Jenks High School Passing Game

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Jenks Shotgun Jenks Shotgun Passing Game Passing Game Jay Wilkinson Jenks High School jay.wilkinson@jenksps .org 918-299-4415 ext.

Transcript of Jenks High School Passing Game

Page 1: Jenks High School Passing Game

Jenks Jenks Shotgun Shotgun

Passing GamePassing Game

Jenks Jenks Shotgun Shotgun

Passing GamePassing GameJay Wilkinson

Jenks High [email protected]

918-299-4415 ext. 2399

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Passing Game Passing Game TopicsTopics

Quick GameRoll – Out5 StepPlay – Action

Quick GameRoll – Out5 StepPlay – Action

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Pass ProtectionPass ProtectionDROP BACKFirst thing that you should do

when designing a pass pattern.Be able to protect with 5,6,7,& 8.Have multiple answers for blitz.

DROP BACKFirst thing that you should do

when designing a pass pattern.Be able to protect with 5,6,7,& 8.Have multiple answers for blitz.

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Pass ProtectionPass ProtectionROLL OUTMust be ready for two off the

edge.

ROLL OUTMust be ready for two off the

edge.

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Quick GameQuick Game

Mirrored RoutesHitchFadeSlant, Slant Flat – Dbl Slant

Non-Mirrored RoutesStick

Mirrored RoutesHitchFadeSlant, Slant Flat – Dbl Slant

Non-Mirrored RoutesStick

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Quick GameQuick Game

QB pre-read best side.Always take 1 on 1.QB catch and throw from gun.3 Step Route under center.Can’t take a sack.

QB pre-read best side.Always take 1 on 1.QB catch and throw from gun.3 Step Route under center.Can’t take a sack.

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HitchHitch

Easy Cover 3 throw when the corners are giving a lot of cushion.

Convert/check vs. press???Great 3 x 1 single WR pass.

Easy Cover 3 throw when the corners are giving a lot of cushion.

Convert/check vs. press???Great 3 x 1 single WR pass.

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HitchHitchRec Frontside Backside Comments

#1 6 yd. Hitch 6 yd. HitchSpacing by the WR’s is critical.

Pre-snap thoughts:

Deepest CB. Widest flat player.

#2 4 yd. Hitch 4 yd. Hitch

#3 4 yd. Hitch

QB 3 Step Drop

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HitchHitch

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FadeFade

We throw this when they don’t respect our WR’s speed.

WR must give the QB room for the ball.

We throw this when they don’t respect our WR’s speed.

WR must give the QB room for the ball.

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FadeFadeRec Frontside Backside Comments

#1 Fade Fade WR must not be below the bottom of the numbers when the ball is thrown.

#2 Seam/Flat Seam/Flat

#3 Flat

QB 3 Step Drop

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FadeFade

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SlantSlant

WR’s must not run through open zones.

WR’s and QB must stay away from Safeties.

Slant / Flat vs. Double Slant

WR’s must not run through open zones.

WR’s and QB must stay away from Safeties.

Slant / Flat vs. Double Slant

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SlantSlantRec Frontside Backside Comments

#1 6 yd. Slant 6 yd. Slant

Stay away from deep safeties.

Can tag IWR - Flat

#2 4 yd. Slant 4 yd. Slant

#3 4 yd. Slant

QB 3 Step Drop

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Slant Flat (MOFC)Slant Flat (MOFC)

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Double Slant Double Slant (MOFO)(MOFO)

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StickStick

Good rubs vs. man coverage.Use TB as the flat route from the

backfield.Good out built in backside with

double Slant.

Good rubs vs. man coverage.Use TB as the flat route from the

backfield.Good out built in backside with

double Slant.

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StickStickRec Frontside Backside Comments

#1 Fade 6 yd. Slant

Don’t forget your out back side.

#2 Flat/Stick 4 yd. Slant

#3 Stick/Flat

QB 3 Step Drop

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StickStick

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StickStick

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Roll - OutRoll - Out

Backside #1 runs post.Backside #2 runs drag.TE always blocks frontside or

backside.

Backside #1 runs post.Backside #2 runs drag.TE always blocks frontside or

backside.

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Roll - OutRoll - Out

Double Comeback, Comeback Flag

Smash, Inside SmashCurl, Curl Wheel, Inside CurlFlood

Double Comeback, Comeback Flag

Smash, Inside SmashCurl, Curl Wheel, Inside CurlFlood

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Double ComebackDouble Comeback

Great 1st and 10 throw.Easy read, Easy throw.

Great 1st and 10 throw.Easy read, Easy throw.

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Double ComebackDouble ComebackRec Frontside Backside Comments

#1 14 yd. Comeback Post

Be very caution of inside throw.

#2 14 yd. Comeback Drag

#3

QB Roll Out

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Double ComebackDouble Comeback

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Comeback FlagComeback Flag

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SmashSmash

Easy roll-out read for QB.Usually the hitch is wide open.

Easy roll-out read for QB.Usually the hitch is wide open.

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SmashSmashRec Frontside Backside Comments

#1 6 yd. Hitch Post

Take the hitch if it is there. You must anticipate it.

#2 8-10yd. Flag Drag

#3 10yd. Option

QB Roll-Out

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SmashSmash

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Inside SmashInside Smash

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CurlCurl

QB must know down and distance and what we want/need.

Curl must find a window, but not get inside the QB.

Wheel route can be a home-run ball if they are jumping the curl.

QB must know down and distance and what we want/need.

Curl must find a window, but not get inside the QB.

Wheel route can be a home-run ball if they are jumping the curl.

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CurlCurlRec Frontside Backside Comments

#1 12 yd. Curl PostKnow Down & Distance.

Curl must find window.

#25 yd Quick Out/Wheel

Drag

#3 5 yd. Quick Out

QB Roll-Out

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CurlCurl

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Curl WheelCurl Wheel

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Inside CurlInside Curl

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FloodFlood

Must take a peak at the Fade to keep the CB honest.

Deep out must not be over the top of the Quick out.

Deep can settle in any window, but must not get inside the QB.

Must take a peak at the Fade to keep the CB honest.

Deep out must not be over the top of the Quick out.

Deep can settle in any window, but must not get inside the QB.

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FloodFloodRec Frontside Backside Comments

#1 Fade Post Qb take a peek at the fade.

Deep out must not cover up the quick out.

#2 15 yd. Deep Out Drag

#3 5 yd. Quick Out

QB Roll-Out

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FloodFlood

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5 Step5 Step

CurlShallowFlood

CurlShallowFlood

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5 Step5 Step

QB reads very by play.Catch and 3 step drop from gun.QB must know where to go vs.

pressure.

QB reads very by play.Catch and 3 step drop from gun.QB must know where to go vs.

pressure.

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CurlCurl

Great Cover 3 throw.Curl must work back to the ball.QB can’t get in a hurry on the

quick out.Check/Convert vs. MOFO.

Great Cover 3 throw.Curl must work back to the ball.QB can’t get in a hurry on the

quick out.Check/Convert vs. MOFO.

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CurlCurlRec Frontside Backside Comments

#1 12 yd. Curl 12 yd. Curl

Curl must come back to the ball.

#2 5 yd. Quick Out 5 yd. Quick Out

#3 10 yd. Spot

QB 5 Step Drop

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CurlCurl

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ShallowShallow

Call if inside receivers are getting walled off.

Shallow route aims for the feet of the DL.

Call if inside receivers are getting walled off.

Shallow route aims for the feet of the DL.

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ShallowShallowRec Frontside Backside Comments

#1 Fade Fade

Seam has to outside release.

#2 Shallow Bend In

#3

QB 5 Step Drop

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ShallowShallow

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FloodFlood

4 -4 Cover 3 Teams that don’t pull the string.

Deep out must not run into coverage.

QB must peak at fade.

4 -4 Cover 3 Teams that don’t pull the string.

Deep out must not run into coverage.

QB must peak at fade.

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FloodFloodRec Frontside Backside Comments

#1 Fade Fade

Peak at the fade.

#2 5 yd. Quick Out

#3 10 yd. Out

QB 5 Step Drop or PA fake

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FloodFlood

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Play-ActionPlay-Action

NakedBluff

NakedBluff

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NakedNaked

Easy way to take care of cheating inverts.

Must be able to get outside the DE.

Flat route can’t get in a hurry.

Easy way to take care of cheating inverts.

Must be able to get outside the DE.

Flat route can’t get in a hurry.

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NakedNakedRec Frontside Backside Comments

#1 25 yd. Comeback PostDrag is under 1 and over 2.

Flat can’t get in a hurry.

#2 Slam / Flat Drag

#3 GamePlan w/ #2

QB PA fake, explode outside

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NakedNaked

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BluffBluffCall when deep safeties become

tacklers.Good way to hold wall players.QB dips shoulders, not much of a

mesh.Quick game - Dip and Throw.5 Step - Dip, quick 3 and Throw.

Call when deep safeties become tacklers.

Good way to hold wall players.QB dips shoulders, not much of a

mesh.Quick game - Dip and Throw.5 Step - Dip, quick 3 and Throw.

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BluffBluff

SlantFour VerticalPost

SlantFour VerticalPost