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Introduction pervasive game
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pervasive entertainment
pervasive performance
Mag. Thomas Wagner
Pervasive Entertainment Lab Salzburg (PELS)Multimedia Technologies
Fachhochschule SalzburgUniversity of Applied SciencesDecember | 2010
pervasive experience
pervasive play
Introduction to
Pervasive Games
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Pervasive Games | Overview
Overview
DeterminationPervasiveGames Salen & Zimmerman HuizingaPervasive Games Markus Montola Jane McGonigal Reese Brown
ExamplesBig Urban Games and Pervasive PerformancesLARPARGsMixed-Reality GamesGeo-Location GamesUrban Adventure GamesAssassination GamesExtraordinary Interfaces for Games
Further Reading
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Determination
Pervasive Games | Determination
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pervasive, to pervade sth. (engl.) (durchdringend, durchdringen)
Pervasive is often used as synonym for ubiquitous, but actually these terms mean something different
pervasive -> active ubiquitous -> passive
“This magazine will treat ubiquitous computing and pervasive computing as synonyms – they mean exactly the same thing and will be used inter-changeably throughout the magazine.” S. Mahadev editor of IEEE’s first issue ofPervasive Computing in 2002
Pervasive
Pervasive Games | Determination | Pervasive
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Games
Salen and Zimmerman
„A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.“ Rules of Play: Game Design Fundamentals
Rules: constituative rules, operative rules, implicit rules
Huizinga
play as a free action, outside of the ordinary life
just acting “as if”
has its own timeframe and space
there is a “secret” community
Magic Circle andSuits, lusoury attitude
Pervasive Games | Determination | Games
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Digital games
“wherever there is thechnology there are games!” e.g. Tennis for Two, Spacewar!
Pervasive Games | Determination | Games
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Pervasive Games
IPerG
„Pervasive game is a game that has one or more salient features that expand the contractual magic circle of play socially, spatially or temporally.“Pervasive Games: Theory and Design
Pervasive Games | Determination | Pervasive Games
social expansion
spatial expansion
temporal expansion
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McGonigal This might be a game: ubiquitous play and performanceat the turn of the twenty-first century
ubicomp games > colonization
pervasive games > distraction
ubiquitous games > activation
Pervasive Games | Determination | Pervasive Games
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Brown (technological view) Pervasive Games Are Not A Genre! They are a sub-genre.
ubiquitous computing games
pervasive games
big games
Pervasive Games | Determination | Pervasive Games
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Examples
Pervasive Games | Examples
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Big Urban Games and Pervasive Performances“All Game Play is Performance”
e.g. Radio Ballett, Improv Everywhere, Flash Mobs, The New Games Movement, The Big Urban Game, PacManhatten ...
between intervention and large-scale public gaming
Pervasive Games | Examples | Big Urban Games
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Radio Ballet LIGNA, 2002/03
art projekt, public intervention; local radio transmission and small/pocket radios;
Exercise in lingering not according to the rules.
http://www.youtube.com/watch?v=qI3pfa5QNZI&feature=player_embedded
Pervasive Games | Examples | Big Urban Games
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BUG Big Urban Game Frank Lantz et.al. , 2003
large scale game project; web-based voting > vulonteers move the inflatable game pieces; race between three teams, each move a 25-foot high inflatable game piece through a series of Twin Cities’ checkpoints in the shortest amount of time
http://www.decisionproblem.com/bug/bug2.html
Pervasive Games | Examples | Big Urban Games
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Life Action Roleplay (LARP)“Slip into a role, but not just on the paper.”
e.g. Medival, Fantasy or Vamipre LARP Games, Prosopopeia Bardo 1 & 2
Pervasive Games | Examples | LARP
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Prosopopeia Bardo 2 „Momentum“IPerG (SICS, The Interactive Institue, University of Tampere, Company P) 2006
a pervasive long-time larp staged in Sweden in 2006. 30 participants took on characters as dead revolutionaries re-entering our world, this time to save their own from oblivion. The larp used a host of technology installations, mobile equipment, and an advanced system for game mastering to enable the game to be ongoing around the clock for 34 days.of time
http://www.youtube.com/watch?v=3B8XFRrhack&feature=player_embedded
Pervasive Games | Examples | LARP
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Alternate Reality Games (ARGs)“When reality und fiction overlap!”
e.g. The Beast, I love bees, Majestic, Secrets of Copenhagen, Perplex City, ...
Pervasive Games | Examples | ARGs
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I love bees42entertainment, 2004
Based on the Halo fiction, ilovebees was an original radio drama that was deconstructed and delivered to consumers over an unlikely broadcast medium: ringing payphones. ilovebees was a giant multi-player, multi-platform story, immersing players in the world of Halo2 in the four months leading up to the title’s record shattering launch.
http://www.ilovebees.com/
http://www.42entertainment.com/bees.html
Pervasive Games | Examples | ARGs
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Mixed-Reality Games“Improve Reality!”
e.g. AR Quake, Epidemic Menace, DEMOR, ...
... in a very different form ... artvertiser, wikitude, layar or WARA
(http://selectparks.net/~julian/theartvertiser/, Julian Oliver @ selectparks)
Pervasive Games | Examples | Mixed-Reality Games
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AR QuakeWearable Computer Lab, University of South Australia, 2002-06
ARQuake is an Augmented Reality (AR) version of the popular Quake game. Augmented reality is the overlaying of computer generated information onto the real world.
http://www.youtube.com/watch?v=yNYfkxqiB6g&feature=player_embedded
Pervasive Games | Examples | Mixed-Reality Games
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DEMORStudents of the Hoogeschool voor de Kunsten Utrecht, 2006
egoshooter for the blind; defined public space; 3D sound environment; location-based, pointing/aiming and shooting
Pervasive Games | Examples | Mixed-Reality Games
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Urban Adventure Games“Interactive city guide or exceptional storytelling?”
e.g. ReXplorer, Faust, Uncle Roy all around You, Rider Spoke
Pervasive Games | Examples | Urban Adventure Games
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ReXplorerMedia Computing Group – RWTH Aachen, ETH Zürich – Dept. of Architecture, 2006
location-based mobile game; defined public space; audio for storytelling
http://www.youtube.com/watch?v=zuefBtnQGWg
Pervasive Games | Examples | Adventure Games
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Uncle Roy all Around YouBlast Theory, 2003
location-based mobile game with street palyer and online player, who collaborate in their search for uncle roy; defined public space; audio for storytelling
http://vimeo.com/7182676
Pervasive Games | Examples | Adventure Games
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Geo-Location Games
“Play everywhere!”
e.g. GeoCaching, Mogi Mogi, Insectopia, ...
question about absolute or relative positioning
Pervasive Games | Examples | Geo-Location Games
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Assassination/Action Games
“Shot, shot ... your dead?”
e.g. Killer: The Game of Assassination, Paintball, BotFighter, ...
Pervasive Games | Examples | Assassination Games
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Extraordinary Interfaces for Games“new ideas, new interfaces for exceptional gameplay”
e.g. Brainball, PainStation, Barcode Battler/Warrior, Nexus duo-device, WARA, Abgestürzt! ...
Pervasive Games | Examples | Extraordinary Interfaces
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Further Reading
Pervasive Games, Theory and DesignExperiences on the Boundary Between Life and Play M. Montola, J. Stenros, A. Waern (FH Bibliothek)
Rules of Play, Game Design FundamentalsK. Salen, E. Zimmerman (+ The Game Design Reader)
Space Time Play, Computer Games,Architecture and Urbanism: The next Level F. v. Borries, S. P. Walz and M. Böttger
Pervasive Games | Further Reading