Gamify adtech london_2011
-
Upload
kobi-edelstein -
Category
Business
-
view
1.618 -
download
0
description
Transcript of Gamify adtech london_2011
04/12/2023 1
GamifyWHAT GAMES MEAN TO YOUR CONSUMERSAND YOUR MARKETING STRATEGY
04/12/2023 204/12/2023 2
What was big the last few years?
In the past few years, did you develop a marketing strategy involving any of these emerging trends?
04/12/2023 304/12/2023 3
40% of total usage time on Facebook is playing games
#1Games are the most popular apps on Android, 93% are even willing to pay for games
14.7hrs/mo.
iPhone users spend 14.7 hours/mo. playing games
84% of tablet users are playing games… that’s #1 activity by A LOT
It’s no surprise…
04/12/2023 404/12/2023 4
A set of Egyptian diceCubic dice have been found dating back to 5000 B.C.
Nefertari playing SenetPainting in tomb of Egyptian Queen Nefertari (1295-1255 B.C.).
…games are part of human nature
04/12/2023 504/12/2023 5
HOW MUCH IS A BILLION?• If gamers were a nation, they would be the 3rd largest nation
in the world• That’s more people than watched the last world cup• That’s more than vehicles on the whole planet!
If games aren’t part of your marketing mix, you are missing an opportunity to connect with 1 billion people worldwide.
Over 1 billion casual gamers worldwide
04/12/2023 604/12/2023 6
• The importance of games as part of a consumer marketing strategy
• Introduction and assessment of the current game-based marketing applications
TODAY’S GOAL: HELP YOU BUILD A MARKETING PLAN LEVERAGING GAMES.
Agenda
04/12/2023 704/12/2023 7
Exent is a global leader in digital distribution with over 15 years of experience bringing games and players together. Exent is the #1 Games on Demand provider in the world.
GameTanium offers premium subscription all-you can eat access to the best games on PC, Mobile, Tablets, and TV. GameTanium gives gamers the Freedom to Play.
THREE MAIN PRODUCT LINES
With over 400 full-version premium games, FreeRide Games™ is the ultimate FREE destination for millions of casual gamers.
GAMETANIUM ON DEMAND FREERIDE GAMESThe GameTreat™ web app allows website owners to offer casual games to site visitors for FREE! Simple to customize and embed, GameTreat gets websites "in the game" in minutes.
GAMETREAT
About exent
04/12/2023 804/12/2023 8
OVER 150 PUBLISHERS
25 SERVICES 18 COUNTRIES
About exent
04/12/2023 904/12/2023 9
Advertise aroundgames
Advertise in game Advergames Full game offering Gamification
Games can be integrated into your marketing mix in many ways; ultimately you will decide which is best suited to your campaign’s goals.
Gamify your marketng
04/12/2023 1004/12/2023 10
around-game ads
04/12/2023 1104/12/2023 11
WHERE TO LOOKSITES
NETWORKS
Advertise around games
04/12/2023 1204/12/2023 12
AVAILABLE OPTIONS
Video Pre/Mid/Post roll Banners around Skin
Advertise around games
04/12/2023 1304/12/2023 13
GameSkinTM
04/12/2023 1404/12/2023 14
What to expect
• Pre/Mid/Post roll video units• IAB standard units• limited custom sponsorship
opportunities
Main benefits
• Improved click-through rates• Reach
The breakdown: ads around games
04/12/2023 1504/12/2023 15
in-game ads
04/12/2023 1604/12/2023 16
In-game ads
WHO’S DOING IT?
CLASSIC
SOCIAL
04/12/2023 1704/12/2023 17
In-game billboardGamers like relevant ads.
Texture changeGrand Theft Auto with vending machines
Emotional response The perfect stage can be set creating a unique opportunity for users to interact with your brand.
In-game ads: what are the options?
04/12/2023 1804/12/2023 18
SPONSORING VIRTUAL ITEMS IN SOCIAL AND MOBILE GAMES
STATUS SYMBOL ITEMS
UTILITY/CONSUMABLE ITEMS
Virtual items function as peer-to-peer interaction tools.
When done correctly, sponsored items create powerful associations like Nike shoes help me run faster.
Advertise in-games
04/12/2023 1904/12/2023 19
+ 50% of Facebook logins are to play games
20% have paid cash for in-game benefits
56 million users play games on FB daily
19% say they are addicted to FB games
53% have earned and/or spent VC in a social game
28% have purchased VC with real-world money
Case study:MORE ENGAGING THAN YOUTUBE
04/12/2023 2004/12/2023 20
IN-GAME VIDEO AND BRAND ENGAGEMENTSFacebook credits as an incentive to view video. User is Prompted to Earn Virtual Currency (e.g. Facebook Credits) by Watching a Video – Through an In-Game Icon, Banner or Message
* User must accept by clicking on the icon / message in order to initiate the video
Message Message Icon
Case study:
04/12/2023 2104/12/2023 21
30%
24%
15%
23%
Case study:CASE STUDIES:
04/12/2023 2204/12/2023 22
• Over 80 studies showing lift and brand awareness and attitude towards the brand
• High correlation between in-game ads and consumer action (Comscore Ad Effx Nov 2009)
• 280 percent increase in visits to a TV channel’s Web site;
• 125 percent increase in search queries for a movie rental brand and 57 percent spike in visits to its Web site; and
• 17 percent increase in visits to entertainment sites after seeing ads for a particular movie.
• Users become unpaid brand ambassadors, conducting your message to their social graph.
What to expect Main benefits
The breakdown: in-game ads
04/12/2023 23
Advergaming
04/12/2023 2404/12/2023 24
Project: Chris Moyle’s Parody AlbumPerformance: 2 million hits in 6 monthsGame Developer: Koko DigitalMain URL: http://www.chrismoylesgame.com
Chris Moyle’s “The Parody Album”Parody Island is an Advergame developed by Koko Digital which allows you to play a game while listening to select tracks from the upcoming album.
Level selectionEach level showcases a different song from the upcoming album. You can listen to tracks and buy the album from within the game. Scores are published on leaderboards.
Goal-driven pathsCompleting level objectives unlocks new tracksand harder levels.
Case study: Koko Digital
04/12/2023 25
Full game offering
04/12/2023 2604/12/2023 26
Full game offering
WHO’S DOING IT?
04/12/2023 2704/12/2023 27
Monetize the audience not the content
• Games are a part of human nature• When they leave your site, they
go to play elsewhere
Full game offering
04/12/2023 2804/12/2023 28
Engage your site visitors by embedding contextually relevant games that reinforce your brand’s core message
The games that best fit your brand.
The games into your site within minutes.
audiences and see your brand awareness grow!
Choose
Embed
Engage
04/12/2023 2904/12/2023 29
• 100% free• Customized to Flare look & Feel• Contextual placement on the site
channels• Increases dwell time• Viral traffic to site (score sharing)
GameTreat on flare.com
04/12/2023 3004/12/2023 30
OFFER USERS ON YOUR BRAND SITE A FULL GAME OFFERING
What to expect• Make your site feel more like a
destination• Social perks• Repeat visits, increased dwell time
and • Increased engagement and
perceived value to consumers• Interactive, 2-way link between
consumers and brands
Main benefits
• Aggregation instead of creation• Hit-driven business• Faster time to market; lower risk• Low investment• Dramatically improve dwell time• Being “vertical” when offering relevant content
• Food games, fashion games
The breakdown: full game offering
04/12/2023 3104/12/2023 31
Gamification
04/12/2023 32
?people around the world are accruing points, leveling up, and earning rewards.
120 Million(And they’ll go out of their way to stick with the vendor where they have the most points and status.)
04/12/2023 32
04/12/2023 3304/12/2023 33
The world’s biggest coffee chainis rewarding users with virtual points and virtual badges for visiting their retail stores.
04/12/2023 34
?People were earning virtual points, leveling up, decorating virtual spaces, and earning achievements every month. On virtual farms.
85 Million(That’s the entire population of New York City. Times 10.)
04/12/2023 34
04/12/2023 3504/12/2023 35
Frequent Flyer
FoursquareFarmville?Gamification
What’s their secret?
04/12/2023 35
04/12/2023 3604/12/2023 36
ga mi fi ca tion ∙ ∙ ∙ ∙ [gay-muh-fi-kay-shuhn]
integrating game dynamics into your site, service, community, content or campaign, in order to drive participation.
04/12/2023 3704/12/2023 37
Gamification platfroms
Who’s doing it?
04/12/2023 38
Watching a video Subscribing Listening Reading
Taking a quiz Searching Sharing Rating
Writing a comment Visiting affiliated sites Participating in discussions Posting to forums
Viewing a photo Taking a poll Visiting site more often Other Actions
Any kind of participation
04/12/2023 39
Builds lasting relationships &Impacts fundamental business objectives
Participation
Customers Students Employees Fans
04/12/2023 39
04/12/2023 40
40
Gamification drivesparticipation.
Participation drivesbusiness value.
04/12/2023 41
FARMVILLEGAME DYNAMICS EXAMPLE
04/12/2023 42
Virtual Points
LevelUp
Virtual Farm
Avatar
04/12/2023 43
Challenges
04/12/2023 44
Reward Status AchievementSelf
Expression Competition Altruism
Points
Levels
Challenges
Virtual Goods
Leaderboards
Gifting &Charity
Gamification satisfies human desires
04/12/2023 44
04/12/2023 45
Who’s using gamification?
04/12/2023 45
04/12/2023 46
46
55% Increase in Participation on a social network.
Increase in Time on Site on a community site.20%
400% Increase in Page Views on a portal site.
04/12/2023 46
04/12/2023 47
Before After0
0.5
1
1.5
2
2.5
3
Heavy Users (%)
5xIncrease in the number of heavy users on a portal site
Before After220
230
240
250
260
270
280
290
300
Community Members(thousands)
19%Increase in the members of a brand community site in 6 weeks.
04/12/2023 48
WAY TO RIOEMPOWER + CHIQUITA
04/12/2023 49
04/12/2023 50
50
04/12/2023 51
51
04/12/2023 5204/12/2023 52
20,000 badges awarded in a
week
> 800,000 unique page views in 3
months.
Grew mailing list dramatically
http://www.1to1media.com/view.aspx?DocID=32943&PreviewMode=full&alias=bestpractice
"I looked at year-over-year [results] and they were huge compared to what Chiquita saw in the past"
"[Gamification] creates a place people want to come back to time and time again."
Results
04/12/2023 5304/12/2023 53
What to expect
• Increased brand awareness, loyalty• Intrinsic human interest & dangling
carrots• Goal-oriented, guided paths• Highly addictive; leverages flow
states• Bring fun to consumerism.
Main benefits
• Deep reward systems• Highly engaging• Most valuable associations can be made via gamification• Important “win” utility/brand association within users
• Ford SmartGauge Eco-Driving• Me + brand = rewards
• Physical redemption• Psychological achievement• Social acknowledgement
• Extremely valuable retention tool, e.g., “must fly delta for SkyMiles,” and “only 5 cartons away from a Tropicana-sponsored tropical vacation!”
• Whollistic marketing applications, not just digital!
The breakdown: gamification
04/12/2023 5404/12/2023 54
Offering advertisers and publishers a coupled gamification platform with game offering
The next step
04/12/2023 55
Thank you.Kobi Edelstein, VP/GM, exent Media