Greek & Latin Root Vocabulary Week 1. miss/mit – to send Commissioner Smite Transmit ...
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Transcript of Greek & Latin Root Vocabulary Week 1. miss/mit – to send Commissioner Smite Transmit ...
Greek & Latin Root Vocabulary Week 1
miss/mit – to send
Commissioner
Smite
Transmit
Submissive
Missive
Remittance
Missile
Missionary
Permit
Admissible
Definitions
Commissioner – a person sent to meet with others to plan and make official decisions
Smite – to send a sharp blow; to strike
Transmit – to send from one person or place to another
Submissive – yielding; obedient
Missive – a message sent through the mail
Remittance – money sent in payment
Missile – a rocket or weapon send through the air
Missionary – a person sent for a special task; usually religious
Permit – to allow; to authorize
Admissible – able to be sent as truthful evidence
Interplanetary P.O.(Practice #1) Answers
1. Permit
2. Missiles
3. Missives
4. Smite
5. Missionaries
6. Remittance
7. Admissible
8. Submissive
9. Transmit
10. Commissioner
What on Earth? (Practice #2) Answers
1. G
2. D
3. E
4. A
5. H
6. I
7. B
8. F
9. J
10. C
Greek & Latin Root Vocabulary Week 2
Man/manu - hand
manufacture
manual
manuscript
manicure
manacle
manager
manipulate
maneuver
mandate
emancipate
Definitions
manufacture – to make by hand or machine
manual - handbook
manuscript – a handwritten or typed composition
manicure - treatment for the hands and nails
manacle - handcuff
manager – one who handles business affairs
manipulate – to skillfully operate by hand
maneuver – a training exercise; practice movements
mandate - an order or command placed in one’s hand
Emancipate – to release from one’s hand; to free
All Hands on Deck (Practice #2) Answers
1. A beauty queen, so her hands will look good.
2. A criminal, so he cannot reach a gun.
3. A president, so he knows what bills to pass.
4. A publisher, so he can print the next big best seller.
5. An unhandy handyman, so he can learn from his mistakes.
6. An inventor, so she can get rich from her latest invention.
7. A rowdy ball team, so they will learn to behave and concentrate on the game.
8. A troop of green soldiers, so they can learn proper military procedures.
9. A trapped animals, so it can go free.
10. A puppet, so it can move.