How is the World Feeling? DataHack - World of Emotions

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Transcript of How is the World Feeling? DataHack - World of Emotions

Page 1: How is the World Feeling? DataHack - World of Emotions
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Were you taught about mental health as a kid?

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How can we use this data to improve understanding of

mental health?

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World of EmotionsA game to introducekids to mental health.

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How?

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Goals

1. Use the data

2. Make it fun

3. Teach them about mental health

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Gameplay

- World-based, the kids can navigate around the world.

- They can see a visual depiction of somebody’s emotions (based off the data).

- Simple multiple-choice questions.

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Language for kids

Common: - Happy - Sad - Angry

Uncommon: - Anxious -> Butterflies - Powerful -> Excited - Peaceful -> Calm

Positive images would also be used to help get the message across and add a positive-spin to negative emotions.

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Gamification

Kids are given simple multiple choice questions.

If they get it right, they get a prize: One of the six emotions.

When they get all six emotions, they can unlock a new location.

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Long-term goals

- Adding something like HITWF into the game to encourage kids to share their emotions.

- Other games for older ages to teach them more about mental health.