LANGEVIN MONTE CARLO RENDERING WITH ... - slides.games … · LANGEVIN MONTE CARLO RENDERING WITH...

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LANGEVIN MONTE CARLO RENDERING WITH GRADIENT-BASED ADAPTATION Fujun Luan 1 , Shuang Zhao 2 , Kavita Bala 1 , Ioannis Gkioulekas 3 1 Cornell University 2 University of California, Irvine 3 Carnegie Mellon University © 2020 SIGGRAPH. ALL RIGHTS RESERVED.

Transcript of LANGEVIN MONTE CARLO RENDERING WITH ... - slides.games … · LANGEVIN MONTE CARLO RENDERING WITH...

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LANGEVIN MONTE CARLO RENDERING WITH GRADIENT-BASED ADAPTATION

Fujun Luan1, Shuang Zhao2, Kavita Bala1, Ioannis Gkioulekas3

1Cornell University

2University of California, Irvine3Carnegie Mellon University

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

GRADIENTS ARE AWESOME

2

Deep learning Inverse problems

paramsscene

Image processing Physics simulation

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

GRADIENTS IN RENDERING

Differentiable rendering is a hot topic:• [Gkioulekas et al. 2013, 2016], [Khungurn et al. 2015], [Zhao et al. 2016], [Che et al.

2018], [Li et al. 2018], [Tsai et al. 2019], [Loubet et al. 2019], [Zhang et al. 2019, 2020], [Nimier-David et al. 2019, 2020]…

3

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

GRADIENTS IN RENDERING

Differentiable rendering is a hot topic:• [Gkioulekas et al. 2013, 2016], [Khungurn et al. 2015], [Zhao et al. 2016], [Che et al.

2018], [Li et al. 2018], [Tsai et al. 2019], [Loubet et al. 2019], [Zhang et al. 2019, 2020], [Nimier-David et al. 2019, 2020]…

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Mainly used for inverse problem:

rendering params

We focus onforward rendering:

renderingparams

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 5

Optimization:- Stochastic Gradient Descent (SGD)

MCMC sampling:- Langevin Monte Carlo (LMC)

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

OUTLINE

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+Introduction to

Langevin Monte Carlo (LMC)Optimization-inspired

acceleration Ensuring unbiasedness Gradient caching

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 7H2MC [Li et al. 2015] Ours5 mins

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O NRJMLT [Bitterli et al. 2017] Ours10 mins

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PART 1Introducing Langevin MC

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

SAMPLING IN RENDERING

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Primary sample space

Light pathconstruction

! = ∫ $ % &%

! ∈ 0, 1 !

!

• Estimated with Monte Carlo• Requires ! ∼ # for efficiency

Use ∇$ to improve sampling

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

SGD OVERVIEW

!!

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Optimization problem: max" % &

Stochastic gradient descent/ascent:&# = &#$! + )%$!∇%(&#$!)∇% !&

!'!(

!)

scalar step size

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

Sampling problem: &#∼ %

Kelemen [2002]:&# = &#$! +.(0, 1&2)

Apply Metropolis Hastings to accept/reject

KELEMEN 2002

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Gaussian noise

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

LMC OVERVIEW

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Sampling problem: &#∼ %

Langevin MC:

&# = &#$! + )#$!∇% &#$! + 1)#$!

.(0, 1&2)

Apply Metropolis Hastings to accept/reject

Paul Langevin

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

LMC OVERVIEW

!!

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∇%!&

Metropolis Hastings ∇%

!'

Sampling problem: &#∼ %

Langevin MC:

&# = &#$! + )#$!∇% &#$! + 1)#$!

.(0, 1&2)

Apply Metropolis Hastings to accept/reject

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

SGD VS. LMC

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!!

∇# !"

!#!$

!%

Optimization:max" % &

SGD:&# = &#$! + )#$!∇%(&#$!)

Sampling:&#∼ %

LMC:

&# = &#$! + )#$!∇% &#$! + 1)#$!

.(0, 1&2)

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

Kelemen 2002MSE: 0.2954Original LMCMSE: 0.2465

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PART 2Optimization-inspired

acceleration

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

18vertex 2vertex 1

Path contrib.

L

vertex 1

vertex 2

L

vertex 1

vertex 2Not much light

L

vertex 1

vertex 2

Not much light

zero contrib.

zero contrib.

Inspired by [Li et al. 2015]

RING CAUSTICS

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

RING CAUSTICS

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Sampling problem: $!∼ #

Langevin MC:

$! = $!"# + '!"#∇# $!"# + 1'!"#

*(0, .$/)

!#$!

Gradient vanishes on flat surface

∇"

reject

reject

reject

reject

accept

acceptaccept

accept

acceptaccept

preconditioning matrix

Inspired by optimization:$! = $!"# +1%"&∇# $!"# +1%"&

"# *(0, .$/)

Slow explorationIsotropic noise

Fast explorationAdapt to local geometry

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

!!"#

accept

accept

accept

accept

accept

SELECTING THE PRECONDITIONING MATRIX

Exact Hessian of % [Li et al. 2015]requires 2nd-order gradientsfull matrix expensive matrix operations

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!! = !!"# +$$"%∇& !!"# +$$"%"# '(0, +&,)

quasi-Newton methods: Adam, BFGS, …

Approximate Hessian of % (ours)reuses 1st-order gradientsdiagonal matrix efficient scalar operations

preconditioning matrix

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

LMC + ADAM

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Adam preconditioning matrix4# is a function of all previous gradients

!#

$# depends on ∇f !#

!$!'

$& depends on ∇f !& , ∇f !#$' depends on

∇f !' , ∇f !& , ∇f !#1&

1(

1)

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

More accurate but expensive

FULL VS. DIAGONAL PRECONDITIONING

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$! = $!"# +1!"#∇# $!"# +1!"#"# *(0, .$/)

$! = $!"# + 2345(1!"#)∇# $!"# + 2345(1!"#)"# *(0, .$/)

Less accurate but fast

• Matrix-vector multiplication with gradient• Matrix inversion for sampling

Better at equal time!

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

MSE: 0.0779Original LMCMSE: 0.2465LMC + Adam, fullMSE: 0.0807LMC + Adam, diagonalMSE: 0.0779

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 24

Bias problem

Unfortunately, naïvely combining LMC + Adam causes Bias!

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PART 3Ensuring unbiasedness

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

&#! = &#!$! +4%!$!∇% &#!$! +4#!$!$! .(0, 1&2)&#" = &#"$! +4%"$!∇% &#"$! +4#"$!$! .(0, 1&2)&## = &##$! +4%#$!∇% &##$! +4##$!$! .(0, 1&2)

WHY BIASED?

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same pointdifferent

preconditioning matrices

Unbiasedness requires asymptotic time homogeneity:Preconditioning matrix !! → constant, when # → ∞

Adam violates asymptotic time homogeneity:

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

SOLUTION 1: DIMINISHING ADAPTATION

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!!" = !! /|% + '

Unbiasedness requires asymptotic time homogeneity:Preconditioning matrix !! → constant, when # → ∞

Small t Large t

4# /|7 dominates 4# /|7 vanishes

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 28

LMC + Adam, diagonalLMC + Adam, diagonal (w/ diminishing adaptation)

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

DRAWBACKS OF DIMINISHING ADAPTATION

• Gradual loss of adaptation – Problematic for complex scenes

• No gradient reuse– Need to re-calculate gradients

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New path

!!" = !! /|% + '

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PART 4Gradient caching

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

SOLUTION 2: CACHE-DRIVEN ADAPTATION

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• Stage 1- use Adam- cache gradients

• Stage 2– freeze cache– use cached gradients

$! = cacheQuery(7!)

!#

Unbiasedness requires asymptotic time homogeneity:Preconditioning matrix !! → constant, when # → ∞

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

Kelemen 2002MSE: 0.2954LMCMSE: 0.2465LMC + Adam, diagonalMSE: 0.0807

Biased!

Diminishing adaptationMSE: 0.0608

Unbiased

Cache-driven adaptationMSE: 0.0459

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RESULTS

© 2 0 2 0 S I G G R A P H . A L L R I G H T S R E S E R V E D .

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

COMPARISONS WITH PRIOR WORK

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 35H2MC [Li et al. 2015] Ours7 mins

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 36MMLT [Hachisuka et al. 2014] Ours20 mins

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N 37RJMLT [Bitterli et al. 2017] Ours10 mins

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

10 min

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

MM

LT [H

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H2M

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RJM

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

MM

LT [H

achi

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

LIMITATIONS AND FUTURE WORK

• require gradientsbecoming common in modern renderers

• global explorationpotentially use gradient cache for this purpose

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

TAKE-HOME MESSAGE

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+Introduction to

Langevin Monte Carlo (LMC)Optimization-inspired

acceleration Ensuring unbiasedness Gradient caching

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L A N G E V I N M O N T E C A R L O R E N D E R I N G W I T H G R A D I E N T - B A S E D A D A P T A T I O N

ACKNOWLEDGMENTS

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Our sponsors

Code and more results on the project website!

https://tinyurl.com/RenderLMC