Interaction Designs as Path to Tech Innovation - Diogo Terroso
-
Upload
techmeetups -
Category
Technology
-
view
550 -
download
3
Transcript of Interaction Designs as Path to Tech Innovation - Diogo Terroso
07 Maio de 2012 Diogo Terroso IxD
Interaction Design as path to tech innovation7 ways for entrepreneurial minds to innovateby Diogo Terroso
If Apple made iOS in 1986
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
INTERACTION DESIGN
“Our brains and our behavior are driven by feedback loops.” - Thomas Goetz
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
1. you don’t want to cure cancer but rather scratch an itchDon’t look for general broad ideas but rather focus on niche marketsDevelop empathy and social sensibility to understand “pain”Look for the unfamiliar and under the radarHack and transfer ideas from one discipline to anotherLook at your own itch
“In a world obsessed with innovation, it is easy to fall in love with ideas.” - Scott Belsky, CEO and Founder of Behance, in Making Ideas Happen.
Needs, Wants, Demands & Desires – What are the di!erences?Understanding these basic human impulses is not always simple.Curate your innovation.
Co
lou
r in
the
se
gments to indicate a positive con
sideration.
Co
lou
r in
the
se
gments to indicate a positive con
sideration.
Co
lou
r in
the
se
gments to indicate a positive con
sideration.
Co
lou
r in
the
se
gments to indicate a positive con
sideration.
Needs
Wants
Desires
Demands
Needs are the basic requirements. Needs can be secret needs too! Needs become Wants when they are they are directed to specific objects that may satisfy the need. Wants are unlimited, when resources are limited.
Demands are Wants backed by the ability to pay. Demands are expectations and unstated Needs. Desires are the cherry on top. Satisfying desires creates delight, is what makes you come back for more and creates loyalty.
References: Philip Kotler and Kevin Lane Keller. Marketing Management.
Feasibility Viability
Desirability & Usability
How does design thinking intersect with business considerations?
Technology Risk
Can we make it?
Will it work?
Is it possible?
Does it address a major pain point?
Does it render the status quo unacceptable?
Does it trigger a new need?
There are always a lot of good ideas, but what makes a good idea valuable?Curate your innovation.
Col
ou
r in
th
e se
gmen
ts to
indicate a positive consideration.
Buisness Risk
Adoption Risk
Is the risk worth the reward?
How
wel
l do
es th
e so
lutio
n so
lve
the
prob
lem?
How profitable could the solution be?
How big a problem are you addressing?
See also:www.cloo-app.comwww.airbnb.comwww.pinterest.com
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
2. UX starts from the first sketch in the napkinStartup teams are often one-dimensional in their skill setsBiz plans are overrated, think more like a UX designerIntroduce design methodologies in your process right from the startCreate a lo-fi wireframe with flow, iterate fast to prototypesGet your customers involved early on
“I have not failed, I’ve just found 10.000 ways that won’t work” - Thomas Edison
See also:www.uistencils.comwww.solidifyapp.comwww.axure.com
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
3. Build on half of your idea and then remove halfFind the core of your ideaWhat is the pain - what is your hypothesis to fix itWe like to add to improve things, don’t.Delete the superfluous features
“Simplicity is about subtracting the obvious, and adding the meaningful.” - John Maeda, The Laws of Simplicity, MIT Press 2006
See also:37signals.comwww.instagr.am/bu.mp
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
4. Exposure design early onDon’t hide because it is a sketchFocus on learning from the end-user not from your partnerPut systems in place to measure data as you goTeams make design decisions slowly, let you audience do it for youParticipation and sharing
See also:www.dribble.comwww.conceptfeedback.comwww.forrst.com
“Sometimes when you innovate, you make mistakes. It is best to admit them quickly, and get on with improving your other innovations.” Steve Jobs
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
5. Story-tell your product!Build the narrative of interaction from the user perspectiveUse metaphors and build upon memoryUnderstand dramatic peaks and introduce itCreate persona and user scenariosOpen the stream and test it
See also:Youtube:googlechromeYoutube:dollarshaveclubwww.digitalbelonging-eorg.eventbrite.com
“To connect with people at the deepest level, you need stories", Steve Denning, The Leader's Guide to Storytelling, Jossey-Bass, 2005
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
6. Understand snap judgement
Why do people click away within seconds of entering a landing page?Our knowledge goes a long away, instinct builds on past experienceWhen data is just too much to handleDecisions are progress, a bad small decision is betterPlay with gamification
“A fire-fighter suddenly senses he has to get out of a blazing building.” - Malcolm Gladwell, Blink, The Power of Thinking without Thinking. Penguin Books, 2005
See also:www.fivesecondtest.comFacebook:cowclickerwww.zynga.com
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
7. Build adaptation and context-awareness
Adaptive user interfaces (AUI)Products that grow and shrinkWhy algorithms should be generativeHow GPS and Cloud changed everything
“We seem determined to give human qualities to objects and content to treat each other as things.”, Sherry Turkle, Alone Together: Why We Expect More from Technology and Less from Each Other
See also:adaptly.comwww.divide.com/www.zaarly.com
Quarta-feira, 16 de Maio de 12
07 Maio de 2012 Diogo Terroso IxD
Diogo Terroso
[email protected] May 8, 2012
Entrepreneur, Creative Technologist and IxD Innovator Founder and CEO of NearInteraction
Quarta-feira, 16 de Maio de 12