High Templar-Unit Description - Game - StarCraft II
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Templar - Game - StarCraft II
us.battle.net/sc2/en/game/unit/high-templar[3/3/2011 9:53:07 AM]
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STARCRAFT II GAME UNITS HIGH TEMPLAR
BASIC INFORMATION
Race: Protoss
Life: 40
Shield: 40
Energy: 200
Armor: 0 (+3)
Movement: Slow
Cargo Size:2
Attributes: Light - Biological - Psionic
PRODUCTION
Producer: Gateway
Hotkey: T
Requires: Templar Archives
Cost: 50 150
Supply: 2
Build time: 55
Upgrades:
Ability:
COMBAT
U N I T S
HIGH TEMPLARThe High Templar are the
most seasoned warriors of the
Protoss armies, an elite cadre
who have advanced far
beyond the Zealots to attain an
even higher plane of martial
focus. Although they excel in
physical combat, High Templar
prefer to use psionic attacks
that they have developed through intensive training.
The Protoss have such powerful psionic abilities that
their presence inadvertently disrupts other life-forms.
With careful guidance, High Templar can learn to
augment this effect, creating storms of raw psionic
energy that can tear apart the minds of lesser species.
Next Protoss Unit: Dark TemplarPrevious Protoss Unit: Void Ray
UNIT STATISTICS
3D MODEL
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Marine Hydralisk Sentry
Ghost Roach Colossus
STRONG AGAINST
WEAK AGAINST
Light psionic unit that can cast powerful spells.
Can use Feedback to drain enemy units of their energy and damage
them simultaneously.
Great against large groups of units that have small health pools once
they gain the ability to cast Psionic Storm.
Two High Templars can combine to form an Archon, a psionic warrior
that can attack air and ground targets.
Excellent as overall army support.
Can be used to annihilate the opponent’s economy if you manage to
drop High Templars behind his mineral line and cast Psionic Storms.
Can be warped into the Battlefield by means of a Warp Gate.
PSIONIC STORM: Allows the High Templar to summon a storm of psionic energy, causing heavy damage to every unit in the area of effect.
KHAYDARIN AMULET: Increases the starting energy of High Templars.
VS Terran
Use a Ghost to fire an EMP round and drain their energy, then finish them
off with Sniper rounds.
Ravens with seeker missiles are great against High Templars.
Launch Banshees and research Cloaking Field. Target the High Templars
from afar.
VS Zerg
Spawn Roaches and research Tunneling Claws, Gilial Reconstitution, and
Organic Carapace. This will allow them to move underground to a High
Templar and take it out. Also, the Organic Carapace boosts their
regeneration to a point where they can nonchalantly bathe in a Psionic
GENERAL STRATEGY
UPGRADES
COUNTERMEASURES
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Templar - Game - StarCraft II
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Comments (197)
Storm while burrowed.
Use the Infestor’s Mind Control ability and cast Psionic Storm on your
enemies.
Spawn Mutalisks, and keep them moving. Their speed should allow them to
get out of every Psionic Storm without suffering much damage.
VS Protoss
Use Immortals, Colossi or other units with large health pools. Stalkers with
blink are also useful.
Attack with units that do not use energy, and do not clump them together.
Always be on the lookout for High Templars.
Use Dark Templars to go around the enemy’s defenses and eliminate the
High Templars.
TERRAN ZERG
ADD A REPLY
PROTOSS
Probe Zealot Stalker Sentry Observer Immortal Warp Prism Colossus
Phoenix Void Ray High Templar Dark Templar Archon Carrier Mothership
5 days, 13 hours ago
these bad boys I are great for counter mm. 8 templar pwn a full force of mm
Guardian
4 days, 6 hours ago
HAHA, they still have kydarian amulet
Dream on!!!
:'(
Xcalibur
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Templar - Game - StarCraft II
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2/11/11 3:09 AM
Needs a larger storm area
Frezer
6 hours, 53 minutes ago
@NyghtTyme: So if you took that High Temp and used its Psi Storm vs the first one, it now does nothing? O.o
And that is why you dont bring logic into gaming...
FreakSheet
2 days, 13 hours ago
@FreakSheet: THEIR Hts are superior.
NyghtTyme
2/17/11 3:49 AM
Does psi storm work on other high templars? Cause it says they use storm to tear apart the minds of lesser species, so how could it
work on another high templar?
FreakSheet
2/19/11 6:49 PM
@VoodooChild: And the same Psionic Storm and slow speed but he dies as Zeratul reaches his Void Seeker.
JetfirePrime
2/19/11 12:48 AM
@JetfirePrime: Actually, in the newer versions of Sc2, you can check the abilities of other units in the "help" menu. Karras is
not only a stronger version of the HT, He also has another ability called "Plasma Surge" which restores 50 shield points to
allied units in an area of effect.
VoodooChild
2/19/11 12:30 AM
That Karass guy in Whispers of Doom is no Different than a normal high templar.
JetfirePrime
2/19/11 6:51 PM
@VoodooChild: I would agree IF those stim loving freaks do not use stims and move alot slower to be killed by Psionic
Storms.
JetfirePrime
2/19/11 12:51 AM
High Templars... Problems, MMMs?
VoodooChild
3 hours, 22 minutes ago
@Guardian: dude 4-6 Hts can pwn a full force with full energy. 8 is just overkill unless you want to take out the medivacs as
well
Zealous
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1/10/11 1:10 AM
"Although they excel in physical combat, High Templar prefer to use psionic attacks that they have developed through intensive training"
what a waste. they could probably just run instead of slowly floating around as well.... i bet they would be super awesome if they could
use physical attacks/their legs
bleep
1/15/11 4:52 AM
@DragonFist: feedback genius
SweetC
1/14/11 8:23 AM
If you don't make psi storm aren't HT's just pretty additions to your army? They don't have a single spell unless upgraded.
DragonFist
1/23/11 3:22 AM
Im pretty sure that the unit model for High Templars is like 99.9% the same as priests from WC3...
Destructor
2/9/11 3:11 AM
@KILLER: they photosynthesize i think
Trailblazer
2/9/11 1:15 AM
@Ironspider: really?that's cool
KILLER
2/8/11 6:44 PM
@Davidlook: According to the Dark Templar Saga, they eat through their skin. They are solar powered.
Ironspider
1/30/11 5:00 AM
@Davidlook: That's what IV's are for bro.
Stimpy
1/29/11 1:27 AM
Protoss rule!!!!!
But how do they eat or breath? They don't appear to have mouths... Or noses, for that matter.
Davidlook
2/9/11 11:31 PM
I remember that tassadar would actually attack instead of having to do storm or feedback in starcraft1
Hakutsuru
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12/19/10 6:39 PMBinaro
12/11/10 7:06 AM
@Starviper: Why do you not have brain cells?
creamwolf
12/3/10 8:14 PM
Protoss rant #10: High Templars: "Mr. Artanis, how many Roaches, Ghosts, Marauders, Immortals, Vikings, Siege Tanks, or Banshees (All
of which are below HT tech) does it take to kill a lone High Templar with full energy?" "Two, at most."
Starviper
2/12/11 6:17 AM
@Cavyking: definitely agreed
Phear
1/24/11 10:46 PM
@Artanis: agreed
Cavyking
12/4/10 9:22 PM
i hate this. never works for me
Artanis
12/25/10 6:41 PM
@Espearican: def
Riku
12/13/10 10:16 PM
Mass produce these and you got yourself a hell of a storm.
Espearican
12/24/10 5:13 PM
Where are the storms!!!!!!
deko
1/3/11 12:56 AM
first just psi storm until theyre out of energy, pull back, and then turn em all into archons
Lance
2/20/11 4:09 PM
@bleep: What if they are old and need to use their wise old brains to make them float and send down storm clouds of
psionic electricity?
Radiolemon
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Templar - Game - StarCraft II
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11/24/10 8:07 PM
Lol protoss have no real countermeasure "Attack with units that do not use energy, and do not clump them together." Is a general tip.
So are the other two, when you think about it.
Starviper
11/25/10 3:24 AM
HT's with stalkers are the best Battle cruiser counter. Just cast feedback on the BC's (which takes out a lot off their health), then shoot
them down with stalkers.
Derelict
2/9/11 7:37 PM
@Trailblazer: I think it's "oh" but oh well... :P
fluffydeath
2/9/11 3:12 AM
@Doncroft: I think it's "hear hear" but o well. HEAR HEAR
Trailblazer
1/6/11 7:05 AM
@ScareCrow: Here here.
Doncroft
1/2/11 7:59 PM
@Starviper: man you should play as protoss before you make your smart remarks cause everyone is sick of 'em k?
ScareCrow
12/25/10 5:47 AM
@Starviper: The High Templar is most likely not alone. They are spellcasters most of the time protected by other units
GhostRider
@Starviper: High templars are not frontline combat units, and they never were meant to be, even in sc1. Their psionic
storm is suppose to be used behind the frontline when zealots or something else that's easy to mass and can soak up
damage, so that they can deal damage and run. They can also be used to instant-kill ravans, overseers, other high
templars, or sentries when conditions are right. If they are out of energy and the player is too impatient to wait, they can
use 2 to form an archon, who is uncounterable on the open battlefield and counters all zerg units.
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Templar - Game - StarCraft II
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