Learning game development for skövde högskolan
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Transcript of Learning game development for skövde högskolan
Santeri Koivisto - TeacherGaming LLC
Santeri Koivisto / TeacherGaming LLC
Who’s me?(very) Brief history of who’s we?Two advices for startup lifeWhat is MinecraftEdu?
Coming up!
IF.. you decide to enter the edutainment business, you probably want to know:
- current trends- what you should NOT do- how we see our field changing in 5-10 years
My IRL avatar- M.Ed. (2012) + Qualification to teach in the Finnish comprehensive school- Started TeacherGaming LLC in summer 2011- Avid gamer (Anno-, X3-, Total War- and Fallout-series... f.ex.)- TG is the second of three startups I have been involved (in chronological order)
© Santeri Koivisto / TeacherGaming LLC
SCGroup Oy 12.6.2010
Who needs oil? I ride a bus.
School project with Minecraft
© Santeri Koivisto / TeacherGaming LLC
Past
TeacherGaming LLC
First “school” features
Finland
SCGroup Oy 12.11.2011
© Santeri Koivisto / TeacherGaming LLC
Internationalization through community
TeacherGaming LLC- ceo + big picture, Santeri- PR + edu. director, Joel- Lead dev., Aleksi
+ 2developers, Toni & Daniel+ 1 part time web guy’+ Madrid team of two designers and one dev. hosted by Complutence Uni. + sales, our finance lady
© Santeri Koivisto / TeacherGaming LLC
Numbers - over 1,2k schools- around 700k users
© Santeri Koivisto / TeacherGaming LLC
How do we work?
We are basically experimenting ideas that come out from our flow
And we give these guys the final word how they really want to use it - we think they know the best.
These flow-like ideas have made us one of the wolds leading ‘thinkers’ in education
© Santeri Koivisto / TeacherGaming LLC
© Santeri Koivisto / TeacherGaming LLC
One concrete advice in sustaining innovation...
When your calendar fills up, you lose the ability to come out
from the box
Staying at the top of you game depends on the company’s creative power to control their
time usage and creating the space in time for new ideas.
© Santeri Koivisto / TeacherGaming LLC
Ps. this is counter intuitive for company executives.
© Santeri Koivisto / TeacherGaming LLC
... and one for covering your assets.
Before doing anythingBest place for immaterial rights is your company, company owns everything, you own the company
Common problem - one guy leaves, who owns the IP?
Solution: shareholder contract
- right of first refusal - buyout
© Santeri Koivisto / TeacherGaming LLC
What’s this?
© Santeri Koivisto / TeacherGaming LLC
© Santeri Koivisto / TeacherGaming LLC
© Santeri Koivisto / TeacherGaming LLC
Q?
The Second Age of (Learning) Games
© Santeri Koivisto / TeacherGaming LLC
The first one did last around 30 years without changing a bit. The second is rather different.
Perspective change?
©TeacherGaming LLC - Santeri Koivisto
© Santeri Koivisto / TeacherGaming LLC
My opinion of growing trends to follow in schools for the next few years from the game company perspective:
- game usage in general- maker movement - personalization and open-ness (including hacking)- transform of the understanding of the modern citizen- different platforms for games
*social media (edmodo f.ex.)*mobile*MOOCs?
© Santeri Koivisto / TeacherGaming LLC
What trends I suggest you don’t:- gamification- everybody creating a learning platform- technology that only speaks to itself- (depends) public money for everything!!!
Want my advice?
Don’t make learning games.
© Santeri Koivisto / TeacherGaming LLC
Curriculum
Objective 1
Objective 2
Objective 3
Objective 4
Theme 1
Theme 5
Theme 2
Theme 3
Theme 4
Activity / assignment 1
Activity / assignment 2
Activity / assignment 3
Activity / assignment 4
Activity / assignment 5
How do most people develop learning ‘games’?
LET’S MAKE A LEARNING GAME!
© Santeri Koivisto / TeacherGaming LLC
Curriculum
Objective 1
Objective 2
Objective 3
Objective 4
Theme 1
Theme 5
Theme 2
Theme 3
Theme 4
Activity / assignment 1
Activity / assignment 2
Activity / assignment 3
Activity / assignment 4
Activity / assignment 5
Pick what do we want to learn!
Text book converted into a game. Voilà!
Problem?
© Santeri Koivisto / TeacherGaming LLC
Gamificate it, or not.
© Santeri Koivisto / TeacherGaming LLC
Games are expected to bring engagement and fun into the classroom.
So the most important part of it is the game it self.
Game cannot be a great ‘learning’ game before it’s a great game first.
© Santeri Koivisto / TeacherGaming LLC
pre scripting vs. sandbox
In business sense:this makes the most sense ->
© Santeri Koivisto / TeacherGaming LLC
So kind of scaffolding to build for the teachers to understand it?
‘Your own lesson plan is still the best.’ -anonymous teacher
© Santeri Koivisto / TeacherGaming LLC
What to keep in mind when creating pedagogy around your game?
What are you doing!!- being in control of the situation
Goal orientation - guiding
© Santeri Koivisto / TeacherGaming LLC
Pedagogy support - community
Connections - integrations
© Santeri Koivisto / TeacherGaming LLC
In most hard core terms:- ability to assign (understand)- ability to monitor- ability to evaluate
© Santeri Koivisto / TeacherGaming LLC
You don’t have to make everything by yourself.
Leave the door open.
No heavy DMR-policies, ability to modify / tweak / hack, API...
Or maybe they just wake up.
© Santeri Koivisto / TeacherGaming LLC
How TG is handling this?
Students
Teachers
Key teachers
We
Most important layer
© Santeri Koivisto / TeacherGaming LLC
The most traditional serious gaming does make sense...
... but only in certain context(s).
Primary school is not one of them.
© Santeri Koivisto / TeacherGaming LLC
‘When is he going to mention open source?’
I guess eventually it always comes down to money...
© Santeri Koivisto / TeacherGaming LLC
Q?
© Santeri Koivisto / TeacherGaming LLC
One last thing: there’s plenty of room in the market.
Last evening first (Swedish) school told us that they are buying MinecraftEdu instead of textbooks. That’s big.
© Santeri Koivisto / TeacherGaming LLC
Thank you!
Twitter / Skype @[email protected]
blog: thoughtsaboutminecraftedu.tumblr.com