GSummit SF 2014 - Gamified Talent Management: Using Techniques from Role Playing Games to Transform...

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© 2014 IBM Corporation GSUMMIT 2014 Improving ROI with Gamification Phaedra Boinodiris , IBM Global Leader Serious Games & Gamification

Transcript of GSummit SF 2014 - Gamified Talent Management: Using Techniques from Role Playing Games to Transform...

© 2014 IBM Corporation

GSUMMIT 2014

Improving ROI with Gamification

Phaedra Boinodiris , IBM Global Leader Serious Games & Gamification

OPPORTUNITY: BUSINESS IS IGNORING SCIENCE

Dan PinkDrive: The Surprising Truth About

What Motivates Us https://www.youtube.com/watch?v=u6XAPnuFjJc

COMPANIES ARE FAILING BADLY AT THIS…

Gallup recently found that over 70% of employees are disengaged

This means that less than 30% of your employees care about your customers, their colleagues and the business

WHY THE TIME IS NOW

No vision

No purpose

No empathy

No motivation

No future

No Fun

Average tenure of a US employee is now only 1.5 years

Top 6 Reasons why employees leave:

Fortune 500 HR spend = $1218 avg annually per employee; a $785 Billon market

84% of organizations say culture is critical to success, yet no company knows how to effectively understand or manage their own culture

Marketing

Influence

Teach Skills

Recruit

Optimize Teams

Optimize Processes

Crowd Source Solutions

Procurement Re-engineering

Optimize Strategy

Modify Behaviors

On-Boarding

Transform Cultures

Serious Games vs.Gamification

The Holy Grail

Industry Specialization

Evolutionary Tree: Skills required to evolve or level-

up

Game avatars uniquely identified visually based on skills, level of expertise, industry

specializationGame avatars CHANGE over time as skills

mature. Transparent to entire MMO community, building reputation

LEARNING FROM THE BEST: Massively Multi-Player Online Role Playing Games

• Cognitive stability • Cognitive complexity • Motor – impulsivity• Establishes Baseline

WHAT MOTIVATES YOUR AUDIENCE

Games can be incredibly ADEPT at explaining complex systems

MARKETING & TRAINING

IBM uses serious games to on-board thousands of new employees in Growth Markets

Where to Start?

5 Step Approach to saving a LOT of time and Money

1. ROI

2. Learning/Pain Points

3. Puzzles/Experience to Teach & Motivate

4. Genre

5. Platform

Fun vs. FLOWBeware of Chocolate Covered Broccoli

CEO, Ginni Rometty, put out a call to arms for IBMers to learn more about our social business tools via our January Think Friday.

Social Businesses at its heart unlocks the Collective Knowledge of People

IBM’s FIRST corporate-wide Alternate Reality Game

ROI extends well beyond virtual training

Return on Investm

ent

Teach a Process/Instructional Design

OPTIMIZE A PROCESS

OPERATIONS

In Conclusion

1. Gamers are...

2. Games can be extremely adept at explaining complex systems

3. Games can be used to change cultures in a positive fashion

3. BIG ROI with BIG DATA.

When designed well, they can be used to collaboratively solve very complex problems, whether the players actively realize it or not. Big Data can be used to tailor apps based on what uniquely motivates each user.

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Engage Online

Follow me on Twitter• @Innov8Game

LinkedIn

Weekly Gamification Podcast• GamesatWork.biz

Serious Games for BusinessBy Phaedra Boinodiris and Peter Fingar

Thank You