IMGjocuri europene 2

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    Project financed and supported by the European Commisionthrough Longlife Learning Programme

    . School t'Mihai ViteazlrL"Romania Constanta, *

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    Farmer's in his denRulesOne person is lT and stands in the middleof a circle of children who hold hands.Everyone sings:The Farmer's in his den'The Farmer's in his den,E I de addy oh,The Farmer's in his den.The Farmer wants a wife,The Farmer wants a wife,E I de addy oh,The Farmer wants a wife.The Farmer chooses a wife to join him inthe centre of the circle. They hold handsand circle round while the others sing:The wife wants a child,The wife wants a child,E I de addy oh,The wife wants a child.The Farmer's wife chooses someone tostand in the centre. The farmer, wife andchild hold hands and circle round whilethe others sing:The child wants a nurse,The child wants a nurse,E I de addy oh,The child wants a nurse.The child chooses a nurse who joins theinside circle. As before, everyone sings:The nurse wants a dog,The nurse wants a dog,E I de addy oh,The nurse wants a dog.

    What you needSpace for a circle ofpeople to stand.

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    A dog is chosen by the nurse and joinsthe others in the centre of the circle.Everyone sings and pats the dog on thehead: IEveryone pat the dog,Everyone pats the dog,E I de addy oh,Everyone pats the dog.When the dog has been chosen and thefinal part of the song sung, the dog thenbecomes the farmer and the game startsagain.

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    Marbles

    RulesMarbles involves rolling or throwing yourmarble to either try and hit a target marble orto hit the other plaYers' marbles'Decide if you are playing for "keepsies"(players keep the marbles they win in thegame) or "playing fair" (everyone gets theirown marbles back at the end of the game).Draw a circle on the ground. Each playershould put an agreed number of marbles in itand stand behind a line drawn some distanceaway. The aim is to hit the marbles out of thecircle"Take turns to roll, throw or flick a marble(called a shooter) into the circle, trying to hitthe marbles out of it.lf you knock a marble out of the taw you get tokeep it. lf the shooter stays in the circle, itstays there and it is the next players turn. lf itcomes out you can fetch it and have anothergo.Carry on having turns until all the marbles inthe circle have been won. The person with themost marbles wins.

    What you needA hard, flat groundsudaceMarbles!

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    Dodge ball Picture of game

    RulesThis game is also known as Kingy, Ball tig orDead ball.First, divide into two teams. .What you needAgree on and mark out the edges of the areain which you are going to play and mark a line An open area withdown the middle. one team stands on one agreed boundariesside of the line, the other team on the otherside. r re rJr'r rcr rEar r r ur r r'r rs ur'r rEr A ball (bouncy,lightweight and fairlyone person on one team starts with the ball soft)and must try and throw the ball to hit a playerin the other team.After the ball is thrown, the person who gets itcarries on the game by throwing and trying tohit another player.r lf a player is hit by the ball they are out.. lf a player catches the ball the thrower isout.o lf a player steps over the middle line into theother teams half or over the boundaries theyare out.. lf the ball bounces before hitting someoneor being caught no one is out.. You mustn't throw the ball at a player'shead or throw it too hard.

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    Hide and seek

    RulesThis game is also known asHide and tig, Hidy and Hideand go seek.One person is lT and they arethe seeker, or person who willlook for the other players.The person who is lT standsat the base (hon,'ot ?1 -tcover rneir eyes or turnaround.They count to an agreednumber, or recite a tune orparticular words, while the restof the players hide.When the counting or rhyme isfinished, lT says "Ready ornot, here I come" or o'Coming,ready or not" and runs to findeveryone.The people who are hiddenremain hiding until they arefound and the last one to befound is the winner.

    What you needAn open space withplaces to hide orplayers to be unseenAn agreed spot for thebase or ho

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    Wall to wallRulesThis game is also known as Den toden, Top and bottom or Runningacross.The aim of this game is to cross fromone place to another without beingcaught. One person is lT and standsin the middle of the space betweentwo walls or bases. Everyone elselines up along one base or wall.When lT gives the signal, the otherplayers have to try and run across thespace to the other base. lf they aretouched by lT then they must go intothe middle and try to touch or tig theother players. lf they reach the otherbase or wall, they can wait while theycount to 10 and then have to run backto the first base or wall and so on untileveryone has been caught.

    . Once you have startedrunning from one side toanother you rnust keep going,you can not turn back.o You must not wait at anybase for longer than it takesyou to count to 10.. lf you turn back or wait toolong then you must join lT inthe middle.o The last one to be caught isthe winner.

    What you needAn open space to cross fromone place to another (such asacross a playground fromwall to wall)

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    CATCH THE BALLThis game is more easiiy played out ofdoors. Each player has the name of a country.The teacher or the leader of the game throws a

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    CATCH THE BALLrFl^:- ^-:l--- --1^---l ^--1 ^ft nls game rs more easii-y: ptayeo oul ordoors. Each player has the name of a country.The teacher or the leader of the game throws aball up against a wall and calls a country. Theplayer whose country is called tries to catch theball as quickly as possible. If he catches it before

    bouncing he scores two points; after the bouncehe earns one point.

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    A chalk circle is drawn on the sround. lv{r. Wolf stands inthe middle of the circle. The other players stand against thewall cf the classrcom or behind a certain chalk line if thegame is played outside. They approached Mr. Wolf one byone and ask him the time : "Wat's tlre time, Mr. Wolf ?" }l4;r.\l/nlf trrtl\/ trt,tctr/Fr' " I nttrtvfov ln oiohfr r\r (6Tan nnsl ttitta))vv \rIt rttrJ,J CtrIIr-'vYvI . I-L Yc'Ea4r 9rrr 6\-t {/o6rJa ) \-rL L t rr 1tv+xtt rlOItrr )or "HaU past two" or anything like that, which are notdangerous for the children. They return to their places.In case Mr. Wolf shouts: "It's twelve o'clock and mydinnerlime !"the players are in mortal danger and must run tothe wall or behind the chalk line as fast as they can. Anyonewho is touched by Mr. Wolf before getting there has to takehis place and beeome Mr. Wolf .

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    SHSEP AND WOLFAll the players but fwo are at one end of theclassroom. They are the "sheep". The" Shepherd" isat the other end ,and in befween is the "wolf'. TheShepherd calls out ;"S/teep, sheep, come home". Thesheep answer desperately: "l{o, fro, we con't". Wcan't you?" , asks the Shepherd ." We're afiraid " .

    "Who are you afraid ofl" "The great big wolf.""There isn't Gfty wolf', says the shepherd. "Slteep,sheep ocame home." While the sheep try to reachhome, out jurnps the w'olf. The sheep who is eaughtbecomes the "wolf'. Then the shepherd goes to theother end of the classroom and the dialogue isrepeated.i'ff: -g'ffi,ffi.

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    IWENTTOTHE MARKETEachr pupil has a card witir the picturc of sorrrecommon fruit, vegetable or other item of food that canbe bought at the market.Before the game begins , the oupils look at oneanother's cards so as to know what kind offi*itlfoodivegetables can be bought at the rnarket. Theteacher starts the game by saying "I went to thernarket an,i i bought soirie apples. " The pupil whosecard shows apples must continue the game; " I went tothe market and I bought some tomatoes" ,etc. Thepupils who are not attentive when their cards arecaiied, or buy things that are not on the cards ,are outof game. : :i;

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