Immortal-Unit Description - Game - StarCraft II
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8/7/2019 Immortal-Unit Description - Game - StarCraft II
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rtal - Game - StarCraft II
us.battle.net/sc2/en/game/unit/immortal[3/3/2011 9:38:04 AM]
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STARCRAFT II GAME UNITS IMMORTAL
BASIC INFORMATION
Race: Protoss
Life: 200
Shield: 100
Armor: 1 (+4)
Movement: Normal
PRODUCTION
Producer: Robotics Facility
Hotkey: I
Cost: 250 100
Supply: 4
Build time: 55
Upgrades:
Weapon:
COMBAT
U N I T S
IMMORTALBefore the loss of Aiur, crippled
Protoss warriors could volunteer
to continue their service by
transplanting their shattered
remains into Dragoon
exoskeletons. Tragically, the
technology to continue this
practice was lost in the rubble of
their fallen homeworld. The
remaining Dragoons, now known as Immortals, have
been refitted with Twin Phase Disruptors and hardened
energy shields. These heavily armed and shielded
fighters give critical support by eliminating enemy
artillery and ranged attackers, although they are
vulnerable to rapid assaults from lesser foes. These
ancient warriors are a dying breed willing to sacrifice
everything for their people. Soon none will remain.
Next Protoss Unit: Warp PrismPrevious Protoss Unit: Observer
UNIT STATISTICS
3D MODEL
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8/7/2019 Immortal-Unit Description - Game - StarCraft II
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us.battle.net/sc2/en/game/unit/immortal[3/3/2011 9:38:04 AM]
Cargo Size: 4
Attributes: Armored - Mechanical
Ability:
Siege Tank Roach Stalker
Marine Zergling Zealot
STRONG AGAINST
WEAK AGAINST
Armored mechanical unit that can attack ground targets.
Deals large amounts of damage to enemy armored units, like Colossi,
Ultralisks, and Thors.
Its Hardened Shields significantly reduce high damage attacks, making
them especially useful against hard hitting units.
Vulnerable to large numbers of smaller units with fast attack speeds.
VS Terran
Have a Ghost fire an EMP round at them to disable their shields.
Construct Banshees Immortals have no anti-air capability.
Use Marines and Maruders with Stimpacks and Medivac support.
VS Zerg
Use an Infestor to Mind Control the Immortal.
Build Mutalisks to pick them off.
Attack with large numbers of Zerglings, preferably with Metabolic Boost.
VS Protoss
GENERAL STRATEGY
COUNTERMEASURES
http://us.battle.net/sc2/en/game/unit/siege-tankhttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/marinehttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/zerglinghttp://us.battle.net/sc2/en/game/unit/marinehttp://us.battle.net/sc2/en/game/unit/marinehttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/roachhttp://us.battle.net/sc2/en/game/unit/siege-tankhttp://us.battle.net/sc2/en/game/unit/siege-tank -
8/7/2019 Immortal-Unit Description - Game - StarCraft II
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Comments (275)
Zealots with charge upgrade are good against Immortals.
Build a few Void Rays and focus -fire them.
Deploy Phoenix fighters and use their Graviton Beam ability to lift
Immortals into the air.
TERRAN ZERG
ADD A REPLY
PROTOSS
Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus
Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership
3 days, 22 hours ago
how do toss shield upgrades work and would the hardened shield of immortals benefit from upgrades?? love this unit and we are thinking
about assimilating him.
moondoggy
3 days, 22 hours ago
k i read down and i think i figured it out....it's pretty obvious really i should have realized...armor upgrade is for armor and shields
upgrade for shields....wow....hey no books here on char dammit!
moondoggy
3 days, 10 hours ago
Why is it that sometimes I see a goldfish swimming around with them?
motorman
1 day, 13 hours ago
one fully upgraded immortal can take out 4 siege tanks Right? ;)
ThePreator
http://us.battle.net/sc2/en/game/unit/immortal?loginhttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/profile/2131712/1/motorman/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2131712/1/motorman/http://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/game/unit/mothershiphttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/carrierhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/archonhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/dark-templarhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/high-templarhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/void-rayhttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/phoenixhttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/colossushttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/warp-prismhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/observerhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/sentryhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/stalkerhttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/zealothttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/probehttp://us.battle.net/sc2/en/game/unit/immortal?login -
8/7/2019 Immortal-Unit Description - Game - StarCraft II
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4 days, 10 hours ago
@VoodooChild: If i had to guess, They need dragoons to make immortals, since they turn dragoons into imortals. so if they
Waternova
2/22/11 4:17 AM
@DuskSilence: I still don't understand why immortal will soon disappear. It only says that the technology to make dragoons
was lost when aiur fell, and then, the dragoons were "upgraded" into immortals. So, they still have the knowledge to make
them (Immortals). And, since dragoons (and therefore, immortals) are crippled warriors willing to continue their service,
why would they disappear? As far as I know, Protoss warriors are still getting crippled...
By the way: isn't that strange that a so advanced race such as the Protoss lost all the knowledge of a technology with the
fall of one planet? Say, didn't they have Flash Drives or something? ... just saying
VoodooChild
2/21/11 8:54 PM
"These ancient warriors are a dying breed willing to sacrifice everything for their people. Soon none will remain."
So this means one of several things,
A) In one of the new expansions we may lose immortals as units
B) In one of the future campain missions (zerg most likely) there will be a mission where they kill off the reserve of immortals
C) They upgrade the immortals in a way they can make new ones and we get a bad-ass new unit =D
D) They figure out how to make new ones in a future campeign mission
E) Nothing happens, blizz just wrote that to get people like me to write conspiericy theories
DuskSilence
2/22/11 4:10 AM
@JetfirePrime: As i read in the game wikia, the shield damage calculation is as follows:
First, it calculates de damage incluiding de damage reduction. If the resulting damage is 10 or less, it's applied directly, if
not, the hardened shield takes place. For example, you are attacked by a marauder, dealing 20 damage, and you have +2
shields, so it is 20-2 = 18, it's above 10, so it triggers the hardened shields, and the immortal recieves 10 shield-points
damage. If you'are attacked by a marine, it would be 6-2 = 4, so, it doesn't trigger the h. Shields, and the immortal
receives 4 damage to its shields points
VoodooChild
2/21/11 10:42 PM
Let me guess. When it got plasma shield upgrade to level 3 the Shields reduces the Siege Tanks shock cannon from 10 to 7 right? Shield
upgrades makes all Toss shields reduce damage by 1 per upgrade so when Immortals got level 1 shield upgrade it reduces from 10 to 9
and at level 2 it reduces from taking 10 damage to 8 and finally level 3 shield upgrade makes it reduce shield damage to 7 right? Or
shield upgrades do not apply to the Immortal and it will only reduce all damage to 10.
JetfirePrime
2/22/11 2:52 AM
If they gave Immortals ANOTHER gun, why can't they target air units anymore???
And the protoss reverse engineered warp gates, why can't the do the same here?
Snake
4 days, 16 hours ago
these guys are the anti armor units siege tanks, Thors, roaches, colossi and Ultralisks
ThePreator
http://us.battle.net/sc2/en/profile/735372/1/Waternova/http://us.battle.net/sc2/en/profile/211867/2/VoodooChild/http://us.battle.net/sc2/en/profile/1860049/1/DuskSilence/http://us.battle.net/sc2/en/profile/211867/2/VoodooChild/http://us.battle.net/sc2/en/profile/591952/1/JetfirePrime/http://us.battle.net/sc2/en/profile/2624975/1/Snake/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2624975/1/Snake/http://us.battle.net/sc2/en/profile/591952/1/JetfirePrime/http://us.battle.net/sc2/en/profile/211867/2/VoodooChild/http://us.battle.net/sc2/en/profile/1860049/1/DuskSilence/http://us.battle.net/sc2/en/profile/211867/2/VoodooChild/http://us.battle.net/sc2/en/profile/735372/1/Waternova/ -
8/7/2019 Immortal-Unit Description - Game - StarCraft II
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us.battle.net/sc2/en/game/unit/immortal[3/3/2011 9:38:04 AM]
2/5/11 1:22 AM
@SkyVanguard: thx dude.one more question, how do i set hotkeys to certain unit/structures??
MASTERCHIEF
2/4/11 9:48 PM
No they do look Egyptian
And to answer your question MASTERCHIEF, go to your achievements and look at Explorer
SkyVanguard
2/10/11 5:30 AM
immortal rush
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1/25/11 3:54 AM
immortals are the opposite of their name. they die easily if they arent attacked by tanks
MASTERCHIEF
2/9/11 11:38 PM
stalkers backed with immorts
Hakutsuru
2/1/11 2:04 AM
@bubble: use immortals and high templar
AznPanda
1/26/11 11:10 PM
Against Terran, I always have trouble deciding to either mass up on Immortals for Tanks or Colosi for the Marines. I can't seem to do
both.
bubble
1/28/11 10:42 PM
carriers are the best
cmhv
2/9/11 11:37 PM
@RavenShadowe: no
Hakutsuru
1/30/11 12:56 AM
@RavenShadowe: no
ImGonE
1/29/11 8:46 AM
Am I the only one that thought the Immortals looked Egyptian?
RavenShadowe
2/2/11 3:54 AM
can anyone tell me what the guide 1 guide 2 and guide 3 achievements are?? how do i play them to get those portraits of wolf marine
etc. anyone know???
MASTERCHIEF
2/9/11 11:36 PM
@MASTERCHIEF: crtl 1
Hakutsuru
http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/2346351/1/AznPanda/http://us.battle.net/sc2/en/profile/2519738/1/bubble/http://us.battle.net/sc2/en/profile/2378025/1/cmhv/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/1533733/1/ImGonE/http://us.battle.net/sc2/en/profile/2306093/1/RavenShadowe/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/2306093/1/RavenShadowe/http://us.battle.net/sc2/en/profile/1533733/1/ImGonE/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/2378025/1/cmhv/http://us.battle.net/sc2/en/profile/2519738/1/bubble/http://us.battle.net/sc2/en/profile/2346351/1/AznPanda/http://us.battle.net/sc2/en/profile/1345136/1/Hakutsuru/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/ -
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1/22/11 3:02 PM
@Alienswarmer: The guy who made air units.
MagmaRam
1/20/11 5:06 AM
I've yet to see one who can outsmart laser
Alienswarmer
3 days, 22 hours ago
@Froopermoop: if you went mass roach you would see moar immortals, but in bronze usually toss have bad economies and
can't support 2 robos and/or they rush to colossus and never get moar than a few. i think immortals should be used moar
because they are so cool. i like seeing them even if they blow all my roaches to pieces:) pew pew------
moondoggy
4 days, 16 hours ago
@Froopermoop: unless you are playing V me
ThePreator
1/29/11 6:04 AM
@randomperson: Or they don't exist. I see about 2 immortals for every long match with protoss.
Froopermoop
1/22/11 10:51 PM
its ironic their called immortals: hlaf the time, all your immortals are dead
randomperson
2/1/11 9:34 PM
@MASTERCHIEF: Thats why u got destroyed, because they are weak against high speed movement/ attack units like
marines, lings etc. If u micro them like crazy, they destroy almost anything
Kowalski
1/27/11 5:29 AM
@MASTERCHIEF: It's called Micro. Lots of micro. Properly handled, Immortals are an absolutely essential component of the
Protoss ground force. You have to manually tell them to attack armored units and micro them back if they start taking focus
fire. They soak up damage beautifully and dish it back even better.
Doncroft
1/26/11 3:04 AM
@GhostRider: ya i guess u r right.but when i made them i go destroyed by mass marines so quickly it was so diapointing
MASTERCHIEF
1/25/11 6:20 AM
@MASTERCHIEF: I disagree the best marauders and ultralisks though i see your point the die vs lings and other massed
small units
GhostRider
http://us.battle.net/sc2/en/profile/1202949/1/MagmaRam/http://us.battle.net/sc2/en/profile/1598240/1/Alienswarmer/http://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2497686/1/Froopermoop/http://us.battle.net/sc2/en/profile/2020776/1/randomperson/http://us.battle.net/sc2/en/profile/2213807/1/Kowalski/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/1676975/1/GhostRider/http://us.battle.net/sc2/en/profile/1676975/1/GhostRider/http://us.battle.net/sc2/en/profile/2475919/1/MASTERCHIEF/http://us.battle.net/sc2/en/profile/419802/1/Doncroft/http://us.battle.net/sc2/en/profile/2213807/1/Kowalski/http://us.battle.net/sc2/en/profile/2020776/1/randomperson/http://us.battle.net/sc2/en/profile/2497686/1/Froopermoop/http://us.battle.net/sc2/en/profile/2471064/1/ThePreator/http://us.battle.net/sc2/en/profile/2074362/1/moondoggy/http://us.battle.net/sc2/en/profile/1598240/1/Alienswarmer/http://us.battle.net/sc2/en/profile/1202949/1/MagmaRam/ -
8/7/2019 Immortal-Unit Description - Game - StarCraft II
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4 days, 16 hours ago
@Alienswarmer: who is laser????????
ThePreator
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