Animal Controversies Animals, Bio-technology and Human Society.
Human society-technology
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Transcript of Human society-technology
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IntroductionIntroduction
The technological dimensionThe social dimensionThe policy dimension
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The technological The technological dimensiondimension
miniaturization and nano-technology
hardware
A seamless mobile/fixed web-based
communications infrastructure
Dependability and security
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The social dimensionThe social dimension
People do not accept everything that is
technologically possible and available.
People need resources/capabilities to buy and use
People use technologies in different way
(Internet, SMS).
costs are attractive or not
There is a difference between ownership, usage
and familiarity of techs. [email protected]
2011
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The policy dimensionThe policy dimension
People may say “No” to techs but they
need to be able to say yes if they want it.
Universal access is therefore not limited
to access to infrastructures. It includes
access to services and applications as
well as access to the necessary resources
to make use of techs in the
home/everyday environment.
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Application areas in Application areas in Everyday LifeEveryday LifeHousingMobility and TransportShopping and CommerceEducation and LearningCulture and EntertainmentHealth
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HousingHousingHome Automation
◦electrical and other installations◦Security◦Health care
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HousingHousingHome Automation
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HousingHousingCommunication
◦Person to person communication◦Person to community communication◦Internet
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HousingHousingRest, Relaxation, and
Entertainment◦Rest & Relaxation◦Refreshing/Hygiene◦Entertainment
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Mobility and TransportMobility and TransportTraffic Management Systems
◦Traffic Monitoring◦Dynamic Routing◦Ticketing and Control
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Mobile Information and Mobile Information and EntertainmentEntertainment
InformationEntertainment
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Shopping and Shopping and CommerceCommerce
E-business and E-commerce◦Catalogue Services◦Shopping Cart◦Marketing and Advertising◦Order Processing◦Configurators◦Personalization◦E- business Security & Privacy
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Shopping and Shopping and CommerceCommerceEvolution of Retailing
◦Logistics Transactions ◦Mobile Commerce
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Education and LearningEducation and LearningFormal Learning
◦School/Higher Education Face to Face (F2F) Distance Learning/E-Learning
◦Digital Libraries◦Digital Museums◦Work/Training
Non-Formal Learning◦Individual Learning
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Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentCultural Heritage
◦Digitalisation of Cultural Heritage◦Organisation of Cultural Heritage◦Access to and Retrieval of Cultural
Heritage◦Intelligent Heritage and Cultural
Tourism
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Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentCultural Participation
◦“Out-of-house” Cultural Participation◦Creation & Art
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Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentMedia
◦Reading (newspaper, magazine, book)
◦News & Information
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Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentEntertainment
◦Multimedia Entertainment (listening, watching)
◦Playing & Gaming
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Culture, Leisure and Culture, Leisure and EntertainmentEntertainmentSport & Fitness
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HealthHealthPrevention
◦Monitoring◦Consultation◦Information and Education◦Prediction
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HealthHealth
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Enabling and Constraining Enabling and Constraining FactorsFactorsTechnical Factors
◦Trust and Security◦User-Friendliness◦Relevance◦Other Important Factors
Human Factors◦Economic Factors◦Political Factors◦Environmental Factors◦Social, Cultural and Demographic Factors◦ Inclusion◦Socialisation