: predecessor of T

U: successor of T

Drawing the PERT/CPM Network

AON Activity Relationships

S

T

US and T must be completed before U can be started.

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Drawing the PERT/CPM Network

AON Activity Relationships

T

U

ST and U cannot begin until S has been completed.

S

T

U

V

U and V can’t begin until both S and T have been completed.

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Drawing the PERT/CPM Network

AON Activity Relationships

S

T

U

V

U cannot begin until both S and T have been completed; V cannot begin until T has been completed.

S T V

U

T and U cannot begin until S has been completed and V cannot begin until both T and U have been completed.

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General Foundry Example of PERT/CPM

Activities and immediate predecessors for G.F. Inc.

ACTIVITY DESCRIPTION IMMEDIATE PREDECESSORS

A Build internal components —

B Modify roof and floor —

C Construct collection stack A

D Pour concrete and install frame B

E Build high-temperature burner C

F Install control system C

G Install air pollution device D, E

H Inspect and test F, G

General Foundry, Inc.: to install air pollution control equipment in 16 weeks

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Activity Times

The time estimates in PERT are

Optimistic timeOptimistic time (aa) =time an activity will take if everything goes as well as possible (a small probability (say, 1/100) of this occurring)

Pessimistic timePessimistic time (bb) =time an activity would take assuming very unfavorable conditions. (a small probability of this occurring)

Most likely timeMost likely time (mm) =most realistic time estimate to complete the activity

• CPM assigns just one time estimate to each activity and this is used to find the critical path

• PERT employs a probability distribution based on three time estimates for each activity

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Activity Times

To find the expected activity timeexpected activity time (tt), the beta distribution weights the estimates: 6

4 bmatMean

To compute the dispersion or variance of activity completion variance of activity completion

timetime:

2

6Variance

ab

PERT often assumes time estimates follow a beta prob. distributionbeta prob. distribution

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Activity Times

Time estimates (weeks) for General Foundry

ACTIVITYOPTIMISTIC, a

MOST PROBABLE, m

PESSIMISTIC, b

EXPECTED TIME, t = [(a + 4m + b)/6]

VARIANCE,

[(b – a)/6]2

A 1 2 3 2 4/36

B 2 3 4 3 4/36

C 1 2 3 2 4/36

D 2 4 6 4 16/36

E 1 4 7 4 36/36

F 1 2 9 3 64/36

G 3 4 11 5 64/36

H 1 2 3 2 4/36

25

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Gantt Chart

IDTask Name

DurationJun 2011 Jul 2011 Aug 2011 Sep 2011

6/5 6/12 6/19 6/26 7/3 7/10 7/17 7/24 7/31 8/7 8/14 8/21 8/28 9/4

1 2wA

2 3wB

3 2wC

4 4wD

5 4wE

6 3wF

7 5wG

8 2wH

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Find the Critical Path General Foundry’s network with expected activity times

A2

C2

H2

E4

B3

D4

G5

F3

Start Finish

ACTIVITY IMMEDIATE PREDECESSOR

EXPECTED TIME

A — 2

B — 3

C A 2

D B 4

E C 4

F C 3

G D, E 5

H F, G 2

ACTIVITY tES EFLS LF

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A 2

0

ES and EF Times

2

ACTIVITY tES EFLS LFEarly Finish Time = Early Start Time + Activity Time

C 2

2 4

D 4

3 7

G 5

E 4

4 8

ES(G)= Max[EF(D), EF(E)]

8

13

Starting Activity

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LS and LF Times

C 2

H 2E 4

G 5

F 3

Finish

2 4 4

4

7

8

8 13

13 1515

13

13

13

10

8

84

42

LF(C)=Min[LS(E), LS(F)]

ACTIVITY tES EFLS LF Late Start Time = Late Finish Time - Activity Time

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How to Find the Critical Path(General Foundry’s example)

A 20

C 2

H 2E 4

B 30

D 4 G 5

F 3

Start Finish

3

2

3 3

2

3

4

7

4

4

7

8

8 13

13 15

Project’s EF = 15 Project’s EF = 15 => LF = => LF = 1515

ACTIVITY tES EFLS LF

Early Finish Time = Early Start Time + Activity Time

At the start of the project we set the time to zero Thus ES = 0 for both A and B

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How to Find the Critical Path(General Foundry’s example)

A 20

C 2

H 2E 4

B 30

D 4 G 5

F 3

Start Finish

LS and LF Times

2

3

2

3

2

3

2

3

4

7

4

4

7

8

8 13

13 151513

13

13

10

8

8

8

4

4

422

4

0

1

ACTIVITY tES EFLS LF

Late Start Time = Late Finish Time - Activity Time

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How to Find the Critical Path

ACTIVITY

EARLIEST START, ES

EARLIEST FINISH, EF

LATEST START, LS

LATEST FINISH, LF

SLACK, LS – ES

ON CRITICAL PATH?

A 0 2 0 2 0 Yes

B 0 3 1 4 1 No

C 2 4 2 4 0 Yes

D 3 7 4 8 1 No

E 4 8 4 8 0 Yes

F 4 7 10 13 6 No

G 8 13 8 13 0 Yes

H 13 15 13 15 0 Yes

Slack timeSlack time that each activity:

Slack = LS – ES, or Slack = LF – EF

Activities with no slack time are called critical activitiescritical activities and they are said to be on the critical pathcritical path

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How to Find the Critical Path

General Foundry’s critical path

A 20 20 2

C 22 42 4

H 213 1513 15

E 44 84 8

B 30 31 4

D 43 74 8

G 58 138 13

F 34 7

10 13

Start Finish

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Probability of Project Completion

ACTIVITY VARIANCE

A 4/36

B 4/36

C 4/36

D 16/36

E 36/36

F 64/36

G 64/36

H 4/36

Project variance = 4/36 + 4/36 + 36/36 + 64/36 + 4/36 = 112/36 = 3.111

The critical path analysiscritical path analysis determine the expected project completion time of 15 weeks

But variation in activities on the critical path can affect overall project completion

Project variance = ∑ variances of activities on the critical path

rianceProject vadeviation standardProject T weeks1.7611.3

We assume activity times are independent and total project completion time is normally distributed

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Determine the probability that a project is completed within a specified period of time:

using standard normal distribution

where

= tp = project mean time (or expected date of completion)

= project standard deviation

x = proposed project time (or due date)

Z = number of standard deviations x is from mean

Z = x -

Probability of Project Completion

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What’s probability that project will finish before 16 weeks?P(T<16) = P(z < (16 -15)/1.76) = P(z < 0.57) = 0.716

From Appendix A we find the probability of 0.71566 associated with this Z value

That means there is a 71.6% probability this project can be completed in 16 weeks or less

What’s probability that project will finish from 13 to 18 weeks? P(13<T<18) = P((13 -15)/1.76 <z < (18 -15)/1.76) = P(-1.136 <z < 1.7)

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What PERT Was Able to Provide

From PERT, G.F. Inc. knows

The project’s expected completion date is 15 weeks

There is a 71.6% chance that the equipment will be in place within the 16-week deadline

Five activities (A, C, E, G, H) are on the critical path

Three activities (B, D, F) are not critical but have some slack time built in

A detailed schedule of activity starting and ending dates has been made available

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Budgeting:

The overall approach in the budgeting process of a project is to determine how much is to be spent every week or month

• Four steps for budgeting - Identifying the cost for each activity

- Creating work package (a logical collection of activities) if available - Converting cost per activity to cost per time period - Determining how much spending for each time period in order to finish project.

PERT/COST PERT does not consider the very important factor of project: COST

PERT/CostPERT/Cost allows a manager to plan, schedule, monitor, and control cost and time

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Budgeting for General Foundry

Activity costs for General Foundry

ACTIVITY

EARLIEST START, ES

LATEST START, LS

EXPECTED TIME, t

TOTAL BUDGETED COST ($)

BUDGETED COST PER WEEK ($)

A 0 0 2 22,000 11,000

B 0 1 3 30,000 10,000

C 2 2 2 26,000 13,000

D 3 4 4 48,000 12,000

E 4 4 4 56,000 14,000

F 4 10 3 30,000 10,000

G 8 8 5 80,000 16,000

H 13 13 2 16,000 8,000

Total 308,000

Example 3 (text book – p. 534)Consider General Foundry project. The data: expected processing time, ES, LS, budget for each activity are given in the following Table

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Budgeting for General Foundry

Early Start budgeted cost for General Foundry

WEEK

ACTIVITY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 TOTAL

A 11 11 22

B 10 10 10 30

C 13 13 26

D 12 12 12 12 48

E 14 14 14 14 56

F 10 10 10 30

G 16 16 16 16 16 80

H 8 8 16

308

Total per week 21 21 23 25 36 36 36 14 16 16 16 16 16 8 8

Total to date 21 42 65 90 126 162 198 212 228 244 260 276 292 300 308

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Budgeting for General Foundry

Late start budgeted cost for General Foundry

WEEK

ACTIVITY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 TOTAL

A 11 11 22

B 10 10 10 30

C 13 13 26

D 12 12 12 12 48

E 14 14 14 14 56

F 10 10 10 30

G 16 16 16 16 16 80

H 8 8 16

308

Total per week 11 21 23 23 26 26 26 26 16 16 26 26 26 8 8

Total to date 11 32 55 78 104 130 156 182 198 214 240 266 292 300 308

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ACTIVITY

TOTAL BUDGETED COST ($)

PERCENT OF COMPLETION

VALUE OF WORK COMPLETED ($)

A 22,000 100 22,000

B 30,000 100 30,000

C 26,000 100 26,000

D 48,000 10 4,800

E 56,000 20 11,200

F 30,000 20 6,000

G 80,000 0 0

H 16,000 0 0

Using PERT/COST approach, we are easily to control project implementation in terms of time and cost.

Example: at 6th week, project manager review the progress and found that:

Questions:1. Project is on schedule?2. What is value of work

completed?3. Are there any cost

overrun?

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ACTIVITY

TOTAL BUDGETED COST ($)

PERCENT OF COMPLETION

VALUE OF WORK COMPLETED ($)

ACTUAL COST ($)

ACTIVITY DIFFERENCE ($)

A 22,000 100 22,000 20,000 –2,000

B 30,000 100 30,000 36,000 6,000

C 26,000 100 26,000 26,000 0

D 48,000 10 4,800 6,000 1,200

E 56,000 20 11,200 20,000 8,800

F 30,000 20 6,000 4,000 –2,000

G 80,000 0 0 0 0

H 16,000 0 0 0 0

Total 100,000 112,000 12,000

OverrunOverrun

Using these formula:• Value of Work Completed = % of Work completed x activity budget• Difference = Actual Cost – Value of Work completed• If Difference > 0 Activity/Project is overrun• If Difference < 0 Activity/Project is under control

The overall project is overrun budget now!

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Project Crashing

Projects will sometimes have deadlines that are impossible to meet using normal procedures

By using exceptional methods it may be possible to finish the project in less time than normally required

However, this usually increases the cost of the project

Reducing a project’s completion time is called crashingcrashing

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Project Crashing

Crashing a project starts with using the normal normal timetime to create the critical path

The normal costnormal cost is the cost for completing the activity using normal procedures

If the project will not meet the required deadline, extraordinary measures must be taken

The crash timecrash time is the shortest possible activity time and will require additional resources

The crash costcrash cost is the price of completing the activity in the earlier-than-normal time

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Four Steps to Project Crashing

1. Find the normal critical path and identify the critical activities

2. Compute the crash cost per week (or other time period) for all activities in the network using the formula

Crash cost/Time period =Crash cost – Normal costNormal time – Crash time

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Four Steps to Project Crashing

3. Select the activity on the critical path with the smallest crash cost per week and crash this activity to the maximum extent possible or to the point at which your desired deadline has been reached

4. Check to be sure that the critical path you were crashing is still critical. If the critical path is still the longest path through the network, return to step 3. If not, find the new critical path and return to step 2.

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General Foundry Example

General Foundry has been given 14 weeks instead of 16 weeks to install the new equipment

The critical path for the project is 15 weeks What options do they have? The normal and crash times and costs are shown

in Table 13.9 Crash costs are assumed to be linear and Figure

13.11 shows the crash cost for activity B Crashing activities B and A will shorten the

completion time to 14 but it creates a second critical path

Any further crashing must be done to both critical paths

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General Foundry Example

Normal and crash data for General Foundry

ACTIVITY

TIME (WEEKS) COST ($)

CRASH COST PER WEEK ($)

CRITICAL PATH?NORMAL CRASH NORMAL CRASH

A 2 1 22,000 23,000 1,000 Yes

B 3 1 30,000 34,000 2,000 No

C 2 1 26,000 27,000 1,000 Yes

D 4 3 48,000 49,000 1,000 No

E 4 2 56,000 58,000 1,000 Yes

F 3 2 30,000 30,500 500 No

G 5 2 80,000 86,000 2,000 Yes

H 2 1 16,000 19,000 3,000 YesTable 13.9

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General Foundry Example

Crash and normal times and costs for activity B

Normal Cost

Crash Cost

Normal

Crash

Activity Cost

Time (Weeks)

$34,000 –

$33,000 –

$32,000 –

$31,000 –

$30,000 –

| | | |0 1 2 3

Normal TimeCrash Time

Crash Cost/Week =Crash Cost – Normal CostNormal Time – Crash Time

= = $2,000/Week$4,000

2 Weeks

$34,000 – $30,0003 – 1

=

Figure 13.11

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Project Crashing with Linear Programming

Linear programming is another approach to finding the best project crashing schedule

We can illustrate its use on General Foundry’s network

The data needed are derived from the normal and crash data for General Foundry and the project network with activity times

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Project Crashing with Linear Programming

General Foundry’s network with activity times

Figure 13.12

A 2

H 2

B 3 D 4 G 5

FinishStart

C 2

E 4

F 3

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Project Crashing with Linear Programming

The decision variables for the problem are

XA = EF for activity A

XB = EF for activity B

XC = EF for activity C

XD = EF for activity D

XE = EF for activity E

XF = EF for activity F

XG = EF for activity G

XH = EF for activity H

Xstart = start time for project (usually 0)

Xfinish = earliest finish time for the project

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Project Crashing with Linear Programming

The decision variables for the problem are

Y =the number of weeks that each activity is crashed

YA =the number of weeks activity A is crashed and so forth

The objective function is

Minimize crash cost = 1,000YA + 2,000YB + 1,000YC + 1,000YD + 1,000YE + 500YF + 2,000YG + 3,000YH

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Project Crashing with Linear Programming

Crash time constraints ensure activities are not crashed more than is allowed

YA ≤ 1

YB ≤ 2

YC ≤ 1

YD ≤ 1

YE ≤ 2

YF ≤ 1

YG ≤ 3

YH ≤ 1

This completion constraint specifies that the last event must take place before the project deadline

Xfinish ≤ 12

This constraint indicates the project is finished when activity H is finished

Xfinish ≥ XH

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Project Crashing with Linear Programming

Constraints describing the network have the form

EF time≥ EF time for predecessor + Activity timeEF≥ EFpredecessor + (t – Y), or

X≥ Xpredecessor + (t – Y)For activity A, XA ≥ Xstart + (2 – YA) or XA – Xstart + YA ≥ 2For activity B, XB ≥ Xstart + (3 – YB) or XB – Xstart + YB ≥ 3For activity C, XC ≥ XA + (2 – YC) or XC – XA + YC ≥ 2For activity D, XD ≥ XB + (4 – YD) or XD – XB + YD ≥ 4For activity E, XE ≥ XC + (4 – YE) or XE – XC + YE ≥ 4For activity F, XF ≥ XC + (3 – YF) or XF – XC + YF ≥ 3For activity G, XG ≥ XD + (5 – YG) or XG – XD + YG ≥ 5For activity G, XG ≥ XE + (5 – YG) or XG – XE + YG ≥ 5For activity H, XH ≥ XF + (2 – YH) or XH – XF + YH ≥ 2For activity H, XH ≥ XG + (2 – YH) or XH – XG + YH ≥ 2

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Appendix: Normal Distribution Table

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Homework

13.14, 13.15, 13.17, 13.18, 13.19