H PE H PE Rhode Island By: Logan Squire Rhode Island By: Logan Squire.
Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.
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Transcript of Digital Gaming Kurt Squire MIT Comparative Media Studies / Indiana University IST.
Digital GamingDigital Gaming
Kurt SquireKurt SquireMIT Comparative Media MIT Comparative Media
Studies /Studies /Indiana University ISTIndiana University IST
Game DesignGame Design
Agency: Choices & ConsequencesAgency: Choices & Consequences Goals, Challenges, Failure and Goals, Challenges, Failure and
attributionattribution Spatial NarrativesSpatial Narratives Gender and Play PatternsGender and Play Patterns
Choices and ConsequencesChoices and Consequences
Information
Feedback
Choice
“Delicious Interactions”
Choices: Power-UpsChoices: Power-Ups
Role PlayingRole Playing
Goals, Failure, & AttributionGoals, Failure, & Attribution
Embedded Goals and Success states Embedded Goals and Success states
Goals, Failure, & AttributionGoals, Failure, & Attribution
Learning Learning through through FailureFailure
Games as Narrative Games as Narrative ArchitectureArchitecture
Evocative StoriesEvocative Stories Enacted StoriesEnacted Stories Embedded StoriesEmbedded Stories Emergent StorytellingEmergent Storytelling
Evocative StoriesEvocative Stories
Enacted StoriesEnacted Stories
Embedded StoriesEmbedded Stories
Emergent NarrativesEmergent Narratives
GenderGender
Gender Play PatternsGender Play PatternsGIRLS:GIRLS: Leading characters are Leading characters are
everyday people that girls everyday people that girls can relate to, and are as real can relate to, and are as real to girls as their best friends.to girls as their best friends.
Explore and have new Explore and have new experiences, with degrees of experiences, with degrees of success and varying success and varying outcomes.outcomes.
Play focuses on multi-Play focuses on multi-sensory immersion, sensory immersion, discovery, and strong story discovery, and strong story lines.lines.
Features everyday 'real life' Features everyday 'real life' settings.settings.
Success comes through Success comes through development of friendships.development of friendships.
BOYS :BOYS : Leading characters are Leading characters are
fantasy-based action heroes fantasy-based action heroes with "super power" abilities.“with "super power" abilities.“
Win in linear. Outcome is Win in linear. Outcome is black and white; die and black and white; die and start over; one 'right' start over; one 'right' solution.solution.
Speed and action are key. Speed and action are key. Play involves stunts, daring, Play involves stunts, daring, and scatalogical humorand scatalogical humor
Features non-realistic, Features non-realistic, larger-than-life settings.larger-than-life settings.
Success comes through the Success comes through the elimination of competitors.elimination of competitors.
Games as Spatial Games as Spatial StorytellingStorytelling
Story-driven gamesStory-driven games Arrangement of spaceArrangement of space
to produce maximumto produce maximumnarrative impactnarrative impact
Atmospheric DesignAtmospheric Design
Exploratory SpacesExploratory Spaces
Social SpacesSocial Spaces
Questions, etc.Questions, etc.
[email protected]@mit.edu http://cms.mit.edu/games/education/http://cms.mit.edu/games/education/