IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

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IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

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IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott. Course Overview. Two Home Bases myCourses group info, assignment dropbox, discussions, quizzes, grades rachmiel.org/236 syllabus, schedule, content (slideshows, assignments), links, contact information - PowerPoint PPT Presentation

Transcript of IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

Page 1: IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

IGM 236

Interaction, Immersion,and the Media Interface

Professorus Adjunctus Rick Scott

Page 2: IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

Course OverviewTwo Home Bases

• myCourses– group info, assignment dropbox, discussions, quizzes, grades

• rachmiel.org/236– syllabus, schedule, content (slideshows, assignments), links,

contact information

– Let's take a little tour ...

Page 3: IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

How I Teach

Page 4: IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

How I Teach• 50/50 theory/practice• Relaxed pace• Fun (!) • Teacher-student contract

• Acceptance of roles– Teacher teaches (lectures, answers questions, grades)

– Student learns (listens, asks questions, does assignments)

• Classroom rules1. Show universal respect.

2. Pay attention!

3. Enhance the class flow.

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Utopia 236

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Utopia 236Challenge: Can we create a Utopia 236 for these next 16 weeks?

Utopia: an ideal community or society possessing a perfect socio-politico-legal system. Invented by Sir Thomas More in his 1516 book Utopia, describing a fictional island in the Atlantic Ocean. - Wikipedia

•Social– Universal mutual respect– Trusted circle

• Kindness, support

•Political– Teacher has final say, but must be reasonable– Students are all equal, also must be reasonable

•Legal– Class rules must be followed– Consequences of NOT following rules ... ?

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Paying Attention in Class

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Paying Attention in ClassWhy pay (full) attention to what's going on in class?

• Attending to something increases the likelihood of grokking it.

• Attending to something increases the likelihood of retaining it.

• Paying full attention to one thing is a very powerful − and these days, quite rare − state of mind.• I'd like us all to experience it in this class.

• It's a great tool to have in your "states of consciousness" bag.

• It's just plain rude not to pay attention to what's going on in class.• This is true even for you, Zee Great and Powerful Multitaskers!

• You'll feel the rudeness personally when you do your presentations.

Page 9: IGM 236 Interaction, Immersion, and the Media Interface Professorus Adjunctus Rick Scott

Wherefore IGM 236?236: Interaction, Immersion, and the Media InterfaceThis course examines the concepts of interface and interaction models in a media-specific context, with particular emphasis on the concept of the immersive interface. This course explores concepts such as perception, expectation, Gestalt Theory, interactivity, semiotics, presence, and immersion in the context of media application development and deployment. In addition, underlying concepts of cognitive psychology and cognitive science will be integrated where appropriate. These theories are then integrated in the exploration of the immersive interface, and with related concepts such as user-level interface modification, augmentation of identity, and the interface as a social catalyst.

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Developer's Disease A dire condition that befalls expert designers causing them to fail miserably in achieving product usability because they don't belong to (know, understand) the non-expert population (i.e., "average" users) they're designing for!

Gulp ...

I'm afraid ...

you've all got this dread disease ...

AND YOU'VE ALL GOT IT BAD!

One of the goals of this course is to mitigate your DD, help enable you to step into the shoes (brain) of your actual (not ideal!) users.

Not easy ... but utterly necessary for designing usable UIs.

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HomeworkTo find out what's due when, ALWAYS turn to the Schedule page of your trusty course web site:

• rachmiel.org/236

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Oh, I almost forgot ... Zee Wheel of Pain (und Fear!)

• Section 04

• Section 06

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Questions ... ?

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Breaking the Ice• Your (nick)name

• Your year/major

• Share one factoid* about yourself

* interesting, surprising,shocking, enlightening, cool, groovey, dull ... dealer's choice