Kurt Squire, 2003 Technology & Cognition Kurt Squire Curriculum & Instruction.
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Transcript of Kurt Squire, 2003 Technology & Cognition Kurt Squire Curriculum & Instruction.
Kurt Squire, 2003
Technologies for studentsTechnologies for students
• Blackboards• Books• Pencil Sharpeners• TVs / VCRs• Maps• Desks Chairs
• Charts• Paper
Kurt Squire, 2003
Teachers and TechnologyTeachers and Technology
• Reliable• Easy to use• Reinforce power relations• Reinforce epistemology• Fit within constraints
Kurt Squire, 2003
Tools and cognitionTools and cognition
• “Mind as Computer”• Google• Reveal strengths &
limits in our cognition• Shape what it means
to be “intelligent”• Tools are socially
mediated
Kurt Squire, 2003
The Digital DisconnectThe Digital DisconnectKids are online• 78% of children between the ages of
12 and 17 go online.• Internet used for personally meaningful
learning• The Internet = virtual textbook and
reference library.• The Internet = virtual tutor and study
shortcut.• The Internet = virtual study group• The Internet = virtual guidance
counselor
Key: Many schools and teachers have not yet recognized—much less responded to—the new ways use the Internet.
Levin, D. & Sousan Arafeh, (2003). Digital Disconnect. Pew Internet Project. http://www.pewinternet.org/reports/toc.asp?Report=67
Kurt Squire, 2003
Learning Memorizing, Mastering
Experimenting, discovering
Knowledge Discreet facts, “true” by authority
Tool for use, tested in practice, socially legitimized
Social Model Work alone! Collaborations, shared endeavors
Learner Empty receptacle Active, sense-making,
social organism
Practices Is reduced to facts, knowledge, skill
Leveraged, played upon
Colors perception, ideas
Instruction Transmission, drill n kill
Making meaning / Construction
Technology Present information, track and monitor
Supports practice, make thinking public / visible, test ideas, extend capabilities
SchoolsSchools Knowledge WorkKnowledge Work
Kurt Squire, 2003
So what does this mean?So what does this mean?Tools and signs
Subject “learner”
Object
mediation
Tools mediate our understanding of phenomena
Kurt Squire, 2003
So what does this mean?So what does this mean?Tools and signs
Subject “learner”
Object
mediation
Communities and social institutions
Kurt Squire, 2003
Activity TheoryActivity Theory
Artifacts / Tools
Subject
Division of LaborRules (formal and informal) Community
Object
Outcomes
Kurt Squire, 2003
Activity TheoryActivity Theory
Books, pencils, overheads
Students
Work alone, teachers organize info
No talking, 45 minute periods…
Master information vs
Get grades
Grades
Kurt Squire, 2003
Activity TheoryActivity TheoryBooks, pencils, overheads
vs. IM, chat, computers
Students
Work alonevs.
In groups
No talking, 45 minute periodsvs.
Learning
Master information vs
Get grades
Grades
Kurt Squire, 2003
• University Astronomy course• Elementary School• Ken Hay (UGA), Sasha Barab
(Indiana), Mike Barnett (BC), Tom Keating (San Jose Tech)
Kurt Squire, 2003
Problems of RepresentationsProblems of Representations
• Why is it hot in the summer and cold in the winter?
• Why are there eclipses?• What are planets, asteroids,
comets?
Kurt Squire, 2003
Course ProjectsCourse Projects1. Build the Earth Moon Sun
• Show eclipses• Show seasons
2. Build the Solar System• Relative size and distance• Observe patterns
3. Extend your project• Ask questions• Comets, asteroids, etc.
Kurt Squire, 2003
FindingsFindings
• Student fascination with “correct” model– Building “correct” solutions– Copy and pasting answers in boxes
Result: Shift toward modeling practices
Kurt Squire, 2003
FindingsFindings
• “Inscriptions” were really important
Learning was not uniform– Highly related to specific practices– Highly related to questions asked
• Teacher gave “just in time” information– Why don’t eclipses occur every month?– Where is my moon?
Kurt Squire, 2003
FindingsFindings
• VSS Students had deeper understandings– Comparisons in interviews– VSS students understood why
• Students performed similarly on tests– Everyone studied the night before
Kurt Squire, 2003
Activity TheoryActivity Theory
tools
Students
Division of LaborRules (formal and informal) Community
objects
Kurt Squire, 2003
VSS CaseVSS Case
Books, peers, web, models,
Students
1 make planets1 animate
Good models &presentations get “A”
“Technology builders”
Model Building
Correct Models ok understandings
Kurt Squire, 2003
VSS CaseVSS Case
Books, peers, web, models
Students
1 make planets1 animate
Good models &presentations get “A”
“Technology builders”
Model Building
Correct Models ok understandings
Kurt Squire, 2003
Replaying History:Learning World History through playing Civilization III
Case 3High School World Cultures Classroom
Kurt Squire, 2003
Civilization IIICivilization III
• Lead a civilization from 4000 BC - 2000 AD
• Build cities to use geographical resources (food, production, trade)
• Manage tax rates, science research, and luxuries
• Negotiate with other civilizations
• Build military • Choose between
technologies & wonders
Kurt Squire, 2003
What Happened?What Happened?
178Day 1 4 12
Why am I doing this?
Replaying History
This game isn’t bad…
Purposeful Game Play
Kurt Squire, 2003
FindingsFindings
Civilization III only one component of activity– Teacher practices– Students’ goals / intentions
Playing Civilization III mediated understandings– “No matter how it plays out, history plays by the same set of rules.”– “You can’t separate geography from politics from history”
Playing Civilization III produced “conceptual tools” – Knowledge of islands, geography = tools– History was a “cheat”
Kurt Squire, 2003
Activity SystemActivity System
Students
Teacher as a cheat sheet
Playing Civilization III
Informal Groupings Collaborative Inquiry into game
Enjoyable Activityvs.
Understanding social studies
Individualistic Goals
Kurt Squire, 2003
Core ContradictionsCore Contradictions
Studentsvs
Teachers
Teacher as a cheat sheetvs
Concepts, maps, historical record
Playing Civilization IIIvs.
Social Studies Inquiry
Informal Groupingsvs
Communities of Practice
Collaborative Inquiry into gamevs
Inquiry into social studies
Pleasurable experiencevs.
Understanding social studies
Individualistic Goalsvs
School Norms
1. Difficulty of Civilization III2. Purposes opaque
1. Individualistic School Norm vs. Complexity2. Freedom to play the game
Kurt Squire, 2003
Walk-aways Walk-aways (hint hint…)(hint hint…)
Technologies shape….
… how knowledge is represented– Solar system = dynamic models– Civilization III = historical simulation
… what we value– Knowing is more than memorizing (google)– Person + computer and tools
… how we interact– internet collaborations, scientists in the lab
Kurt Squire, 2003
Implications Implications (hint hint)(hint hint)
Technologies are socially situated & constructed– VR Building tool vs. VR Modeling Tool– Implies the role of the teacher, social context
Technologies and schools is a social problem- What values do technologies carry?- Do those contradict school norms?- Classroom cultures change technologies
Technologies are not the silver bullet…- Technologies tend to reproduce social inequities- What teachers do with them is critical- School cultures is the biggest problem…
Kurt Squire, 2003
ImplicationsImplications
• Activity theory is one way to think about technology– Emphasized social context– Theoretical lens for examining contradictions
• Technology integration is a social problem• Contradictions drive change
– What is knowledge– What is valued
Artifacts / Tools
Subject
Division of LaborRules Community
Object
Outcomes
Kurt Squire, 2003
ContactContact
• Kurt Squire
• http://website.education.wisc.edu