Glu 2011 bjorn borg case & cocha-model

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BrandNewGame Bart Hufen PlayConcepting

Transcript of Glu 2011 bjorn borg case & cocha-model

Page 1: Glu 2011   bjorn borg case & cocha-model

BrandNewGameBart Hufen PlayConcepting

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: @BartHufen

Bizz : www.brandnewgame.nl

Blog : www.gamingandbranding.com

Book : www.brandnewplayground.com

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Play_ConceptingContent

1. - CASE Bjorn Borg

2. - Cocha-model om concepten te ontwikkelen

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Play_ConceptingContent

1. BrandNewGame 2. Brand Essence Björn Borg 3. Interactive concept 4. Proposal 5. Wrap up

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Interactive Branding1/5 Introducing BrandNewGame

“Translating Brand Essence into Digital Interactive Concepts”

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Interactive Branding1/5 Introducing BrandNewGame

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Game concepts & Brand strategy 4/6 Which examples are there?

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Interactive Branding2/5 Brand Essence

Björn Borg

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Sports

Interactive Branding2/5 Brand Essence

Björn Borg

Tennis

UnderwearLifestyle

Urban Tongue in cheek

Colorful

FashionQuality

Leading

Young Minded

Consumer

Swedish

Abba

Parties

Dance

Fun New BallsWeird Scores

Comfortable

Down to earth

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Sports

Interactive Branding2/5 Brand Essence

Björn Borg

Tennis

UnderwearLifestyle

Urban Tongue in cheek

Colorful

FashionQuality

Leading

Young Minded

Consumer

Swedish

Abba

Parties

Dance

Fun New BallsWeird Scores

Comfortable

Down to earth

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Interactive Branding 2/5 Brand Essence

Bjorn Borg is a colorful lifestyle brand with a sports heritage

The tone of voice is tongue in cheek and all about having fun in life

Bjorn Borg consumers are urban and young minded

How can we help these consumers being comfortable in difficult situations?

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Interactive Branding 2/5 Brand Essence

“Being Comfortable”

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Interactive Branding2/5 Brand Essence

“Feeling Comfortable during Uncomfortable Situations…”

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Interactive Branding3/5 Interactive Branding Concept

Björn Borg & Pong => a Brand New Ballgame

Objective : Increase traffic to the stores and increase conversion Target : Young men and women aged 18-35 Concept : Playing tennis for discount in euro’s

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Sports

Interactive Branding3/5 Interactive Branding Concept

Björn Borg

Tennis

UnderwearLifestyle

Urban Tongue in cheek

Colorful

FashionQuality

Leading

Young Minded

Consumer

Swedish

Abba

Parties

Dance

Fun New BallsWeird Scores

Comfortable

Down to earth

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Interactive Branding3/5 Interactive Branding Concept

A Brand New Ballgame called ‘Bjöng’

Tennis game Pong (in the original game setting) with real tennis players dressed in Björn Borg underwear, screaming uncomfortably loud!

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Interactive Branding3/5 Interactive Branding Concept

A Brand New Ballgame called ‘Bjöng’

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Interactive Branding3/5 Interactive Branding Concept

Why inspired by PONG?

Tennis is part of the brand essence & heritage of Björn Borg and the game and BB share the same start of their history…

1974 Björn Borg became a professional tennis player and won his first grand prix: The Italian Open (and in the same year Roland Garros)

1974 Pong was the 1st videogame ever on the Atari 2600. The game has

become legendary, just like Björn Borg

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Interactive Branding3/5 Concept – Should Haves

How to make it workShould Haves:

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Interactive Branding3/5 Should haves – The Game

A Brand New Ballgame called ‘Bjöng’ 10 minute playtime gives the right to 10 euro discount

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Interactive Branding3/5 Should haves – Game on facebook

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Interactive Branding3/5 Should haves – Game on facebook

Play the Bjöng Challenge and win up to 10 euro discount at Selfridges

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Interactive Branding3/5 Concept – Should Haves

How to make it work?

1. Seed the game on a leading international social networks like facebook

2. Minigame for Facebook 3. Game for iPhone 4. Printable voucher

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Interactive Branding3/5 Concept – Could Haves

How to make it workCould Haves:

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Interactive Branding3/5 Could haves – Fanpage on facebook

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Interactive Branding3/5 Could haves – Playable banner

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Interactive Branding3/5 Could haves – Playable banner

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Interactive Branding3/5 Could haves – Ads/Posters & Digital Voucher

POSTER / AD DIGITAL VOUCHER

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Interactive Branding4/5 Video

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GOTCHA!

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COCHA!

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BrandNewGameC. The CoCha - Model

Create Content from Creative Concepts, using the right Channels to reach your Consumer Considering the Context they’re in at that specific moment

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BrandNewGameC. The CoCha - Model

Each briefing should at least contain the following topics:

1. Objective 2. Target audience 3. Essence of brand or message

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BrandNewGameC. The CoCha - Model

The Collection of topics of this model should be Considered as a Construct and are all interrelated

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BrandNewGameC. The CoCha - Model

1/5. Concept

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BrandNewGameC. The CoCha – Model: Concept

A good Concept to reach your Objective is based on:

- Brand essence - Brand story - Visual style - Proposition

And fits the Consumer interest, uses their language and meets at the right place & time (Context)

Concept

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BrandNewGameC. The CoCha - Model

2/5. Content

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BrandNewGameC. The CoCha – Model: Content

- Text (written) - Images (photo’s, illustrations, drawings, art)- Audio content (speech, music, sounds) - Moving images (film, slideshows, animations) - Software (fun, functional)

Content

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BrandNewGameC. The CoCha – Model: Content

Content

Text

Images

Audio

Moving images

Software

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BrandNewGameC. The CoCha – Model: Content

Content

Text

Images

Audio

Moving images

Software

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BrandNewGameC. The CoCha – Model: Content

Content

Text

Images

Audio

Moving images

Software

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BrandNewGameC. The CoCha – Model

3/5. Channels

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BrandNewGameC. The CoCha – Model: Channels

Monologue

Dialogue

Turn-based

Realtime

ChannelsPlatform Interface

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BrandNewGameC. The CoCha – Model: Channels

Channels

Monologue

Television Radio Newspaper Magazines Direct Mail Billboards Spectaculars

Websites Banners SMS

Dialogue

Turn-based E-mail SMS Web: Weblogs Social Media

Realtime Chat Telephone Stores Events Games Branded Utilities

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BrandNewGameC. The CoCha – Model: Channels

Channels

Monologue

Books, Comics, Cabaret, Music, Theater Play, Sports (powered by…)

Websites Banners SMS

Dialogue

Turn-based E-mail SMS Web: Weblogs Social Media

Realtime Chat Telephone Stores Events Games Branded Utilities

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BrandNewGameC. The CoCha – Model: Channels

Text

Images

Audio

Moving images

Software

Channels

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BrandNewGameC. The CoCha – Model: Channels

Software

Mono-/ Dialogue

Channels

Interfaces

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BrandNewGameC. The CoCha – Model

4/5. Context

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BrandNewGameC. The CoCha – Model: Context

Watching movie Listening to music

Reading Playing games

Using computer Context *

Dining & going out Shopping

Sports & Walking Socializing Travelling Working Hobbies

Context: where is the Consumer and what is he doing when you bother him and which rules are there (community shared values)?

* Based on the US Harris Poll and SPOT research

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BrandNewGameC. The CoCha – Model: Context

Watching movie Listening to music

Reading Playing games

Using computer Context

Dining & going out Shopping

Sports & Walking Socializing Travelling Working Hobbies

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BrandNewGameC. The CoCha – Model: Context

Platforms, Operating Systems and Devices will be interfaces that determine the Context and interaction with all the digital Content there is…

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BrandNewGameC. The CoCha – Model: Context

Happy Valentine's Day

Birthday Anniversary

Fathers/mothers day …

ContextSad

Funeral Break-up Lost job

Context: is also a ‘state of mind’

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BrandNewGameC. The CoCha – Model: Context

Male Cars

Sports Health

…ContextFemaleBeauty Cooking Health

Context: is also a ‘state of mind’ … or special interest (body, mind, soul)

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BrandNewGameC. The CoCha – Model: Context

ContextBimale Fitness Health

Cooking Gardening

Gaming …

Context: special interest for Male, Female or Bimale (both)

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BrandNewGameC. The CoCha – Model: Context

ContextBimale Fitness Health

Cooking Gardening

Gaming …

Context: special interest for Male, Female or Bimale (both) – Communities!

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BrandNewGameC. The CoCha – Model

5/5. Consumer

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BrandNewGameC. The CoCha – Model: Consumer

Clients Suppliers

ColleaguesFriends

ConsumerFamily

Friends of friends

Fraternity Neighbors

We are all part of different Crowds and Communities based on our Roles

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BrandNewGameC. The CoCha – Model: Consumer

Clients Suppliers

ColleaguesFriends

ConsumerFamily

Friends of friends Fraternity Neighbors

Using existing Connections increases Credibility: word of mouth still rules

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BrandNewGameC. The CoCha – Model: Consumer

Clients Suppliers

ColleaguesFriends

ConsumerFamily

Friends of friends Fraternity Neighbors

Existing Connections are tight, firm and long lasting

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BrandNewGameC. The CoCha – Model: Consumer

My social Digital Communities …

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BrandNewGameC. The CoCha – Model: Consumer

Consumer groups can be defined by:

- Profile (demographics) - Needs & Motivations - Insights - Communities

Clients Suppliers

ColleaguesFriends

ConsumerFamily

Friends of friends Fraternity Neighbors

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BrandNewGameC. The CoCha - Model

Create Content from Creative Concepts, using the right Channels to reach your Consumer Considering the Context they’re in at that specific moment

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Interactive Branding5/5 Wrap up

Questions / Practice

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BrandNewGamePractice!

Pick your favorite brand Define the target audience How can they sell more through a digital interactive concept?

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Interactive Branding5/5 Wrap up

Thanks for being here!