Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.

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Digital Gaming Digital Gaming Kurt Squire Kurt Squire MIT Comparative Media MIT Comparative Media Studies / Studies / Indiana University IST Indiana University IST

Transcript of Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.

Page 1: Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.

Digital GamingDigital Gaming

Kurt SquireKurt SquireMIT Comparative Media MIT Comparative Media

Studies /Studies /Indiana University ISTIndiana University IST

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Game DesignGame Design

Agency: Choices & ConsequencesAgency: Choices & Consequences Goals, Challenges, Failure and Goals, Challenges, Failure and

attributionattribution Spatial NarrativesSpatial Narratives Gender and Play PatternsGender and Play Patterns

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Choices and ConsequencesChoices and Consequences

Information

Feedback

Choice

“Delicious Interactions”

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Choices: Power-UpsChoices: Power-Ups

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Role PlayingRole Playing

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Goals, Failure, & AttributionGoals, Failure, & Attribution

Embedded Goals and Success states Embedded Goals and Success states

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Goals, Failure, & AttributionGoals, Failure, & Attribution

Learning Learning through through FailureFailure

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Games as Narrative Games as Narrative ArchitectureArchitecture

Evocative StoriesEvocative Stories Enacted StoriesEnacted Stories Embedded StoriesEmbedded Stories Emergent StorytellingEmergent Storytelling

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Evocative StoriesEvocative Stories

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Enacted StoriesEnacted Stories

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Embedded StoriesEmbedded Stories

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Emergent NarrativesEmergent Narratives

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GenderGender

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Gender Play PatternsGender Play PatternsGIRLS:GIRLS: Leading characters are Leading characters are

everyday people that girls everyday people that girls can relate to, and are as real can relate to, and are as real to girls as their best friends.to girls as their best friends.

Explore and have new Explore and have new experiences, with degrees of experiences, with degrees of success and varying success and varying outcomes.outcomes.

Play focuses on multi-Play focuses on multi-sensory immersion, sensory immersion, discovery, and strong story discovery, and strong story lines.lines.

Features everyday 'real life' Features everyday 'real life' settings.settings.

Success comes through Success comes through development of friendships.development of friendships.

BOYS :BOYS : Leading characters are Leading characters are

fantasy-based action heroes fantasy-based action heroes with "super power" abilities.“with "super power" abilities.“

Win in linear. Outcome is Win in linear. Outcome is black and white; die and black and white; die and start over; one 'right' start over; one 'right' solution.solution.

Speed and action are key. Speed and action are key. Play involves stunts, daring, Play involves stunts, daring, and scatalogical humorand scatalogical humor

Features non-realistic, Features non-realistic, larger-than-life settings.larger-than-life settings.

Success comes through the Success comes through the elimination of competitors.elimination of competitors.

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Games as Spatial Games as Spatial StorytellingStorytelling

Story-driven gamesStory-driven games Arrangement of spaceArrangement of space

to produce maximumto produce maximumnarrative impactnarrative impact

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Atmospheric DesignAtmospheric Design

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Exploratory SpacesExploratory Spaces

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Social SpacesSocial Spaces

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Questions, etc.Questions, etc.

[email protected]@mit.edu http://cms.mit.edu/games/education/http://cms.mit.edu/games/education/