How To Gamify School Contexts and Teach Computer Science Concepts
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Transcript of How To Gamify School Contexts and Teach Computer Science Concepts
Gamified Co-Design with Cooperative
Learning
GabriellaDodero
Rosella Gennari
Santina Torello
Alessandra Melonio
GaC C Effective Assistive Technology
Conference, Rochester, June 2014Faculty of Computer Science http://www.inf.unibz.it
Gamified Co-Design with Cooperative
Learning
GabriellaDodero
Rosella Gennari
Santina Torello
Alessandra Melonio
GaC C Effective Assistive Technology
Conference, Rochester, June 2014Faculty of Computer Science http://www.inf.unibz.it
The idea
Co-design
Co-design
techniques for prototypinginteractive products withchildren
What:
releasing educational gamesfor and with children
Why:
Cooperative learning
Cooperative learning
strategies for group workWhat:
fostering inclusion and, moregenerally, cooperative work byleveraging on everybody’s skills
Why:
Gamification of context for engaging all
Gamification of context for engaging all
game elements andgamification principles
What:
fostering engagementfor behaviour andemotions in order topromote a flow state
Why:
Gamification of context
Gamification elements in classrooms
Gamification elements in classrooms
Progression bar across missions split in challenges
Progression bar across missions split in challenges
Coins: contingent completion rewards for challenges
At the shop
At the shop
… but how todecide which?
a group can spend coins for buying prototyping objects
Signalling disks for voting
Signalling disks for voting and choosing, e.g., the expert card
Expert card at work: “Help, game expert”
Tree pieces: contingent completion rewards for missions
Missione 4
Missione 3
Missione 5
Missione 2
Missione 1
Missione 4
Missione 3
Missione 5
Missione 2
Missione 1
Progression bar across missions with gained tree pieces
GaCoCo missions: highlights
Training, roles and gamified material exploration, group formation and badge creation
Initial mission @ school
Mission solved: big applause
Initial mission @ school
Game idea form + avatar prototypingSecond mission @ school
Groups are split in pairs, each works on a game level: form + prototyping
Third mission @ school
Groups are rejoined, jointly revising and continuing game levels: form + prototyping
Fourth mission @ school
Assembling levels and passage on a given A0 form
Final mission @ school
Rehearsing presentation of game prototype (A0 form)
Final mission @ school
Presentation, then gallery tour of each game with:Final mission @ university
Presentation, then gallery tour of each game with:Final mission @ university
final game prototypes (A0 form);
Presentation, then gallery tour of each game with:Final mission @ university
Il#personaggio#principale#di#questo#gioco#è#Giovannino.#Giovannino#si#trova#in#un#posto#dove#c’è#il#mare#ma#fa#molto#freddo#e#al#posto#di#una#spiaggia#ci#sono#metri#e#metri#di#neve.##Questo# posto# è# abitato# da# una# famiglia# di# alieni.# Ci# sono# degli# oggetti#particolari#in#questo#posto:#un#tavolo#volante#ed#una*rosa*aliena#con#delle#spine#senza#punta.##!
Dove si svolge il gioco e quali oggetti e personaggi ci sono?
Lo# scopo# del# gioco# è# quello# di# riuscire# a# sottrarre# il# tavolo# volante# alla#famiglia#di#alieni#e#raggiungere#prima#che#muoia# la#rosa#con# le#spine#senza#punta# che# permetterà# a# Giovannino# di# tornare# sulla# terra,# nel# paese# senza#punta.##
Cosa fanno i personaggi e che sfide devono affrontare?
Sfide nel PRIMO livelloVite; Punti e Poteri"
Giovannino#ha#a#disposizione#2*vite#per#riuscire#a#superare#questo# livello.#Per# sconCiggere#gli# alieni#e# rubare# il# tavolo#magico#può#usare#due#oggetti:#una#mazza#ed#una#cintura#magica#che#una#volta#premuta#si#trasforma#in#una#spada.##Ci# sono# anche# degli# oggetti# speciali# che# compaiono# di# tanto# in# tanto# che#sono#un# fungo:# che# permette# a#Giovannino#di# diventare# piu# potente# e# un#cuore# che# fa# guadagnare# a#Giovannino#due#vite.# Se# si# perde# si# ricomincia#direttamente#da#questo#livello.#
Quando si perde il 2° livello appare"
Quando si vince il 1° livello appare"
Quando#si#vince#nel#primo#livello#appaiono#delle#monete#che#corrispondo#a#dei#punti.
Appare#una#scritta#GAME#OVER#e#bisgona#cominciare#tutto#da#capo.
Gli Essenzali_TITOLO DEL GIOCO
final game prototypes (A0 form); game framework
Evaluation of other groups’ workFinal mission @ university
Evaluation of other groups’ workFinal mission @ university
I liked…
I’d change…
Evaluation of other groups’ workFinal mission @ university
I liked…
I’d change…
I’d vote…
Roles: highlights
Teacher for: introducing and recapping missions; moderating her class
Game design expert for: feedback on demand; validating product delivered at the end of a challenge
Passive observer for: tracking group performances; tracking group social relations
thank you
G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014
G. Dodero, R. Gennari, A. Melonio and S. Torello. Gamification of Codesign Contexts—Two Studies in Primary Schools. Submitted
Original images by: N. Mastachi
REFERENCES
G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014
G. Dodero, R. Gennari, A. Melonio and S. Torello. Gamification of Codesign Contexts—Two Studies in Primary Schools. Submitted
Original images by: N. Mastachi
innaffiatoio
REFERENCES