Kean Edu2 Second Life

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in Education Virtual Space, Real Learning Kevin Jarrett (SL: KJ Hax), Technology Facilitator K-4 Northfield Community School Holly Jarrett (SL: HJ Levenque), 7 th grade student Northfield Community School 21st Century Learning: Going Global

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Transcript of Kean Edu2 Second Life

Page 1: Kean Edu2 Second Life

in EducationVirtual Space, Real Learning

Kevin Jarrett (SL: KJ Hax), Technology Facilitator K-4Northfield Community School

Holly Jarrett (SL: HJ Levenque), 7th grade studentNorthfield Community School

21st Century Learning: Going Global

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Get a First Life

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 3

WHAT IS SECOND LIFE?

What is Second Life?

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Image credit: http://flickr.com/photos/henriksvendsen/2252452884/

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Image credit: http://flickr.com/photos/bluewingshayek/479740898/

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Image credit: http://www.flickr.com/photos/holymeatballs/198331099/

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 12

How do we learn?Image credit: http://flickr.com/photos/stormbasiat/527560381/

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 13

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How do we learn?

Image credit: http://flickr.com/photos/jim-in-times-square/222291503/

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 14

How do we learn?

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 15

What is Second Life?

• “… an Internet-based virtual world … developed by Linden Lab … users, called "Residents", interact with each other through … avatars … a social network … Residents can explore, meet other Residents, participate in individual and group activities, create and trade items and services ...”

Source: http://en.wikipedia.org/wiki/Second_life

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 16

What is Second Life?

• Second Life is:– An environment, a platform, a blank slate– Two ‘grids’: one for Teens, one for Adults– 100% user directed and controlled– Best experienced with a modern, powerful PC– Economically linked to the real world (Linden

$)– One of many virtual worlds (For a full list,

see: http://tinyurl.com/296lcm) – Highly social– Global– Free

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21st Century Learning: Going Global Conference, Kean University | Kevin Jarrett, Northfield Community School | Slide 17

What is Second Life?

• Second Life is NOT:– A “game”– A finished, complete, ready-to-use “thing”– Crowded– 100% ‘safe’ (like the web, there are ‘bad

places’)[“Teen Grid” projects ARE 100% safe!]

– Passive– Easy to use for people with poor

keyboarding skills!

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What is Second Life?

• Two “Grids”– Main (Adult) 18+

• Corporations, Non-Profits, Institutions of Higher Ed

• Entertainment Industry• Politicians• Regular people (including educators!)

– Teen (13-17)• Teen-only areas (open to all teens)• Private estates (schools)• Clearance process:

http://tslclear.blogspot.com/

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What is Second Life?

• Kalning, Kristin (2007-Mar-12). If Second Life isn't a game, what is it? Retrieved May 8, 2007, from MSNBC.com Web site: http://tinyurl.com/yq26z7

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What is Second Life?

• 7 Things You Should Know About Second Life, EDUCAUSE CONNECT. (2008, June 11). Retrieved December 4, 2008, from http://tinyurl.com/5tkskh

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What is Second Life?

Ohio University Second Life Campus

http://tinyurl.com/ywxze4

Introduction to Second Lifehttp://tinyurl.com/2bdckz

Ants in Second Life: a Simulation

http://tinyurl.com/2oope3

Global Kids Islands (Teen SL)http://tinyurl.com/38kec3

Global Kids Social Issue Machinima (Teen SL)

http://tinyurl.com/2jbgxc

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• What gives SL educational potential?• Users can:

– Create objects with real physical properties

– Interact with various media in-world– Link out to information on the internet

• All within a globally-connected network of people.

Wesolowski, M. (2007, Nov. 20). Created by Camtasia Studio 3. Retrieved Nov. 27, 2007, from http://tinyurl.com/2pmh4v.

…why does Second Life MATTER?

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…why does Second Life MATTER?

• Global Kids Island• Kids Connect• Eye4You Alliance• Ramapo Islands• The PacRimX Islands• The Ohio STEAM

island • MATRIX Learning

• Youtopia Island• LearnWay Island• Oz Island• Schome Park• BritishCouncil Isle• Accelerate Nation• YOUR SCHOOL HERE?

Teen Grid Projects as of May, 2007 (Source: Claudia Linden)

More information - http://tinyurl.com/2yav97

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http://tinyurl.com/teensl

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Ramapo Islands

For more information, contact Peggy Sheehy <[email protected]>

Project Blog: http://rampoislands.blogspot.com Consultancy: http://www.metaversedltd.com/

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Eye4You Alliance Island

For more information, contact Kelly Czarnecki <[email protected]>

Web: http://eye4youalliance.youthtech.info/

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Global Kids Island

For more information, contact Meghan Deana <[email protected]>

SLURL (Main Grid): http://slurl.com/secondlife/Teaching/202/164/22 Web: http://www.holymeatballs.org/

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ISTE Island

For more information, contact Jennifer Ragan-Fore <[email protected]>

SLURL: http://slurl.com/secondlife/ISTE%20Island/164/32/29 Web: http://iste.org/secondlife

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Wrap-up / Q&A

K12Online Conference Voicethread Presentation:http://tinyurl.com/36fby8

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Wrap-up / Q&A

Thank You!

Kevin [email protected]

storyofmysecondlife.com