Getting Started with STEAM

25
+ Getting Started with STEAM NYLA MSRT Webinar June 16 th 2015 Sue Considine MSRT President Executive Director, Fayetteville Free Library Email: [email protected] Meredith Levine MSRT Secretary Director of Family Engagement Email: [email protected] Stephanie C. Prato Director of Play to Learn Services Email: [email protected] Leah Kraus MSRT President-Elect Director of Community Engagement Email: [email protected]

Transcript of Getting Started with STEAM

Page 1: Getting Started with STEAM

+

Getting Started with STEAMNYLA MSRT Webinar

June 16th 2015

Sue Considine

MSRT President

Executive Director, Fayetteville Free Library

Email: [email protected]

Meredith Levine

MSRT Secretary

Director of Family Engagement

Email: [email protected]

Stephanie C. Prato

Director of Play to Learn Services

Email: [email protected]

Leah Kraus

MSRT President-Elect

Director of Community Engagement

Email: [email protected]

Page 2: Getting Started with STEAM

+NYLA MSRT

Page 3: Getting Started with STEAM

+Get Involved!

Save the Dates:

Session 3: Injecting STEAM Into Everything You Do: August 25, 2-3 PM

Session 4: Making the Makerspace: October 7, 2-3 PM

October 21, 2015: “So You Want to Make a Makerspace” Preconference

at NYLA Annual

Get Involved:

Go to NYLA.org -> Membership ->Roundtables ->MSRT

Sign the NYLA Section Petition!

Page 4: Getting Started with STEAM

+

Why STEAM Literacy?Science, Technology, Engineering, (Art), Math

Page 5: Getting Started with STEAM

+Informal Science Education

Formal vs. Informal Learning

Self-motivated

voluntary

guided by interest

life-long

Libraries can provide fun informal

learning opportunities around STEM

subjects

Adapted from Krishnamurthi, A. Informal Science Learning and Education: Definition and Goals.

http://www.afterschoolalliance.org/documents/STEM/Rennie_Krishnamurthi.pdf

Page 6: Getting Started with STEAM

+Supporting STEAM Learning

STEM Literacy as a process,

not a content area

We use a modified version of

this model in all of our maker

and STEM programs and we

support this type of inquiry

through our spaces, collections

and services

The Engineering Design Process

Image courtesy of Museum of Science-Boston.

Retrieved from http://www.eie.org/overview/engineering-design-process

Page 7: Getting Started with STEAM

+NSF 6 Categories of Impact

Awareness, knowledge or

understanding (of)

Engagement or interest (in)

Attitudes (towards STEAM-related)

Behavior (related to)

Skills (based on)

STEAM

concepts, topics,

processes, or

careers

Adapted from Table 1-1 in Friedman, A. (Ed.). (March 12, 2008). Framework for Evaluating Impacts of Informal Science Education Projects [On-line]. (Available at: http://insci.org/resources/Eval_Framework.pdf)

Page 8: Getting Started with STEAM

+STEAM Literacy

Process many kinds of

information simultaneously

Organize new information into

existing knowledge

Collaborate with peers and

adults

Continuously engage in new

learning by revisiting it at

increasingly higher levels of

complexity over time

Communicate effectively about

science and technology.

Be responsive to accelerating

change driven by new

technologies

Work together to find measured

yet creative solutions to

problems which are today

unimaginable

We Help Learners To: Thus they are able to:

Excerpted from: Lederman, L. (September, 1998). ARISE: American Rennisance in

Science Education. Fermilab-TM-2051. Batavia, IL: Fermi National Accelerator Lab.

Page 9: Getting Started with STEAM

+Getting Started with STEAM

at Fayetteville Free Library

Page 10: Getting Started with STEAM

+It is the mission of the Fayetteville Free Library

to provide free and open access to ideas and

information.

Page 11: Getting Started with STEAM

+History of STEAM at the FFL

Recognized the local and national importance of STEAM

learning several years ago

Tested incrementally and saw strong evidence of local interest

Asked ourselves, “What can we STOP doing?”

Made a shift towards programs, services and spaces that

support participatory learning

Page 12: Getting Started with STEAM

+

STEAM Services and SpacesPop-Up Shops and Minecraft Servers

Page 13: Getting Started with STEAM

+Pop-Up Shop

June – Makey Makey

Piano

July – Wind Power STEM

Kit and Windmill craft

August – Microscopes

September – Music Making

featuring new Creation Lab

Tech

Page 14: Getting Started with STEAM

+Minecraft Server

MinecraftEdu

Develop skills in depth

perception, creativity,

organization, critical thinking,

and problem solving.

Add new skills like computer

literacy, strategic planning,

math, geometry, and even

geology and chemistry.

Page 15: Getting Started with STEAM

+Webucator

Webucator provides in-person and online training on technologies such as Microsoft Office, Adobe software, Java, XML, HTML, SQL, Project Management, and much more.

Webucator has trained more than 44,000 students from over 12,000 organizations.

Page 16: Getting Started with STEAM

+

STEAM ProgramsEarly Literacy, School-Age Children, Teens, Adults

Page 17: Getting Started with STEAM

+Early Literacy: Tinker Tots

Scientific concepts

Non-fiction books

Experiments & projects

Topics have included:

Sink vs. Float

Catapults

Slime

Wind/Air Movement

Stuffed Animal Take-apart

Page 18: Getting Started with STEAM

+Little Makers

Little Makers Area

Little Makers Programs

Circuits (Electricity, Science)

Marble Runs (Engineering)

Wooden Cars (Physics,

Woodworking)

Microscope Slides (Biology)

Make Snow (Chemistry,

Meteorology)

Page 19: Getting Started with STEAM

+School Aged Children: Creation

Club Jr.

Afterschool club

Learning to use digital media

creation and editing tools

Using the FFL Fab Lab to bring

ideas to life

Learning STEM skills through

hands on activities

3D Printing and CAD Design

Movie making and editing

Marshmallow Engineering

Hovercraft Building

Computer Programming

Page 20: Getting Started with STEAM

+Coding Club

Grades 3-6

Intro to different programming

languages

Basics of Coding

Page 21: Getting Started with STEAM

+Teen: Astronomy Program

5 part series introduction to

astronomy

Activities include:

Stargazing through the library

telescope

Making 3D models of

constellations

Using clay to demonstrate

scale of objects in our solar

system

And more!

Page 22: Getting Started with STEAM

+Teens Make

Grades 6-12

1 hour craft program

Intro to making tools

Applying STEAM skills

to art projects

Page 23: Getting Started with STEAM

+Volunteer Led Programs

Robotics Club

Electronics Club

Solidworks/ 3D design

Sewing Classes/Sew-a-thons

Knitting Club, Quilting Club

Craft programs, Painting

Science – Terrariums,

Gardening, Young Scientists,

Birding, Composting

Page 24: Getting Started with STEAM

+Adult: One-on-one Services

Page 25: Getting Started with STEAM

+Questions?

Sue Considine

FFL Executive Director

[email protected]

NYLA MSRT

Website: www.nyla.org

Memberships-> Roundtables

Fayetteville Free Library

Website: www.fflib.org

Twitter: @fayettevillelib