De Mauro Andrea, Greco Marco, Grimaldi Michele, Ritala Paavo
INTERNATIONAL UBI SUMMER SCHOOL - University of...
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UBISS 2015
-
6TH
INTERNATIONAL
UBI SUMMER SCHOOL
2015
JUNE 8-13, 2015
OULU, FINLAND
www.ubioulu.fi/en/UBISS2015
UBISS 2015 - 6TH INTERNATIONAL UBI SUMMER SCHOOL 2015
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WORKSHOPS
A SENSOR-BASED INTELLIGENT MOBILE INTERFACES
Dr. Per Ola Kristensson University of Cambridge
UK
B DESIGN FICTIONS FOR DATA GEOGRAPHIES
Assoc. Prof. Mark Shepard The State University of New York
USA
C DESIGNING GAMES FOR THE BODY
Assoc. Prof. Florian 'Floyd' Mueller RMIT University
Australia
D 3D WEB AND OPEN DATA FOR SMART CITIES HACKATHON
Prof. Timo ‘Timppa’ Ojala University of Oulu
Finland
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PROGRAM AT A GLANCE
Monday June 8
9:00-13:00 7TH INTERNATIONAL OPEN UBIQUITOUS CITY SEMINAR 2015
Location: Oulu City Library, Kaarlenväylä 3, Pakkala Hall
13:00-14:30 Lunch break
14:30-15:00 Summer School Kick Off
Location: Architecture Campus, Rantakatu 2, auditorium
15:00-16:30 Workshops Kick Off
Location: Architecture Campus, Rantakatu 2, workshop forts
16:30-18:30 Oulu City Tour
Tour bus departs from Architecture Campus at 16:30
Tour bus goes to Get Together Party (via Nallikari camping)
18:30-24:00 Get Together Party
Program includes mandatory 30 second madness session for students
Location: Johteenhovi, Kansankentäntie 4
Tuesday June 9
10:00-18:00 Hard work at workshops
Wednesday June 10
10:00-18:00 Hard work at workshops
19:00-22:00
Dinner Boat Cruise on Oulu River Pier: Värtönranta, Koivuranta cafeteria, Kasarmintie 51
Bus to pier departs from Architecture Campus at 18:15 (via Nallikari Camping)
After cruise bus transportation from pier to Nallikari Camping (via downtown)
Thursday June 11
10:00-18:00 Hard work at workshops
Friday June 12
10:00-18:00 Hard work at workshops
Saturday June 13
9:00-12:00 Final exam
Location: Architecture Campus, Rantakatu 2, auditorium 12:00-13:00 Lunch break
13:00-18:30 Result seminar
Location: Architecture Campus, Rantakatu 2, auditorium Bus to Nallikari Camping departs from Architecture Campus at 18:30
20:00-24:00 School Dinner
Location: Walhalla, Jaalakuja 1
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7TH INTERNATIONAL OPEN UBIQUITOUS CITY SEMINAR 2015
Date: Monday, June 8, 2015
Time: 9:00 – 13:00
Location: Oulu City Library, Kaarlenväylä 3, Pakkala Hall
Web: http://www.ubioulu.fi/en/7th-Open-Ubiquitous-City-Seminar-2015
Program: 9:00 Opening words
9:10 SENSOR-BASED INTELLIGENT MOBILE INTERFACES Dr. Per Ola Kristensson, University of Cambridge, UK
9:40 DESIGN FICTIONS FOR DATA GEOGRAPHIES
Assoc. Prof. Mark Shepard, The State University of New York, USA
10:10 DESIGNING GAMES FOR THE BODY Assoc. Prof. Florian 'Floyd' Mueller, RMIT University, Australia
10:40 3D WEB, OPEN DATA AND HACKATHONS FOR SMART(ER) CITIES Toni Alatalo, University of Oulu & Playsign Ltd., Finland
11:10 Coffee break
11:30 OPEN UBI OULU: STATUS REPORT Professor Timo Ojala, University of Oulu, Finland
12:00 Q&A WITH THE SPEAKER PANEL
12:45 Closing words
Q&A with the speaker panel ongoing in the 2nd International Open Ubiquitous City Seminar 2010.
Panelists from left: Professor Anind Dey (Carnegie Mellon University, USA), Professor Marcus Foth (Queensland University of
Technology, Australia), Chief Nerd Zach Shelby (Sensinode Ltd.), Dr. Jürgen Scheible (Aalto University, Finland), Professor Vassilis
Kostakos (University of Madeira, Portugal), Adam Greenfield (Urbanscale, USA), Professor Mikael Wiberg (Uppsala University,
Sweden), moderator Professor Timo Ojala (University of Oulu, Finland).
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WORKSHOP A
SENSOR-BASED INTELLIGENT MOBILE INTERFACES
Instructor: Dr. Per Ola Kristensson, University of Cambridge, UK, +358 41 364 2465
Teaching assistant: Dr. Denzil Ferreira, University of Oulu, [email protected], +358 40 967 5202
Liaison student: Aku Visuri, University of Oulu, [email protected], +358 40 485 1190
Fort: Paavo
SCHEDULE
DATE TIME TOPIC LOCATION
Monday June 8
9:00-13:00 7th International Open Ubiquitous City Seminar 2015 City Library
13:00-14:30 Lunch break
14:30-15:00 Summer School Registration & Kick Off Auditorium
15:00-16:30 Integrated system design 1
Team assignments and setup Paavo
16:30-18:30 Oulu City Tour
18:30-24:00 Get Together Party Johteenhovi
Tuesday June 9
10:00-11:30 Android development primer Paavo
11:30-11:45 Coffee UBI Café
11:45-13:00 AWARE toolkit hands-on 1 Paavo
13:00-14:00 Lunch break
14:00-15:00 AWARE toolkit hands-on 2 Paavo
15:00-16:00 Brainstorming and presentations Paavo
16:00-18:00 Project work Paavo
Wednesday June 10
10:00-10:30 Project presentations and feedback Paavo
10:30-11:30 Intelligent interactive systems 1 Paavo
11:30-11:45 Coffee UBI Café
11:45-13:00 Mobile interface design Paavo
13:00-14:00 Lunch break
14:00-18:00 Project work Paavo
19:00-22:00 Dinner Boat Cruise on Oulu River Värtönranta
Thursday June 11
10:00-10:30 Project presentations and feedback Paavo
10:30-11:15 Challenges of mobile middleware Paavo
11:15-11:30 Running a tech-startup Paavo
11:30-11:45 Coffee UBI Café
11:45-13:00 Intelligent interactive systems 2 Paavo
13:00-14:00 Lunch break
14:00-18:00 Project work Paavo
Friday June 12
10:00-10:30 Project presentations and feedback Paavo
10:30-11:30 Intelligent interactive systems 3 Paavo
11:30-11:45 Coffee UBI Café
11:45-13:00 Integrated system design 2 Paavo
13:00-14:00 Lunch break
14:00-18:00 Project work Paavo
Saturday June 13
9:00-12:00 Final exam Auditorium
12:00-13:00 Lunch break
13:00-18:30 Result Seminar Auditorium
20:00-24:00 School Dinner Walhalla
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INSTRUCTOR
Per Ola Kristensson is a University Lecturer in the Department of Engineering at the
University of Cambridge where he leads the Intelligent Interactive Systems group. He is
interested in designing intelligent interactive systems that enable people to be more
creative, expressive and satisfied in their daily lives. His PhD thesis was on gesture
keyboard technology for touchscreens and in 2007 he co-founded ShapeWriter, Inc. to
commercialise this technology. He was the Director of Engineering of this company until
it was acquired by Nuance Communications in 2010. ShapeWriter was selected as the
8th best iPhone application by Time magazine in 2008 and won a Google Android
ADC50 developer award in the same year. He did his doctoral work at the Institute of
Technology at Linköping University, Sweden and at IBM Almaden Research Center in
San Jose, California, USA (Ph.D. Computer Science 2007). In 2008-2011 he was a Junior
Research Fellow at the University of Cambridge (Darwin College) and in 2011-2014 he was a Lecturer at the
University of St Andrews. He is an Honorary Associate Professor (Docent) in Computer and Systems Science at
Stockholm University, Sweden and an Honorary Reader at the University of St Andrews. In 2013 he was recognised
as an Innovator Under 35 (TR35) by MIT Technology Review and appointed a Member of the Royal Society of
Edinburgh Young Academy of Scotland. In 2014 he won the ACM User Interface Software and Technology (UIST)
Lasting Impact Award and the Royal Society of Edinburgh Early Career Prize in Physical Sciences, the Sir Thomas
Makdougall Brisbane Medal. He is an Associate Editor of ACM Transactions on Intelligent Interactive Systems and
the International Journal of Human-Computer Studies. He also serves as a Programme Co-Chair for the ACM
Conference on Intelligent User Interfaces (IUI 2015) and has served as an Associate Chair for CHI 2010, 2012-2015
and as a Faculty Member at the 2010 and 2012 CHI Doctoral Consortia.
SYNOPSIS
Today’s mobile phones have a range of built-in sensors and powerful processing capabilities. This allows apps to
leverage sensor data from for example accelerometers, touchscreens, microphones and RGB cameras, in order to
infer contextual data (such as the user’s emotional state) or to allow users new interactions (such as gestures). This
workshop teaches students how to use mobile phone sensors and algorithms from for instance the machine learning
field to design compelling intelligent interactive systems.
In this workshop students will learn how to build user interfaces in Android that respond to a range of sensor data.
Students will also be introduced to the theory and design principles critical for building compelling intelligent
interactive systems. The workshop will demonstrate how to go from theory to practice by providing step-by-step
instructions that detail how to build compelling sensor-based mobile user interfaces.
Students will be tasked with designing and implementing an Android user interface which responds to sensor data in
a non-trivial manner. The implementation should be robust to noise and demonstrate awareness of the design
principles that have been covered in the workshop.
After the workshop the student will understand the basics of intelligent interactive systems design for mobile
devices. Student will be able to build user interfaces in Android that respond to mobile phone sensor data in a
sensible manner. Student will also be aware of the theory and design principles that serve as a foundation for
intelligent interactive system design.
The typical student has a background in computer science, psychology, cognitive science, engineering, or related
field, and should have working knowledge in how to program using Java, including programming a graphical user
interface using Java. Previous Android programming experience is beneficial but will not be assumed. The workshop
will include primer for students without Android experience. Some mathematical background is beneficial for a
complete understanding of the algorithms involved, however no particular mathematical skills are required to build
the implementation.
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STUDENTS
Lastname Firstname Organization Country
Bexheti Agon Università della Svizzera italiana Switzerland
Bons Julia University of Applied Sciences Ruhr West Germany
Buschek Daniel University of Munich Germany
Ferdinando Hany University of Oulu Finland
Garcia Juan Camilo University of Oulu Finland
Li Pingjiang University of Oulu Finland
Luo Chu University of Oulu Finland
Samodelkin Alexander University of Oulu Finland
Sanchez Milara Ivan University of Oulu Finland
Sarsenbayeva Zhanna University of Oulu Finland
Sotsenko Alisa Linnaeus University Sweden
Stigberg Susanne Høgskolen i Østfold Norway
Tecza Konrad Technical University of Berlin Germany
Tomi Azfar Universiti Teknologi PETRONAS Malaysia
Vahida Mitra University of Oulu Finland
van Berkel Niels University of Oulu Finland
Wang Kai University of Oulu Finland
Visuri Aku University of Oulu Finland
Voroshilov Alexander University of Oulu Finland
Zhou Junjie University of Oulu Finland
Zhu Zeyun University of Oulu Finland
PERSONAL EQUIPMENT
Mandatory: laptop equipped with the latest version of Android Studio
(http://developer.android.com/sdk/index.html).
Optional: Android phone.
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WORKSHOP B
DESIGN FICTIONS FOR DATA GEOGRAPHIES
Instructor: Assoc. Prof. Mark Shepard, The State University of New York, USA, +358 41 364 2476
Teaching assistant: Anna Luusua, University of Oulu, [email protected], +358 40 537 1239
Liaison student: Piia Markkanen, University of Oulu, [email protected], +358 50 370 7104
Fort: Korsu
SCHEDULE
DATE TIME TOPIC LOCATION
Monday June 8
9:00-13:00 7th International Open Ubiquitous City Seminar 2015 City Library
13:00-14:30 Lunch break
14:30-15:00 Summer School Registration & Kick Off Auditorium
15:00-16:30 Introductions, team formation, logistics Korsu
16:30-18:30 Oulu City Tour
18:30-24:00 Get Together Party Johteenhovi
Tuesday June 9
10:00-11:15 Lecture: Introducing Geography of Data Korsu
11:15-11:30 Coffee UBI Café
11:30-13:00 Screening & Discussion: Precedents in Design Fiction Korsu
13:00-14:00 Lunch break
14:00-16:00 Tutorial: Smart Citizen Platform Korsu
16:00-16:15 Coffee UBI Café
16:15-17:15 Project: Team brainstorming – data collection strategies Korsu
17:15-18:00 Team Presentations & Discussion Korsu
Wednesday June 10
10:00-13:00 Fieldwork: Data collection in and around Oulu (1st iteration) Korsu
13:00-14:00 Lunch break
14:00-16:00 Tutorial: Visualizing Data Korsu
16:00-16:15 Coffee UBI Café
16:15-17:15 Project: Develop preliminary data visualizations Korsu
17:15-18:00 Team Presentations & Discussion Korsu
19:00-22:00 Dinner Boat Cruise on Oulu River Värtönranta
Thursday June 11
10:00-13:00 Fieldwork: Data collection in and around Oulu (2nd iteration) Korsu
13:00-14:00 Lunch break
14:00-16:00 Tutorial: Premiere and After Effects Korsu
16:00-16:15 Coffee UBI Café
16:15-17:15 Project: Develop storyboards Korsu
17:15-18:00 Team Presentations & Discussion Korsu
Friday June 12
10:00-13:00 Project: Video production Korsu
13:00-14:00 Lunch break
14:00-15:00 Screening & Discussion of rough video edits Korsu
15:00-18:00 Project: Video production Korsu
Saturday June 13
9:00-12:00 Final exam Auditorium
12:00-13:00 Lunch break
13:00-18:30 Result Seminar Auditorium
20:00-24:00 School Dinner Walhalla
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INSTRUCTOR
Mark Shepard is an artist and architect whose work addresses contemporary
entanglements of technology and urban life. Recent work includes the Sentient City
Survival Kit, a collection of artifacts, spaces and media for survival in the near-future
“sentient” city. It has been exhibited at the 13th Venice International Architecture
Biennial; Ars Electronica, Linz, Austria; Transmediale, Berlin Germany; The Dutch
Electronic Arts Festival (DEAF 2012), Rotterdam, the Netherlands; Haus für
elektronische Künst, Basel, Switzerland; Arte.Mov Festival for Mobile Media Art, São
Paulo, Brazil; Center for Architecture, New York; the International Architecture Biennial
Rotterdam, the Netherlands; LABoral Center for Art and Industrial Creation, Gijon,
Spain; ISEA 2010 RUHR, Dortmund Germany, and the Albright-Knox Art Gallery, Buffalo,
New York. The project received an honorary mention in the Interactive Arts category of
the 2011 Prix Ars Electronica and was nominated for the 2011 Transmediale Award.
His Tactical Sound Garden [TSG], an open source software platform for cultivating virtual sound gardens in urban
public space, has been presented at museums, festivals and arts events internationally, including the Design
Museum, Barcelona; The Contemporary Museum, Baltimore, Maryland; Conflux Festival 2006, Brooklyn, New York;
ISEA 2006, San Jose, California; SIGGRAPH 2007, San Diego, California; Futuresonic, Manchester, UK; Sonar Festival,
Barcelona, Spain; The Electronic Language International Festival – FILE 2007, São Paolo, Brazil; and the Arte.Mov
Festival for Mobile Media Art, Belo Horizonte, Brazil.
In 2006 he organized Architecture and Situated Technologies (with Omar Khan and Trebor Scholz), a 3-day
symposium bringing together researchers and practitioners from art, architecture, technology and sociology to
explore the emerging role of “situated” technologies in the design and inhabitation of the contemporary city. In the
fall of 2009, he curated Toward the Sentient City, an exhibition that critically explored the evolving relationship
between ubiquitous computing, architecture and urban space. Organized by the Architectural League of New York,
this exhibition consisted of five newly commissioned projects by interdisciplinary teams distributed throughout New
York City.
His edited book based on the exhibition titled Sentient City: ubiquitous computing, architecture and the future of
urban space was published by MIT Press and the Architectural League of New York. He is an editor of the Situated
Technologies Pamphlet Series, published by the Architectural League of New York and co-author with Adam
Greenfield of the first pamphlet in the series, “Urban Computing and its Discontents.” Other publications include
“Structures of Discord (After Balanchine’s Agon)” in Pro+agonist: The Art of Opposition, published by the Walker Art
Center; “Surviving the Sentient City” in Inscribing a Square: Urban Data as Public Space; “Tactical Sound Garden
[TSG] Toolkit”, in 306090 v.9 – Regarding Public Space, published by Princeton Architectural Press; “Situating the
Device” and “working title: Industrian Pilz”, in Shark, a Journal of Poetics and Art Criticism, v.1 & 2.
Mark received an MS in Advanced Architectural Design from Columbia University; an MFA in Combined Media from
Hunter College, City University of New York; and a BArch from Cornell University. He is an Associate Professor at the
University at Buffalo, State University of New York, where he holds a joint appointment in the departments of
Architecture and Media Study and directs the Media Arts and Architecture Program (MAAP). He has been a visiting
researcher with the Network Architecture Lab at Studio-X, Graduate School of Architecture, Planning and
Preservation of Columbia University, and a fellow at Eyebeam Art + Technology Center in New York.
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SYNOPSIS
Information today is embedded within and distributed across a variety of urban and exurban geographies. Indeed, it
has become difficult to point to situations where information systems do not play a direct or indirect role in the
disposition of physical features of the city and its surroundings, or of human activity as it affects and is affected by
them. These geographies of information are increasingly driven by data. Data are the raw material from which they
are formed, by which they are constituted, and through which they take shape.
This workshop will probe the urban and exurban geographies of Oulu and investigate the role data plays in how they
are organized, disposed, and experienced. Working in small groups, participants will learn how to work with simple
sensing devices and sampling techniques to collect data about the environment and how we inhabit it. Visualizations
produced from these data will form the basis for the production of short videos that attempt reimagine our relations
to these data geographies through fictional narrative scenarios.
Students should have experience in at least one of the following skillsets: programming (Arduino, Processing, D3,
etc.), data visualization, video editing, narrative storytelling.
STUDENTS
Lastname Firstname Organization Country
Anastasiu Irina Queensland University of Technology Australia
Colley Ashley University of Lapland Finland
Golchehr Saba Royal College of Art UK
Hughes Nathan Rough Glory Films UK
Kirk Sidsel IT University of Copenhagen Denmark
Kunkel Stine IT University of Copenhagen Denmark
Markkanen Piia University of Oulu Finland
McKinnon Heather Queensland University of Technology Australia
Paquet-Cormier Jimmy McGill University Canada
Wang Jinyi Stockholm University Sweden
PERSONAL EQUIPMENT Mandatory: laptop equipped with Arduino software (http://www.arduino.cc/en/Main/Software), Processing
(https://processing.org/download/) and Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects,
http://www.adobe.com/downloads.html).
Optional: Android or iOS phone.
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WORKSHOP C
DESIGNING GAMES FOR THE BODY
Instructor: Assoc. Prof. Florian 'Floyd' Mueller, RMIT University, Australia, +358 41 364 2464
Teaching assistant: Rich Byrne, RMIT University, Australia, +358 40 507 9165
Liaison student: Paula Alavesa, University of Oulu, Finland, [email protected], +358 44 511 6477
Fort: Art class
SCHEDULE
DATE TIME TOPIC LOCATION
Monday June 8
9:00-13:00 7th International Open Ubiquitous City Seminar 2015 City Library
13:00-14:30 Lunch break
14:30-15:00 Summer School Registration & Kick Off Auditorium
15:00-16:30 Design Thinking Express: The upcoming week in 90 minutes Art class
16:30-18:30 Oulu City Tour
18:30-24:00 Get Together Party Johteenhovi
Tuesday June 9
10:00-11:00 Lecture: Introducing Designing Games for the Body Art class
11:00-11:30 Coffee UBI Café
11:30-12:00 Speed dating Art class
12:00-13:00 Match making Art class
13:00-14:30 Lunch break
14:30-15:00 Group interviews Art class
15:00-15:30 In the Wild Interviews Art class
15:30-16:00 Coffee UBI Café
16:00-16:30 Plex cards Art class
16:30-17:00 Paper prototyping Art class
17:00-17:30 Redesign Art class
17:30-18:00 Feedback/Reflections Art class
Wednesday June 10
10:00-11:00 Lecture: The body as play Art class
11:00-12:00 Paper prototyping (teams) Art class
12:00-13:00 Feedback (all) Art class
13:00-14:00 Lunch break
14:00-14:30 Lecture: Sports as Bodily Play Art class
14:30-15:00 Lecture: Exertion Cards Art class
15:00-16:00 Activity: Identifying the core (teams) Art class
16:00-17:00 Activity: Tech-exploration (teams) Art class
17:00-18:00 Activity: Feedback (all) Art class
19:00-22:00 Dinner Boat Cruise on Oulu River Värtönranta
Thursday June 11
10:00-11:00 Lecture: Social Play Art class
11:00-11:30 Coffee UBI Café
11:30-12:30 Activity: Engaging with guidelines (teams) Art class
12:30-13:00 Feedback Art class
13:00-14:30 Lunch break
14:30-15:30 Lecture: Movement-Based Game Guidelines Art class
15:30-16:00 Activity: Prototyping (teams) Art class
16:00-16:30 Coffee UBI Café
16:30-17:30 Activity: Playtesting (all) Art class
17:30-18:00 Activity: feedback (all) Art class
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Friday June 12
10:00-11:00 Lecture: Summary Art class
11:00-12:00 Activity: Prototyping (teams) Art class
12:00-13:00 Activity: Playtesting (all) Art class
13:00-14:00 Lunch break
14:00-15:00 Activity: Game Videos (teams) Art class
15:00-16:00 Activity: Website/Advertising Challenge (teams) Art class
16:00-17:00 Activity: Game Presentations (all) Art class
17:00-18:00 Activity: Reflections (all) Art class
Saturday June 13
9:00-12:00 Final exam Auditorium
12:00-13:00 Lunch break
13:00-18:30 Result Seminar Auditorium
20:00-24:00 School Dinner Walhalla
INSTRUCTOR
Florian 'Floyd' Mueller directs the Exertion Games Lab at RMIT University in Melbourne,
Australia. The Exertion Games Lab investigates the design of exertion games, these are
digital games that require physical effort, in order to understand the opportunities of
combining technology, play and the human body. This research is situated within a
broader interaction design agenda that supports people’s values such as an active and
healthy life. Floyd has been a Fulbright Visiting Scholar at Stanford University, having
worked on the topic of exertion games across four continents, including at organizations
such as the MIT Media Lab, Media Lab Europe, Fuji-Xerox Palo Alto Laboratories and
Xerox Parc. Floyd has also been a Microsoft Research Asia Fellow and has worked at the
Microsoft Beijing lab with the research teams developing Xbox Kinect. Previously in
Australia, he has worked at the University of Melbourne and was a principal scientist at
the Australian Commonwealth Scientific and Industrial Research Organization (CSIRO), where he led the Connecting
People team of 12 researchers.
Floyd’s work has been shortlisted for the European Innovation Games Award (next to Nintendo's WiiFit), has won
the Nokia Mindtrek Ubimedia Award, and was commissioned by Wired's Nextfest. His games were played by over
20,000 players across 3 continents and were featured on the BBC, ABC, Discovery Science Channel and Wired
magazine.
SYNOPSIS
Digital games are increasingly utilizing sensor technologies that can track the players’ bodies and their movements
(e.g. Kinect, Nintendo Wii). Moreover, some of the most used everyday consumer devices (e.g. smartphones) already
include sensors that can be used to support new bodily play experiences. This workshop utilizes these sensors and
devices but aims to create novel games and play experiences that go beyond what we get served by established
game studios, aiming to inspire a future of gaming in which the person’s body is at the centre of the play experience.
This workshop will provide a hands-on exploration of the intersection between play, digital technology and the body.
Participants will engage with the complete process of creating digital bodily play experiences, from coming up with
the initial play concept to designing a functional prototype of the envisioned play experience. Each thematic session
will be introduced by a short lecture followed by practical group work.
Attendees will have learnt the skills and knowledge necessary for designing novel bodily play experiences, allowing
them to take their new understanding beyond the workshop so they can create their own body-focused games in
the future. Participants will be guided to engage in a research-through-(game)design process in order to be able to
submit the result of the workshop to a design competition and/or a research conference.
Students from different disciplines are encouraged to participate in this workshop. Basic skills in some of the
following domains might be useful: interaction design, game design, hardware prototyping and programming.
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STUDENTS
Lastname Firstname Organization Country
Alavesa Paula University of Oulu Finland
Dobrican Remus University of Luxembourg Luxembourg
Fedosov Anton Università della Svizzera italiana Switzerland
Fender Andreas Aarhus University Denmark
Halse Mads DGI Denmark
Mencarini Eleonora University of Trento Italy
Mitchell Robb University of Southern Denmark Denmark
Paasovaara Susanna Tampere University of Technology Finland
Peltonen Ella University of Helsinki Finland
Rantakari Juho University of Lapland Finland
Rezaeian Alireza Queensland University of Technology Australia
Schmidt Julia Linnaeus University Sweden
Tiab John Copenhagen University Denmark
PERSONAL EQUIPMENT Mandatory: laptop equipped with software that allows to use Wiimotes, Wii Balance Boards, etc. as regular mouse
and keyboard inputs (GlovePie (Win), DarwiinRemote (OSX), Remote Buddy (OSX)).
Optional: any devices/sensors that you may already have and are already hacking, e.g. smartphones, Kinects,
Wiimotes, Wii balance boards, Sony Move Controllers, Arduinos, heart rate monitors, smart watches, activity
trackers.
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WORKSHOP D
3D WEB AND OPEN DATA FOR SMART CITIES HACKATHON
Coordinator: Prof. Timo Ojala, University of Oulu, Finland
Teachers: Cvetan Stefanovski, Adminotech Ltd., Finland
Koste Sibinovski, Adminotech Ltd., Finland
Teaching assistant: Toni Alatalo, University of Oulu, Finland, [email protected], +358 40 719 8759
Liaison student: Luu Duc Thang, [email protected], +358 41 477 7391
Fort: Auditorium
SCHEDULE
DATE TIME TOPIC LOCATION
Monday June 8
9:00-13:00 7th International Open Ubiquitous City Seminar 2015 City Library
13:00-14:30 Lunch break
14:30-15:00 Summer School Registration & Kick Off Auditorium
15:00-16:30 Introduction of workshop D Auditorium
16:30-18:30 Oulu City Tour
18:30-24:00 Get Together Party Johteenhovi
Tuesday June 9
10:00-11:30 Lecture: 3D web Auditorium
11:30-13:00 Lecture: realXtend and Meshmoon Auditorium
13:00-14:00 Lunch break
14:00-15:00 Lecture: Open (government) data Auditorium
15:00-17:00 Hacking: Brainstorming for hacks Auditorium
17:00-18:00 Hacking: Vetting of hack proposals Auditorium
Wednesday June 10
10:00-10:30 Hacking: Hack status review Auditorium
10:30-13:00 Hacking: Hack development Auditorium
13:00-14:00 Lunch break
14:00-17:00 Hacking: Hack development Auditorium
17:00-18:00 Hacking: Hack status review Auditorium
19:00-22:00 Dinner Boat Cruise on Oulu River Värtönranta
Thursday June 11
10:00-10:30 Hacking: Hack status review Auditorium
10:30-13:00 Hacking: Hack development Auditorium
13:00-14:00 Lunch break
14:00-17:00 Hacking: Hack development Auditorium
17:00-18:00 Hacking: Hack status review Auditorium
Friday June 12
10:00-10:30 Hacking: Hack status review Auditorium
10:30-11:00 Hacking: Presentation guidelines Auditorium
11:00-13:00 Hacking: Hack development Auditorium
13:00-14:00 Lunch break
14:00-16:00 Hacking: Preparation of presentations Auditorium
16:00-18:00 Hacking: Presentation dress rehearsals Auditorium
Saturday June 13
9:00-12:00 Final exam Auditorium
12:00-13:00 Lunch break
13:00-18:30 Result seminar Auditorium
20:00-24:00 School Dinner Walhalla
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COORDINATOR
Timo “Timppa” Ojala is a Professor of Computer Science at the Department of
Computer Science and Engineering at the University of Oulu, Finland. Timppa leads the
Urban Computing and Cultures research group and the UBI (UrBan Interactions)
research program that have conducted a longitudinal and multidisciplinary study of
ubiquitous computing systems with real users in authentic urban setting at the Open
UBI Oulu civic laboratory deployed at downtown Oulu. This "in the wild" exploration
commenced over ten years ago and has imposed a visible and lasting change on the
Oulu cityscape in form of the city-wide panOULU WLAN network providing open and
free wireless Internet access to the general public, and the UBI-hotspots, the network of
large interactive public displays deployed around Oulu, for example. During the past
couple of years Timppa has coordinated the design and implementation of "Virtual
Oulu", a collaborative 3D virtual model of downtown Oulu implemented atop the realXtend open source platform
and hosted in the Meshmoon hosting service. While Timppa coordinates the execution of the hackathon, the
technological know-how and hands-on guidance of the project teams is provided by industry professionals that
have intimate knowledge of the technologies and software platforms used in the hackathon.
SYNOPSIS
In recent years 3D graphics has become a more feasible and a more important part of the multimedia experience in
the web. Today, WebGL allows rendering interactive 3D graphics in modern web browsers with GPU acceleration.
Application development for 3D web is enticed by the facts that (1) web browsers are available for all major
platforms including mobile devices, and (2) a web application typically does not require the user to install or update
any software or libraries other than the web browser. A number of 3D web applications have been developed for
various domains from information visualization to games, architecture and cultural heritage. This hackathon style
workshop focuses on the particular application domain of “smart cities”, where 3D virtual city models are coupled
with open data sources (e.g. buildings, services, traffic, weather, IoT) into novel prototype applications using 3D web
technologies.
The workshop first provides an overview of the 3D web technology landscape, including WebGL, three.js, the basics
of 3D modeling applications (Blender, SketchUp), and the workflow from creation to runtime engines. A special
emphasis is placed on the technologies developed in Oulu, i.e. the realXtend open source platform for creating real-
time networked multi-user 3D environments, the FIWARE Advanced Web-based User Interface Generic Enablers,
and the Meshmoon hosting service for creating and hosting multi-user 3D spaces for free. To bootstrap the hacking,
the workshop participants are provided with the “Virtual Oulu” 3D model of downtown Oulu and a number of open
data sources. In terms of 3D UI devices, the participants have access to Oculus Rift VR headsets and a CAVE. The
participants are grouped into project teams of 3-4 students that each brainstorm, design and implement their own
prototype, including 3D web programming, 3D content production and 3D UI design. For an example of such a
prototype, check out the “Virtual Helsinki” FIWARE demo exploiting multiple FIWARE Generic Enablers. The source
code of the prototype is available at https://github.com/playsign/fidemo/ and is licensed as open source for the
code and with creative commons licenses for graphics.
Prospective students should have expertise in at least one of the following areas: 3D web programming, 3D content
production, 3D UI design.
The project teams producing particularly “successful” prototypes will be offered the opportunity to (1) to “sell” their
prototype for real-world deployment in “Virtual Oulu” for a one-time fee, and (2) collaborate with the University of
Oulu researchers on conducting a field trial for the purpose of collecting research data on their prototype.
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STUDENTS
Lastname Firstname Organization Country
Abdrabo Mohamed University of Oulu Finland
Ahmed Furqan University of Oulu Finland
Dong Haejong University of Oulu Finland
Fürst Jonathan IT University of Copenhagen Denmark
Güneş Şan Bahçeşehir University Turkey
Hyttinen Samuli FCG Finland
Luu Duc Thang University of Oulu Finland
Rajaniemi Piritta Adminotech Finland
Reski Nico Linnaeus University Sweden
Tuomivaara Henri University of Oulu Finland
Viljamaa Esa VTT Technical Research Center of Finland Finland
Yang Jilin University of Oulu Finland
PERSONAL EQUIPMENT Mandatory: laptop equipped with Meshmoon SDK, Meshmoon Rocket and Git (Bash or some GUI client).
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SUMMER SCHOOL SITE
UNIVERSITY OF OULU, OULU SCHOOL OF ARCHITECTURE
Address: Rantakatu 2 (market place entrance) / Aleksanterinkatu 6 (downtown entrance)
UBI CAFÉ
Serves FREE coffee, tea, cold drinks, cookies and fruits
Opening hours
Tuesday - Friday 9:30 – 18:00
Saturday 8:45 – 18:00
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MAPS
OVERVIEW OF SUMMER SCHOOL LOCATIONS
UBI-postcard sent by students of Class 2010
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KEY LOCATIONS AT DOWNTOWN OULU
UBI-postcard received during 2010 UBI Summer School
From left: Marcus Foth, Patrick Hofmann, Jaz Choi, Jürgen Scheible and Jan Seeburger
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SOCIAL PROGRAM
GET TOGETHER PARTY
Monday, June 8, 2015, at 18:30-24:00
Location: Johteenhovi, Kansankentäntie 4.
Transportation: Oulu City Tour departing from the summer school site at 16:30 goes to Get Together Party via
Nallikari Camping. NOTICE: bus stops at Nallikari Camping for 10 MINUTES. Make sure you’re back on the bus on
time!
Program: welcoming words, 30 Second Madness for students, buffet, Finnish Summer Olympics, sauna (towels are
provided).
30 Second Madness: remember to email your one slider to Marko Jurmu ([email protected]) by Friday June 5.
Memorable Madness Award(s) will be nominated by a distinguished jury and presented at the School Dinner.
Menu: pizza, sushi, soda, beer.
Dress code: casual.
Photos from the Get Together Parties of previous UBI Summer Schools
Pizza
Class 2014 lined up for madness
Boot throwing in the
Finnish Summer Olympics
‘Wife’ carrying relay in
the Finnish Summer Olympics
Sauna with refreshments
Swimming with mosquitoes
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DINNER BOAT CRUISE
Wednesday, June 10, 2015, at 19:00-22:00
Synopsis: 3-hour at cruise on M/S Angelina on Oulu River, http://www.oululines.fi/etusivu_angelina.php.
Departure location: Värtönranta, Koivuranta cafeteria, Kasarmintie 51.
Transportation: Charter bus to Värtönranta (via Nallikari camping) departs from summer school site at 18:30.
Bus returns to Nallikari Camping (via downtown) after the cruise.
Menu: Green Island Salad, Skipper’s Salmon, Ship Gal’s Temptation.
Dress code: casual.
Nightly view on Oulu River
M/S Angelina
Photos from the cruises of previous UBI Summer Schools
Class 2011 safely back ashore
Aaron Quigley is busy taming the “big one”, while Jonna Häkkilä
and Keith Cheverst are selecting the next lucky lure
Class 2014 instructors enjoying dessert
No worries – the boat is not sinking ☺
Class 2014 enjoying dinner
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SCHOOL DINNER Saturday, June 13, 2015, at 20:00-24:00
Location: Walhalla, Jaalakuja 1.
Program: welcoming words, dinner buffet, speeches, presentation of awards, music, sauna (towels are provided),
late night sausages and Timppa’s famous pancakes at the outdoor fireplace.
Menu: Minute steak filled with red onion and fromage frais; potato and blue cheese casserole; green salad; bread;
white/red wine; coffee and cake
Dress code: casual.
Photos from the School Dinners of previous UBI Summer Schools
Class 2010 instructors
Class 2011 Best One Minute Madness Award Recipients
Class 2012 instructors skinny dipping at Nallikari Beach
during School Dinner sauna
Class 2013 instructors
Class 2014 enjoying dinner
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ACCOMMODATION IN NALLIKARI CAMPING
Out of town students have the opportunity to purchase low-cost accommodation from Saturday June 6 15:00 till
Sunday June 14 12:00 (8 nights) for just 180 EUR upon registration. Students opting for this accommodation will
lodge at the high quality holiday cottages of the 4-star Nallikari camping area. Nallikari camping area is located
next to the Nallikari beach, about 3 km scenic walk from the summer school site. We provide bus transportation
for summer school participants from Nallikari Camping to the summer school site every morning.
Information on Nallikari Camping
• Check-in time is 15:00.
• Check-out time is 12:00.
• Street address: Leiritie 10, Oulu.
• Web: http://www.nallikari.fi.
• Email: [email protected].
• Telephone: +358 44 703 1353.
• Reception open daily 8–23.
Bicycle rental in Nallikari Camping
• Daytime rental from 8 till 23 costs 15 EUR.
• 24 hour rental costs 20 EUR.
• Pre-booking of bicycles via email to [email protected].
Sunset in Nallikari
Holiday cottages
Nallikari beach
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TRANSPORTATION
SUMMER SCHOOL CHARTER BUSES
Following buses are chartered for summer school participants. Buses have “UBISS 2015” sign in front window.
DATE TIME DEPARTURE LOCATION DESTINATION
Mon June 8 8:30 Nallikari Camping City Library
Mon June 8
Oulu City Tour 16:30 Summer School Site
Johteenhovi (Get Together Party)
(via Nallikari Camping)
Tue June 9 9:30 Nallikari Camping Summer School Site
Wed June 10 9:30 Nallikari Camping Summer School Site
Wed June 10 18:15 Summer School Site Värtönranta (Dinner Boat Cruise) (via Nallikari Camping)
Wed June 10 22:00 Värtönranta Nallikari Camping (via downtown)
Thu June 11 9:30 Nallikari Camping Summer School Site
Fri June 12 9:30 Nallikari Camping Summer School Site
Sat June 13 8:30 Nallikari Camping Summer School Site
Sat June 13 18:30 Summer School Site Nallikari Camping
PUBLIC TRANSPORTATION: NALLIKARI ↔ DOWNTOWN OULU
Bus 15: travel time approx. 15 minutes, one-time ticket valid for 1 hour costs 3.30 EUR (6.60 EUR at 11pm - 4am).
NALLIKARI → DOWNTOWN
MON-FRI SAT SUN
6 00
7 00
8 00 00
9 00 00
10 00 00 00
11 00 00 00
12 00 00 00
13 00 00 00
14 00 00 00
15 00 00 00
16 00 00 00
17 00 00 00
18 00 00 00
19 00 00 00
20 00 00 00
21 00 00 00
22 00 00 00
FRI SAT
0 55 55
3 05 05
exit bus at Toripakka E bus stop
DOWNTOWN → NALLIKARI
MON-FRI SAT SUN
5 45
6 45
7 45 45
8 45 45
9 45 45 45
10 45 45 45
11 45 45 45
12 45 45 45
13 45 45 45
14 45 45 45
15 45 45 45
16 45 45 45
17 45 45 45
18 45 45 45
19 45 45 45
20 45 45 45
21 45 45 45
22 45 45 45
FRI SAT
0 35 35
2 45 45
board bus at Toripakka P bus stop
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COMMUNICATION AND SOCIAL MEDIA
Everybody: [email protected]
All instructors and TAs: [email protected]
Workshop A: [email protected]
Workshop B: [email protected]
Workshop C: [email protected]
Workshop D: [email protected] Staff: [email protected]
SOCIAL MEDIA
tiny.cc/ubiss
facebook.com/ubisummerschool
#UBISS2015
#UBISS2015
https://vimeo.com/groups/315324
USEFUL PHONE NUMBERS
Workshops
A
Instructor Per Ola Kristensson +358 41 364 2465
Teaching assistant Denzil Ferreira +358 40 967 5202
Liaison student Aku Visuri +358 40 485 1190
B
Instructor Mark Shepard +358 41 364 2476
Teaching assistant Anna Luusua +358 40 537 1239
Liaison student Piia Markkanen +358 50 370 7104
C
Instructor Floyd Mueller +358 41 364 2464
Teaching assistant Rich Byrne +358 40 507 9165
Liaison student Paula Alavesa +358 44 511 6477
D
Coordinator Timo Ojala +358 40 567 6646
Teaching assistant Toni Alatalo +358 40 719 8759
Liaison student Luu Duc Thang +358 41 477 7391
Summer school staff
Co-chair of the organizing committee Hannu Kukka +358 40 702 7653
Co-chair of the organizing committee Marko Jurmu +358 50 492 8389
Chair of the summer school Timo Ojala +358 40 567 6646
General services
Taxi (24 hours) +358 600 30081
City of Oulu tourist office (office hours) +358 44 703 1330
Directory services (24 hours)
Eniro: 0100100
Fonecta: 020202
Emergency (24 hours) 112
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ASSORTED PRACTICAL MATTERS
No free lunches
• Students are expected to grab lunches in nearby restaurants or at the market place and workshops are most
welcome to agree on their lunch plans.
• UBI Café at the summer school site is open on Tue-Sat serving FREE coffee, tea, cold drinks, cookies and fruits.
Personal laptops
• Required for all students.
• If you are not able to bring your own laptop, contact your liaison student.
• Finland uses 220 V / 50 Hz electricity with plug types C and F shown right.
• Extension cords and adapters will be available in lecture halls.
Wireless Internet access
• panOULU WLAN (SSID panoulu, http://www.panoulu.net) providing open (no
user accounts) and free (no payment) wireless Internet access is available in
lecture halls and throughout the City of Oulu in a hotspot manner.
• At the University of Oulu campus WLAN access points also advertise SSID
eduroam that can be used with your home organization’s user account if your
home organization is a member of the Eduroam roaming agreement. eduroam provides a secure connection and
has higher bandwidth gateway to the public Internet.
Printing • Printers are available at the summer school site.
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ORGANIZERS
CHAIR Professor Timo Ojala
University of Oulu
Department of Computer Science and Engineering
Urban Computing and Cultures research group
ORGANIZING COMMITTEE Dr. Marko Jurmu (co-chair)
Dr. Hannu Kukka (co-chair)
Paula Alavesa
Jukka Kontinen
Piia Markkanen
Hannu Rautio
Teijo Räty
Ossi Salmi
Luu Duc Thang
Aku Visuri
SPONSORS