Heresy Legion 01 Preview
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1.0 Heresy Legion Rules:
1.1 Space Marine Legion TransportsThe Space Marines are a highly mobile army. Because of this, the points cost of a
detachment usually includes enough Rhino transport vehicles to transport it and
any upgrades that have been taken. Determine the number of Rhinos needed after
all upgrades have been purchased. The number of Rhinos will always be the
minimum needed to carry the formation, you cant take extras along to cover any
losses! Note that many formations dont receive Rhinos, usually because they cant
fit into them. Detachments that come with Rhinos will be noted as having plus
transport in the units section of the army list below. Also note that you dont have
to take Rhinos if you dont want to. If youd rather field the formation on foot
instead, so it can act as a garrison for example, or be transported in a
Thunderhawk Gunship, or upgrade to a different mode of transport, then you may
do so. In addition, you may choose to replace a detachments Rhinos with Drop
Pods, or select the drop pods detachment upgrade. If you do this, then the
detachment will enter play in a Drop Pod using the rules for planetfall (see Epic
Armageddon rulebook section 4.4). Note that if you choose to do this, The entire
detachment must be allowed to deploy via drop pod, and you will also require at
least one Space Marine Strike Cruiser or Battle Barge to deploy the drop podsfrom. Choosing transport options is part of the army selection process. Portions of
a formation may be left behind during deployment (to garrison, for example) the
decision to exchange options, even free ones, must be determined when the
army list is determined.
1.2 Exploratory Augury Web:Enemy detachments entering play via planetfall within 15cm of a unit with
Exploratory Augury Web must roll a d6 for each unit in in the detachment, taking a
blast marker for each 1 rolled. Friendly units entering play via Teleport within 15cm
of a friendly unit with Exploratory Augury Web do not need to roll for blast
markers.
1.3 Imperial Void ShieldsImperial Titans are protected by void shield generators. The number of void
shields each Titan has is noted on the Titans datasheet. Each void shield will
automatically stop one point of damage and then go down. Do not make armour
saves for damage stopped by void shields, nor allocate Blast markers. Once all of
the shields have been knocked down, the Titan may be damaged normally and
you may make saving throws against any hits that are scored. Hits from closecombat ignore void shields but units using their firefight values must first knock
down any
shields before they can damage the Titan. Void shields that have been knocked
down can be repaired. Each Titan can repair one downed void shield in the end
phase of each turn. In addition, if a Titan regroups it can use the dice roll to either
repair the void shield or remove Blast markers (eg, if you rolled a 2 you could
repair 2 shields, remove 2 Blast markers or repair 1 shield and remove 1 Blast
marker).
1.4 FeedbackIf a unit with Feedback fails to cause damage when hitting an enemy unit, roll a
dice for every successful armour save the enemy made. The firing unit takes a
blast marker for each 1 rolled.
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2.0 Space Marine Legion armiesSpace Marine Legion armies have a Strategy Rating of 5. All Space Marine and Titan Legion formations have an Initiative rating of 1+. Imperial Navy and Adeptus Mechanicus formations have
an Inititative rating of 2+. Two Space Marine Legion Support Detachments may be chosen for each Space Marine Legion Company detachment. Detachments may choose up to three Legion
Upgrades. Up to 1/3 of the armys points value may be spent on Allies and Lords Of War.
2.1 Space Marine Legion Companies
Detachment Units Upgrades CostLegion Tactical
Company
8 Tactical Marines (bolters) or
Tactical Marines (assault
weapons) units
Praetor, Centurion, Dreadnought,
Heavy Transport, Tank, Rapier
Battery, Support Squad, Hyperios
250 pts, +1-4
Tactical units
+ 30 pts ea
Legion Terminator
Company
4 Terminator units Praetor, Centurion, Heavy
Transport, Storm Eagle, Teleport
250 pts, +1-2
Terminator units
+ 65 pts ea
2.2 Space Marine Legion Support
Detachment Units Upgrades Cost0-1 Artillery Tank
Squadron
3 Whirlwind, 3 Medusa or 3 Basilisk
units
Hyperios Medusa 150pts, Whirlwinds
200 pts, Basilisks 250 pts
Legion Assault Marine
Squad
4 Assault Marine units Praetor,
Centurion,Storm Eagle
175 pts, +1-4 Assault units
+ 40 pts ea
Dreadnought Talon 4 Dreadnought units or 4
Contemptor Dreadnought units of
any configuration
Dreadnought,
Drop Pods
Dreadnoughts 200 pts or
Contemptor Dreadnoughts
275 pts
Land Raider Battle
Squadron
4 Land raider Phobos units, may
upgrade one unit to Land Raider
Achilles
Hyperios 300 pts, Achilles upgrade
+25 pts
Land Speeder
Squadron
5 Land Speeder units of any
configuration
175 pts
Malcador Assault Tank
Squadron
3 Malcador, Malcador Defender or
Malcador Annihilator units
Hyperios 175 pts
Outrider Squadron 5 Outrider Bike units or 5 Attack
Bike units
175 pts
Legion Predator Strike
Armour Squadron
4 Predator units of any
configuration
Hyperios 200
Legion Rapier
Weapons Battery
4 Rapier Laser Destroyer units or 4
Thudd Gun units
100
Reconnaissance Squad 4 Reconnaissance Marine units Proteus 100
Sky Hunter Squadron 6 Legion Jetbike units 250
Legion Thunderhawk 1 Thunderhawk Gunship unit or 1-4
Thunderhawk Transporter units
Thunderhawk Gunship 175
pts, Transporter 100 pts ea
0-1 Space Craft 1 Strike Cruiser or Battle Barge Strike Cruiser 175 pts or
Battle Barge 300 pts
2.3 Legion UpgradesCenturion Add one Librarian, Chaplain or Champion to a unit +50 pts
Dreadnought Add up to two Dreadnought or Contemptor Dreadnought units Dreadnoughts +50pts ea, or
Contemptor +65 pts ea
Drop Pods Transport the whole detachment in Drop Pods +25 pts
Heavy Transport Add enough Land Raider Phobos or Spartan Assault Tanks to
transport the entire detachment
Land Raider Phobos +75 pts
ea or Spartan +125 pts ea
Hyperios Add one Whirlwind Hyperios units +60 pts
Praetor Add one Lieutenant Commander, or 0-1 Lord Commander to a
unit. Lord Commander may not be selected if a Legion
Primarch has been taken in the army.
Praetor Commander +50
pts or Praetor supreme
commander + 100 pts
Proteus Add enough Land Raider Proteus to transport the entire
detachment
+75 pts ea
Rapier Battery Add 1-4 Rapier Laser Destroyer or 1-4 Thudd Gun units +25 pts ea
Storm Eagle Add enough Storm Eagles to transport the entire detachment +100 pts ea
Support Squads Add 1-4 Legion Tactical Support or Legion Heavy Support units +50 pts ea
Tank Add two Vindicators or two Predators of any configuration Vindicators +35 pts ea,
Predators +50 pts ea
Teleport Add the teleport ability to Terminator units +25 pts
2.4 Allies and Lords Of WarDetachment Units Upgrades Cost
Cerberus Heavy Tank Destroyer 1 Cerberus unit 150 pts
Cerberus Squadron 3 Cerberus units 400 pts
Fellblade Super Heavy Tank 1 Fellblade unit Praetor 200 pts
Fellblade Squadron 3 Fellblade units Praetor 500 pts
Imperial Navy Avenger wing 2 Avenger Strike Fighter units 250 pts
0-1 Legion Primarch 1 Legion Primarch unit, may add
1-4 Terminator Bodyguard units
Heavy Transport,
Storm Eagles
150 pts, Bodyguard
units +75 pts ea
Typhon Battery 3 Typhon Heavy Siege Tank units 400
Warhound Titan 1 Warhound Titan unit 275 pts
Warhound Titan pack 2 Warhound Titan units 500 pts
Reaver Titan 1 Reaver Titan unit 650 pts