Getting the Most of Your Makerspace Investments
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Transcript of Getting the Most of Your Makerspace Investments
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GETTING THE MOST OF YOUR MAKERSPACE INVESTMENTSKAROLINE MANNYTECHNOLOGY MANAGERSCOTT COUNTY PUBLIC LIBRARY
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What do
we use?
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TOTAL INVESTMENT
≈ $1000
Squishy Circuits: $25Snap Circuits SC-300 Electronics Discovery Kit: $50Osmo Gaming System for iPad Genius Kit: $99Various iPad apps: $5 or less eachMake it yourself Drone Kit: $25Model Rockets: $20 for three
Q-Ba-Maze 2.0 Big Box: $49Wonder Workshop Dash and Dot Robot Pack: $189Cubelet Robots: $159Ollie Robotic Balls: $99littleBits Electronics Deluxe Kit: $199Makey makey: $49
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PassivePrograms
ActivePrograms
Displays
ChallengesCheckout
How do we
use it?
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DISPLAYS
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DISPLAYS
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DISPLAYS
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DISPLAYSTo maximize the effectiveness of displays:• Make sure they are interactive somehow.• Use them to highlight a connection between the
technology and the collection.
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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
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PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
![Page 12: Getting the Most of Your Makerspace Investments](https://reader036.fdocuments.us/reader036/viewer/2022070521/58ef46e31a28ab1e568b45ef/html5/thumbnails/12.jpg)
PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
![Page 13: Getting the Most of Your Makerspace Investments](https://reader036.fdocuments.us/reader036/viewer/2022070521/58ef46e31a28ab1e568b45ef/html5/thumbnails/13.jpg)
PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
![Page 14: Getting the Most of Your Makerspace Investments](https://reader036.fdocuments.us/reader036/viewer/2022070521/58ef46e31a28ab1e568b45ef/html5/thumbnails/14.jpg)
PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
![Page 15: Getting the Most of Your Makerspace Investments](https://reader036.fdocuments.us/reader036/viewer/2022070521/58ef46e31a28ab1e568b45ef/html5/thumbnails/15.jpg)
PASSIVE PROGRAMSIn a supervised area:• Put out a “Task
Card”• Put out the partsWatch the fun!Tips for success:• Keep the “tasks” simple and
quick• Use tasks that teach parts of
the whole• If possible, provide a way for
patrons to ‘take their creation home’ (ex. an iPad to take a picture to post on Facebook or email)
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CHECK OUTIn a bag or box we include:• The technology• The task cards (all of
them)• A book and/or video on
the topic• A “what’s in the bag”
check list
Tips for success:• We don’t check out anything
above $100• Label all your parts clearly• Stick to items that are neatly
compartmentalized
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ACTIVE PROGRAMSMakerspace Mondays Makerspace MadnessTake It Home TuesdaysThoroughly Scientific Thursdays• We rotate themes (Electricity/Circuits,
Robots & Coding, Engineering, Aeronautics, Light Painting, Writing & Graphic Novels are our current themes).
• We rotate age groups (Tweens, Teens, Adults).
• The programs are regularly scheduled.
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ACTIVE PROGRAMSWhat do we do in the programs?At each program we:• Have stations with different products on the
theme• Start with a 5-10 minute ‘how do these things
work’ demonstration• Progress to a 10-20 minute ‘free play’ with task
cards• End with a “Challenge Task”Sometimes, like for Makerspace Madness, we have prizes!Sometimes, like for Take It Home Tuesday, the participants get to keep what they make in some form.
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CHALLENGESThe Key To Success with most Makerspace Activities
Challenge pre-requisites:• Clearly present the fundamentals of a discreet
learning outcome. (ex. What makes a structure stable? What is polarity in an electronic circuit? What is the purpose of an If/Then statement in programming? What gives an airplane lift?)
• Make sure participants know how the ‘stuff’ works.
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CHALLENGESThe Key To Success with most Makerspace Activities
ID the problem Brainstorm Design Build Share Redesign
Test andEvaluate
The Engineering Design Process
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CHALLENGESThe Key To Success with most Makerspace ActivitiesChallenge design:• The challenge should consist of criterion and constraints• Using X material or amount of material, accomplish XYZ• In X amount of time, accomplish XYZ• Create a ______ that will _____ for _______ measurement • How many solutions can you design in X time • How many designs can you make from one material
• Have some of the goals be more subjective to encourage creativity (prettiest, most unique)
• Combine skills/knowledge from multiple ‘lessons.’
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CHALLENGESThe Key To Success with most Makerspace ActivitiesDuring the challenge:• Have the participants work in teams.• Don’t show examples first (it squelches creativity/originality).• Start with a brainstorming sessions; make a “no idea is too silly” rule; and
insist on multiple solutions before building begins.• Also set a time limit on planning vs. getting into action. • Before building, talk about which brainstormed solutions are most
achievable given limits on materials, tools and time. Ask questions about how ‘wild’ ideas might be adapted to these constraints.
• When building, to help participants discover answers for themselves, ask: What have you tried? How did it work? Why do you think it didn’t work? What else could you do?
• When building, encourage participants to remember that failures are part of the process—a good part because they are what show us where to improve!
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CHALLENGESThe Key To Success with most Makerspace ActivitiesAfter the challenge:• Ask each team to describe their solution, pointing out
problems that came up along the way and how they solved them.
• Let them critique each other, pointing out strengths and weaknesses.
• Incorporate some kind of reward (from posting results on website/facebook/youtube in the form of pictures or videos to prizes).
• Ask questions like: What did all the designs have in common and why? What is the best feature of each design and why? What would you change if you had more time/materials?
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REFERENCES
http://www-tc.pbskids.org/designsquad/pdf/parentseducators/DS_Act_Guide_complete.pdfhttp://childhood101.com/2014/08/create-an-engineering-mystery-bag-challenge-for-kids/http://childhood101.com/2014/06/5-construction-challenges-for-kids-stem/http://www.alsc.ala.org/blog/2012/09/stem-takes-flight-airplane-science/http://showmelibrarian.blogspot.com/p/all-things-steam.htmlAnd I’m not ashamed to admit it: PINTEREST! Lots of time on Pinterest! (Too much time on Pinterest!)