insideAR 2013 Workshop - Urban AR by Christine Perey
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Transcript of insideAR 2013 Workshop - Urban AR by Christine Perey
@InsideAR October 10, 2013
Workshop Agenda
October 10, 2013 2
15 min Case studies Christine Perey
Discussion Participants
15 min Classification Framework Christine Perey
Discussion Participants
15 min Obstacles Christine Perey
Discussion Participants
15 min Recommended Best Practices Christine Perey
Discussion Participants
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Case Studies of Urban AR Projects
October 10, 2013 3 PEREY Research & Consulting
My Favorite Urban AR Experiences
• UAR Underground – See what’s under the city street
• DigiSpaces – BIM model integration
• CityView AR – My City Before (Ma Ville Avant) Apps
• Guides
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• Citizens, professionals, government agencies • To make accessible and use information about
– Underground transport networks – Parking facilities – Archaeological remains in Rotterdam, Amsterdam
and The Hague
• Now in use by over 30 cities in the Netherlands
5 h"p://en.nai.nl/content/1322207/uar_underground October 10, 2013
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Highlights
• Diversity of content about built environment – 3D models – Photos – Video – Voice narration
• Diversity of projects – Amfora Amstel: a six-story sustainable urban
expansion project below Amsterdam’s canals – Hundreds of small unique buildings
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Harmke Pijpers, a popular Dutch journalist, talks users through the structures hidden beneath city streets
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Project Time Line
7
2009 2010-‐11 2012 2013 2014
Conception!Make public data in NAI repositories available to citizens on mobile, and intuitively "
Development/Testing!1st UAR was released May 2010 without underground views."Underground models were gathered, simplified and enriched first half 2012. The API was shared with Dutch partners and architects. "!
Current Status!Jan 1 NAI merged with other non-profit orgs and re-org prevents any further investment "
Future Plans None! !
Launch!Sept 2012 event "
October 10, 2013
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2012 Project Partnership • Leadership and execution
– Centrum voor Geocommunicatie and the New Institute (NAI)
• Content and financial support – Stimuleringsfonds voor de Architectuur – Surfnet – the Ministry of Infrastructure and Environment – the Cities of The Hague, Amsterdam and Rotterdam – Alliander – Strukton – RET – Kadaster – RIONED – Deltares – Ingenieursbureau Amsterdam
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Developers Triangle Studios and IN10 Communications
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DigiSpaces • Building operations and
maintenance personnel
• Tracking combines accurate indoor positioning and vision (point clouds)
• Provides access to various BIM information serving building’s life-cycle applications
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Partnership • Nokia • Skanska (construction) • Granlund (building services) • Pöyry (AEC engineering) • Tekla (BIM design) • Solibri (BIM verification) • VTT (research, development) • Aalto University (research support)
h"p://virtual.v".fi/virtual/proj2/mulAmedia/media/publicaAons/CONVR2012-‐ARandBIMrequirements.pdf
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An Entire Tool Silo • DSStudio
– Model handling, model’s data manipulation, visualizations
• DSTAuthoring – Registering model to
the point cloud, model scale, map layout
• DSBrowser – End user application
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Project Time Line
11
2011 2012 2013 2014 Conception!After having worked on use of 3D models outdoor, this project was designed to focus on building operations"
Development!1st Project testing and user assisted design studies reveal the highest priority user cases"!
Current Status!One room (VTT Digitalo) fully implemented."User testing has begun"
Future Plans More fluent content creation process"Automating the point cloud generation process with robot!
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• Citizens, tourists, planners, historians
• “Then and now” may be the most popular use case for general public experiences
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h"p://www.hitlabnz.org/index.php/products/cityviewar
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Highlights
• Permits (encourages!) engagement – Survivor stories have high emotional impact – Citizens can comment and interact
• Flexible use modes
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Project Time Line
14
2010 2011 2012 2013 2014
Conception!Christchurch Earthquakesrequire the demolition of most of the center city"
Development/Testing!3D models obtained from the city council, historic photos and narrative collected and geolocated"!
Current Status!How many people have used? What has been feedback? "Are new buildings being introduced?"
Future Plans What will the project future feature?!
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Dozens (hundreds?) More…
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15 h"p://www.cronovizor.ro/
h"p://www.igd.fraunhofer.de/en/InsAtut/Abteilungen/Virtuelle-‐und-‐Erweiterte-‐Realit%C3%A4t/AktuellesNews/Augmented-‐Reality-‐Time-‐travel-‐a
dARsein
Berlin Wall h"p://www.hoppala-‐agency.com/arAcle/berlin-‐wall-‐3d/#more-‐1
Key Take-Aways
• Buildings should not shake!
• Citizen participation adds great value
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• Public mandate and funding… but no ROI
• 4 year evolutionary process
• High diversity
• Data-centric system leverages existing data in Building Information Models
• Practical, user-focused use cases
UAR Underground DigiSpaces
CityView AR Past Future
3D recogni1on 3D digital assets
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Guides Venue Type Projects Features
Indoors • Mobile Asia Expo 2013 by CandyLab & Catchoom
• AR Audio NavigaAon for the blind by INRIA/VENTURI
• ExposiAon guide + game
• Works both indoor and outdoor
Outdoors • Re+Public by Heavy Bierman • Street Museum by Museum of London • Vistory
by Glimworm IT BV
• AnimaAon over street art • Deep photo archive • Open cultural archive • “Reverse AR”
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What’s your favorite?
October 10, 2013 18
When? Who?
Where?
Why?
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October 10, 2013
Classification Framework for Urban AR Projects
19 PEREY Research & Consulting
Benefits of a Framework
• Communication – Buyer and developer – Data sources and AR experience stakeholders – Provider/publisher and user
• Establish best practices – Design – Development – Deployment
• Business models
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Framework Parameters
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Target users
Technology choices Data
Other
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Target Users Category Mobile AR Pla>orms Usage PaAern
CiAzens • Highly (highest) diverse • Access applicaAon stores
• Highly diverse
Tourists • Diverse but can be constrained by experience developer
• “Venue provided” is an opAon
• Restricted by comparison with ciAzen
• GeospaAally • Temporally
• NavigaAon • Roaming
Professionals • High(er) performance • “Business provided” offers
many benefits • Rugged • Secure • Trackable
• Within the context of professional workflow
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Technologies Category Op1ons
User Context AcquisiAon/Focus of A"enAon
• GeospaAal • Vision • CombinaAons
Consider issues with urban canyons, indoor use cases, etc.
Tracking • MoAon sensing • SLAM
Display/presentaAon • Hold at eye level • Eyewear/Heads-‐up displays • Built-‐in displays
InteracAvity • Touch/tacAle • Speech • Gestures
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Data Category Op1ons
Source • Internally generated and maintained • Third party • User Generated media and social media
Publisher • Public • Venue • Corporate • Non-‐profit
Storage • Local • Remote • ReplicaAon
Usage • InteracAon records • VoAng/raAng feedback
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Other Parameters Category Op1ons
Venue Type • Indoor, Outdoor or both
Time • Dates introduced/published • Data freshness • When available
CollaboraAon • Private/public • Diversity of partners
Funding • Development • Licenses • SpeculaAon
Business Models • Part of a product or service • Contract • AdverAsing sponsored or supported • Fee for subscripAon or per use
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Framework Parameters
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Target users
Technology choices Data
Other
• Venue Type • Time • CollaboraAon • Funding • Business Model
• CiAzens • Tourists • Professionals
• User Context • Tracking • Display/PresentaAon • InteracAvity
• Source • Publisher • Storage • Usage
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Obstacles Facing Urban AR Projects
27 PEREY Research & Consulting
Obstacles
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Target users
Technology choices Data
Other
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Users Category Obstacles
CiAzens • Low awareness or need • AR is not part of a daily service
Tourists • Roaming data costs (or fears) • Policies of faciliAes do not disAnguish AR from
photography
Professionals • Unclear value proposiAon and ROI • Insufficient accuracy • AR is not part of the established workflow
All Users • High power consumpAon • Lack of interoperability • Low data quality and quanAty (AR not ubiquitous) • Low experience quality
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Technologies Category Obstacles
User Context AcquisiAon/Focus of A"enAon
• Many sources of interference • Urban canyons • ReflecAve surfaces
• Focus of user a"enAon is not part of the experience
Tracking • Intermi"ent especially in highly dynamic environment • High power consumpAon
Display/presentaAon
• Hold at eye level • Rendered assets do not appear realisAc
• Textures • Occlusions • Shadows
InteracAvity • No support for “peripheral” vision • No convenAons for gestures
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Data Category Obstacles
Source • Low volume: creaAng high quality digital assets and developing experiences is Ame consuming and expensive
• Low perceived need • No portability/interoperability
Publisher • Security/Risk around proprietary data • LiabiliAes
• Injuries • UnintenAonal capture of idenAAes
Storage • Requires memory and space • Management of updates • Network service interrupAon may prevent access
Usage • Lack of policies with respect to interacAon (use) records • VoAng/raAng feedback
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Other Parameters Category Obstacles
Venue Type • Experiences bounded by venue • Different technology for indoor and outdoor
Time • Sensor data streams unsynchronized
CollaboraAon • Many see the opportuniAes but too few organizaAons have experAse or budget
Funding • Return on Investment not proven
Business Models • Many available • None are proven
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Biggest obstacles?
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Others Data
Technology
Users
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October 10, 2013
Recommended Practices for Urban AR Projects
34 PEREY Research & Consulting
User, user, user
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• Segment users
• Involve users in experience design
• Test experiences with real users
• Request, collect and study user behavior reports
• Support user engagement wherever possible
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Phased approach
• Begin with proven technology
• Maintain support for technologies that may be less accurate but permit larger reach
October 10, 2013 36
Proven Technology
Proven Technology
Proven Technology
Proven Technology
Emerging Technology
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Professional Requirements
• More – Integration into existing and new workflows – 3D recognition and tracking – Quality and real time data – Performance – Accuracy – Security
• They also have more resources to spend! – High performance devices and networks
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Ask for a copy of White Paper: AR-‐assisted 3D Visualiza1on for Urban Professional Users
Data Preparation
• Optimize everything for mobile – Lower model complexity
• Don’t ask content curator (or creator) to work in new ways – Automate the ingestion of new assets – Automate the capture of ground truth
• Use industry standards – Building Information Models (BIM) – OGC Web Feature and Web Map Services
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Distribution and Delivery
• Help the user access WiFi where possible
• Compress and cache assets
• Diversify media formats offered (audio, video, animations) – User preferences – Resembles entertainment
• Execute a high quality communications plan – Social media as an “awareness raiser”
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Share Your Best Practices
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Others Data
Technology
Users
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Christine Perey [email protected] +41 79 436 6869
@cperey