Is this thing on?. Game Design Workshop Orientation GDC 2010.

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Is this thing on? Is this thing on?

Transcript of Is this thing on?. Game Design Workshop Orientation GDC 2010.

Page 1: Is this thing on?. Game Design Workshop Orientation GDC 2010.

Is this thing on?Is this thing on?

Page 2: Is this thing on?. Game Design Workshop Orientation GDC 2010.

Game Design WorkshopGame Design Workshop

OrientationOrientation

GDC 2010GDC 2010

Page 3: Is this thing on?. Game Design Workshop Orientation GDC 2010.

About The WorkshopAbout The Workshop

• Started in 2001Started in 2001• Hands-onHands-on• Focused on iterationFocused on iteration• Grounded in a formal approach Grounded in a formal approach • Intended to be open-endedIntended to be open-ended

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What It’s NOT about…What It’s NOT about…

• How to get a job as a game designerHow to get a job as a game designer• How to write a design documentHow to write a design document• Where game ideas “come from” Where game ideas “come from” • How to get your game fundedHow to get your game funded• How to use a level editorHow to use a level editor

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In Other Words...In Other Words...

• It’s not about the BusinessIt’s not about the Business(Getting a job, pitching a game, getting funded)(Getting a job, pitching a game, getting funded)

• It’s not about the ProfessionIt’s not about the Profession(Writing documents, tracking bugs, using tools)(Writing documents, tracking bugs, using tools)

• It’s about the CraftIt’s about the Craft(Making games that are fun)(Making games that are fun)

Page 6: Is this thing on?. Game Design Workshop Orientation GDC 2010.

What You’ll be DoingWhat You’ll be Doing

• Playing gamesPlaying games• Analyzing gamesAnalyzing games• Critiquing gamesCritiquing games• Modifying gamesModifying games• Refining gamesRefining games

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The Format

• Exercises: – One activity in three rooms.

• Electives: – Three activities in three different rooms. – Sign up during lunch

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The FacultyThe Faculty

• Andrew FinchAndrew FinchThe Pokémon CompanyThe Pokémon Company

• Jonathan HamelJonathan HamelCrystal DynamicsCrystal Dynamics

• Jeb HavensJeb HavensElectronic Arts (Spore)Electronic Arts (Spore)

• Clint HockingClint HockingUbisoftUbisoft

• Robin HunickeRobin Hunickethatgamecompanythatgamecompany

• Frank LantzFrank LantzArea/Code, NYUArea/Code, NYU

• Marc LeBlancMarc LeBlancMind Control SoftwareMind Control Software

• Andrew LekerAndrew LekerMind Control SoftwareMind Control Software

• Stone LibrandeStone LibrandeElectronic Arts (Spore)Electronic Arts (Spore)

• Tim StellmachTim StellmachVicarious VisionsVicarious Visions

Page 9: Is this thing on?. Game Design Workshop Orientation GDC 2010.

A Few Ground RulesA Few Ground Rules

• Please attend as much as you canPlease attend as much as you can• Collaborate, Share, and EncourageCollaborate, Share, and Encourage• Save the “meta-discussion” for the very endSave the “meta-discussion” for the very end• Turn the laptop offTurn the laptop off

Last but not least…Last but not least…

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Fail Fast!

Page 11: Is this thing on?. Game Design Workshop Orientation GDC 2010.

TestTest AnalyzeAnalyze

ReviseRevise

Fail Fast!

Page 12: Is this thing on?. Game Design Workshop Orientation GDC 2010.

TestTest AnalyzeAnalyze

ReviseRevise

Fail Fast!

Follow the Fun!

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Let the Games Begin!Let the Games Begin!

Go to the room matching your poker chip:Go to the room matching your poker chip:• Blue: 236Blue: 236• Red: 232Red: 232• White: 224White: 224