Kman4evah's yasuo guide
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Transcript of Kman4evah's yasuo guide
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YASUO BUILD GUIDE BY KMAN4EVAH
S6 Yasuo Mid Guide - If You've Come to Kill Me...Kman4evah Last updated on November 30, 2015
Mark of AttackDamage
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S6 Yasuo Mid Guide If You'veCome to Kill Me...BY KMAN4EVAH
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ABILITY SEQUENCE
MASTERIES
TABLE OF CONTENTS
Introduction
Pros / Cons
Spells
Runes
Masteries
Items
Skill Sequence
Combos
Interesting Notes
Farming Your Way to MidGame
Summary
Updates/Credits
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Hello everyone, Kkman4evah here. This is my first guide, which will cover my favorite champion byfar: Yasuo the Unforgiven!.
Make sure to comment with anything that you feel I missed, needs to be improved, or to tell me whatyou think I did right!
Yasuo is a complex champion that is easy to learn, but very hard to master. He puts out a TON of AD inmid to late game, but his squishiness throughout keeps him from going all out early in team fights.The Windwalker can wreck tanks and mages alike with his ultimate, Last Breath, which gives him50% bonus armor penetration (which gets him through Randuin's Omen, Frozen Heart, and similaritems). He can also tear down highhealth targets with his Steel Tempest, which applies onhit effects
such as Blade of the Ruined King.
All in all, he's a well rounded champion that can be used as a TopLane, MidLane, and in some casesan ADC if built to do so, but this guide will only go over his midlane game.
Pros / Cons
Pros:
Strong early game
Midgame = 100% CRIT
Scales very well into late game
Passive shield helps with staying alive, even through overcommitting
Very mobile when around minions
If you get ahead, you typically stay ahead
Cons:
VERY difficult to master
Immobile when there are no minions nearby
VERY item dependent (he doesn't begin to snowball until Shiv is completed)
If you fall behind, you very rarely come back
Yasuo is a squishy mess when he falls behind. He is vulnerable to ganks and he can't engage and be the "kill"champion that he's meant to be. But a fed Yasuo can easily carry a team into late game.
Spells
Flash is hands down the best current Summoner Spell. It has the ability to throw you into a team fight to snaga few kills before they're all gone, OR zap you away from a potential death. Any laning champion should take this
spell, it's simply too useful to not get.
Ignite meshes very well with Yasuo's constant pressure. Any champions who survive Yasuo's allin will rarelysurvive an Ignite afterwards.
Exhaust is another viable option. The slow means your opponent has no chance of running away due to yourdash, and the 40% reduction in damage means that you can wail on them without much damage being taken.However, with your dash your opponent should never be out of range, and if you're planning on going allin you
shouldn't be low on health to need the damage reduc.
Barrier is another option. The large shield is like another Flow shield, but as squishy as Yasuo is you shouldn'tbe rushing into a fight if you would be taking enough damage to warrant both Barrier AND your Flow shield.
Runes
RUNES
Greater Mark of AttackDamage
9
Greater Seal of Armor9
Greater Glyph of MagicResist 9
Greater Quintessence ofAttack Damage
3
Due to item changes, Yasuo's base runes have changed slightly from last season.
Greater Mark of Attack Damage: Due to the buff in Statikk Shiv, Crit runes are no longernecessary. With Yasuo's passive, Statikk Shiv and Infinity Edge (or more simply, the Cloak of Agilitythat builds into IE) puts you at 100% Critical Chance. You should have these built by mid/lategame, so getting to this point as fast as possible is key. Increasing Yasuo's damage will help himpower farm faster and increase his damage output.
Greater Seal of Armor: Armor runes will help Yasuo take basic attacks from minions andchampions.
Greater Glyph of Magic Resist: Since most mid champions are casters, MR will help Yasuosurvive pokes from their abilities.
Greater Quintessence of Attack Damage: This is changed for the same reason as the Marksof damage.
Viable Alternatives:
Greater Quintessence of Life Steal: Yasuo doesn't have any sustain until he can beginbuilding items. Lifesteal quints can help keep you in lane until you can build Zeal.
Greater Quintessence of Attack Speed: Yasuo's Steel Tempest has a CD reduction frombonus attack speed (from runes, masteries and items) that stops at 60%. That being said, havingmore attack speed in the beginning of the game allows you to AA and use Q more often, whichmeans more damage output and faster farming.* Greater Quintessence of Critical Chance AND/OR Greater Mark of CriticalChance: Your critical chance caps out at 100% from all sources, and is met just by building yourStatikk Shiv and either the Infinity Edge or Trinity Force. That being said, your Keystone Mastery isactive the entire game, which means building critical chance in your runes helps you trade withrelatively low damage taken, and keeping your enemy out of lane means free farming. These runeswill be wasted after you get your items, but the early sustain and damage increase can be worth it ifyou normally powerfarm or powerlevel into midgame.
Greater Seal of Scaling Armor: Because Yasuo has his Flow shield, his early game mitigationfrom basic attacks is very good in bursts. If you'd prefer the higher armor in late game, scaling sealswould definitely be a good choice.
Masteries
MASTERIES
5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1 5/5 1/1
New mastery tree means many changes to Yasuo as a character.
18/0/12 gives Yasuo a TON of AD, along with the health to get through the early game, and the new keystonemastery Warlord's Bloodlust helps to increase his survivability throughout the game.
: I prefer this over Fury due to the cap on Steel Tempest's CD. This will improve his Q and
E damage throughout the entire game. But, just like with attack speed quints, if you prefer to havethe faster farming opportunity, Fury is definitely a viable option.
: This is much better than Feast solely because of the 20s cooldown. You deal more
damage, while taking slightly more, which can be mitigated with your flow shield.
: This is scaling AD and AP runes combined into 1 mastery, which is awesome because that
means it'll boost both Q and E's damage. I don't believe Vampirism is a viable choice herebecause we don't benefit from spell vamp, and Yasuo has enough mitigation that the lifesteal wouldbe negligible.
: This is a much better choice from Oppressor because there is no way for you to selfproc
Oppressor, which means it goes to waste. And because Yasuo is an assassin, as long as you aren'tbehind, at one point or another you'll have killed all 5 enemy champions, which means you get fulluse of this mastery.
: Your main damage is AD, which means you need Armor Penetration much more than Magic
Penetration. The increase in your E damage from Piercing Thoughts wouldn't be anywhere nearthe damage increase to your Q from Battering Blows.
: Yasuo is a kill champion, so he will be going after enemy champions nonstop once he gets
his first item, and possibly before that if he can outfarm and outlevel his enemy. Since he shouldhave 20% crit very early, he will also have a high chance of triggering this mastery very early in thegame. Taking this mastery will drastically increase his chance of surviving both earlygame tradesand later game allins, since most of not all of his hits will be crits by the teamfighting point.
: This works better than Unyielding simply because you won't get much of anything out of
it. Yasuo doesn't have a high base armor or MR, so a % bonus doesn't help much. The HP regen alsohelps you stay in lane longer.
: This works to help keep your damage taken down from minions and keep you in lane longer.
The boost from Explorer is also wasted on Yasuo because he won't be walking through the riveror brush too much until later game when he's roaming.
: This works better than Veteran's Scars because this buffs all of Yasuo's sustaining
abilities: Your base health regen, lifesteal from BORK or BT, the healing from Warlord's Bloodlust,Yasuo's Flow Shield, and also the shield from BT. The more sustain, the better you are in lane andthe faster you can snowball.
: Having more health regen to stay in lane longer, to me, is better than having Flash and
Ignite back at a slightly faster rate with Insight . After the first or second ignite (first or secondkill), you won't need it a lot unless you're up against someone like Dr. Mundo or someone with ahigh amount of lifesteal/healing. This mastery is also buffed by Runic Armor.
Items
> = > > >
Yasuo has a very standard build, but the new masteries and buffs have changed it slightly.
I start with Cull instead of Doran's Blade because of the gold income buff. The small amount of health ismitigated by your passive shield, and the loss of 3 damage is mitigated by getting to your Shiv faster. Yasuo alsowrecks minions when he is on par or ahead of his opponent, so getting to the 100 cap of Cull shouldn't take an
abnormally long time.
After rushing into your Statikk Shiv and completing your Infinity Edge, you have the option of Bladeof the Ruined King or The Bloodthirster, depending on the enemy team's composition. High health = BORK,otherwise BT is the way to go. If you take BORK, you can also replace your Berserker's Greaves with Mercurial
Treads or Ninja Tabi, since you will hit Steel Tempest's CD cap with BORK and Shiv.
From there, it's all about the enemy comp. Is the enemy full AP? Grab a Banshee's Veil and Spirit Visage. Full AD?Grab Randuins and Mallet. Standard game? Grab Lord Dominik's and GA. The combinations are endless, and at one
point or another you'll probably use all of the choices that can be used with Yasuo effectively.
Skill Sequence
> > >
ABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
is Yasuo's passive, and where most of his power comes from. With this passive, Yasuo's critical chance is
DOUBLED, but he does 10% less damage with his critical strikes. Without Infinity Edge, this means that his critsdeal 180% damage, with IE his crits do 225% damage. His resource bar also fills with Flow, which he gets by
moving (including dashing with E). At maximum flow, the next time he is hit by anything he gains a shield equal tohis Flow for 1 second and his Flow resets.
blinks you to any nearby airborne target, dealing moderate damage and granting you maximum Flow and a
buff for 50% BONUS armor penetration. This only applies to armor granted by Runes, Items and Masteries. Thiscan also be used on enemies affected by Blitz's Q and similar effects, along with any abilities (including your own)
that knockup champions. Like all ultimates, this is leveled up at every opportunity.
is your bread and butter. It's considered a skillshot basic attack: It's cooldown is based on your attack
speed (minimum cooldown of 1.33 seconds, or 60% bonus AS), can critically strike, does more damage with AD,and applies onhit effects. If this hits any unit, it grants a stack of Gathering Storm. At 2 stacks, Yasuo's next castshoots a whirlwind that knocks any hit units airborne. You can also use this while dashing; if you do, it's cast in asmall circle instead. With the high amount of damage and the potential for safe farming opportunities, Steel
Tempest should be leveled up 2nd.
is your mobility tool in lane. You dash through your target, doing a flat amount of damage (increases with
AP) that also increases with multiple casts (25% increase in damage per stack, max 2 stacks). If Steel Tempest iscast while dashing, Tempest is cast in a circle instead of in a line. This has an extremely low cooldown, and is your
#1 way of both engaging and disengaging in lane. Level this up 3rd.
provides very good protection in lane. When cast, a wall is launched in any direction that stops all
projectiles (this includes Baron and Dragon autoattacks). This DOES NOT stop nonprojectiles such as Lux's Ult.Because the cooldown is only lowered by leveling and CDR, and the wall stays for the same amount of time
regardless, this can be leveled up last.
Combos
Yasuo is a very combobased champion. A lot of his damage and mobility comes from using all of his abilities as fastas possible and as many times as possible. Here are some of the basic combos that every Yasuo player should
master:
E+QCasting Q while dashing causes Q to be cast in a circle. This is an easy way to hit all of the minionsin a wave at one time, or to hit multiple enemies at one time in a team fight. If this is the 3rd castof Q, it also knocks all the units hit aitborne, so make sure to hit as many as possible.
3Q+EWith this combo, you stack up your Q until you have your whirlwind ready. Lock onto your enemy,cast whirlwind, and as soon as the whirlwind leaves the blade dash onto the enemy. This does aquick large amount of damage and is a very good engage or disengage tool depending on thedirection of the dash.
R+QYour ult suspends the enemy in the air for 1 second. In later stages, this is just enough time thatthe cooldown on your Q is over, so as soon as you hit the ground, use Q again to get another quickamount of damage in with your 50% bonus armor pen.
Mastering these combos can open up a very dangerous side of Yasuo that can easily outmaneuverand out damage anyone he comes across. There are many more combos that can be done, andmore moves that can be done on top of these (3Q+E+R+Q for example), but mastering the basics
is the first step to mastering the champion as a whole.
Interesting Notes
Yasuo has many small quirks and mechanics to him that can make or break your playstyle with him. A few notesthat will help explain him as a champion and also my item and rune/mastery choices:
Yasuo's Q has a minimum CD of 1.33 seconds, which is met by obtaining 60% bonus AS. Anyexcess over this is still viable, your AA's will still be faster, but your Q still will not come any quicker.
Way of the Wanderer decreases the Critical Damage of Yasuo's Q by 25% instead of 10%. Becauseof this, after a certain AD cap (somewhere slightly over 300 AD), you'll begin to do more damagewith your auto attacks than your Q. Make sure that in late game team fights and 1v1's that you'reconstantly AA'ing in between your Q casts to do the most damage possible.
Yasuo is an EXTREMELY mobile champion. Stuns, roots, etc. can all throw his character completelyoff balance and stop any combo you were working on. Practicing your Wind Wall can mean thedifference between being a sitting duck and casting Last Breath on the entire enemy team.
Farming Your Way to Mid-Game
Yasuo, just like every champion in League of Legends, has his own way to snowball in game. While champions likeRyze, Nasus, and similar champions are what I would refer to as "farm" champions, or champions that would preferto stay out of combat and kill minions for Creep Score, Gold, or other more specific reasons, Yasuo is a "kill" stylechampion similar to Katarina or Zed. What this means is that the best way to gain an edge on his opponent is tosecure a few kills on the enemy laner in order to increase his CS and gold advantage, which snowballs him into
midgame where he gains an immense power spike. How to do this depends on what your enemy's style of play is.
If your enemy laner is a farming champion, they're generally going to be staying a safe distance awayfrom you to avoid any damage. Casters have the advantage on you here, because they're practicallyinvulnerable while they stay behind the minions, and you're completely open to taking damage as youtry to farm. Against these types of champions you're going to have to find some way to push them outof the lane. These champions can normally stay in lane for a VERY long time if they aren't messed
with.
Forcing them out of lane by dashing in and attacking allows you to free farm and deny themexperience at the same time.
Having a strong jungler come in to gank will keep them down for an extended period, which meansmore farming. Make sure they can either sustain the turret damage, or have a movementstoppingability (stun, root, knockup, knockback) to keep them from running.
Slow your farming rate down (this is the hardest and least effective option due to Yasuo's playstyle,and should not be done unless the enemy jungler is camping your lane).
Against a roaming/kill champion, it's going to be a duel of who can powerfarm faster and push theirlane opponent back the farthest without dying in the process. Playing against any other kill championwould fall under this. It'll be mostly a skillbased process where you'll have to capitalize on your
enemies' weaknesses and mistakes before they capitalize on yours.
Keeping them zoned from minions and away from farming will leave them behind while you powerlevel.
Having your jungler come in for a gank or two can push them even farther behind, and since thesechampions generally work in a similar fashion to Yasuo, keeping them behind makes them relativelyuseless until they can catch up.
Make sure to not dive too much, because they'll most likely be calling for their jungler to gank aswell.
GUIDE DISCUSSION (17)
Knowing the right playstyle to go against a champion can save you a lot of time and prevent most of your deaths.Each unique opponent also has their own style of play with their champion, so make sure to adjust to both the
champion AND the person controlling them.
Summary
All in all, Yasuo is an extremely fun champion that can zig zag across the Rift better than almost any otherchampion and deal tons of damage at the same time. While very difficult to master, he is well worth the time and
effort.
An excellent Yasuo player can singlehandedly turn a game in his team's favor, or a bad one can cost his team thegame.
Which one will you be?
Updates/Credits
11/16/2015: Updated rune chapter to include options and to explain choices; mastery tree to explain choices;added Farming Your Way to MidGame chapter; added Combos chapter; general aesthetic changes as I get betterwith coding :)
11/23/2015: Guide has been altered to reflect the change to Warlord's Bloodlust (now only proc's when hitting anenemy CHAMPION); slight wording changes
11/30/2015: Guide has been slightly reworded (I've misspoken a lot and said that Yasuo's AS was a max of 60%bonus, when that is only the max AS that goes to Steel Tempest's cooldown).
Thanks to jhoijhoi's Making a Guide guide for all the coding techniques I've used to make this guide!Thanks to gibbsey97,YDabid, and jiraiyazeraki for their amazing Yasuo fan art!Thanks to anEscapedtestSubject for helping to improve my mastery choices!
11/19/2015: Thanks to Tdfootball for helping to improve the Rune chapter and the item selection!
11/30/2015: Thanks to CityBlazer for pointing out some of my mistakes!
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