Getting Started with STEAM
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Transcript of Getting Started with STEAM
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Getting Started with STEAMNYLA MSRT Webinar
June 16th 2015
Sue Considine
MSRT President
Executive Director, Fayetteville Free Library
Email: [email protected]
Meredith Levine
MSRT Secretary
Director of Family Engagement
Email: [email protected]
Stephanie C. Prato
Director of Play to Learn Services
Email: [email protected]
Leah Kraus
MSRT President-Elect
Director of Community Engagement
Email: [email protected]
+NYLA MSRT
+Get Involved!
Save the Dates:
Session 3: Injecting STEAM Into Everything You Do: August 25, 2-3 PM
Session 4: Making the Makerspace: October 7, 2-3 PM
October 21, 2015: “So You Want to Make a Makerspace” Preconference
at NYLA Annual
Get Involved:
Go to NYLA.org -> Membership ->Roundtables ->MSRT
Sign the NYLA Section Petition!
+
Why STEAM Literacy?Science, Technology, Engineering, (Art), Math
+Informal Science Education
Formal vs. Informal Learning
Self-motivated
voluntary
guided by interest
life-long
Libraries can provide fun informal
learning opportunities around STEM
subjects
Adapted from Krishnamurthi, A. Informal Science Learning and Education: Definition and Goals.
http://www.afterschoolalliance.org/documents/STEM/Rennie_Krishnamurthi.pdf
+Supporting STEAM Learning
STEM Literacy as a process,
not a content area
We use a modified version of
this model in all of our maker
and STEM programs and we
support this type of inquiry
through our spaces, collections
and services
The Engineering Design Process
Image courtesy of Museum of Science-Boston.
Retrieved from http://www.eie.org/overview/engineering-design-process
+NSF 6 Categories of Impact
Awareness, knowledge or
understanding (of)
Engagement or interest (in)
Attitudes (towards STEAM-related)
Behavior (related to)
Skills (based on)
STEAM
concepts, topics,
processes, or
careers
Adapted from Table 1-1 in Friedman, A. (Ed.). (March 12, 2008). Framework for Evaluating Impacts of Informal Science Education Projects [On-line]. (Available at: http://insci.org/resources/Eval_Framework.pdf)
+STEAM Literacy
Process many kinds of
information simultaneously
Organize new information into
existing knowledge
Collaborate with peers and
adults
Continuously engage in new
learning by revisiting it at
increasingly higher levels of
complexity over time
Communicate effectively about
science and technology.
Be responsive to accelerating
change driven by new
technologies
Work together to find measured
yet creative solutions to
problems which are today
unimaginable
We Help Learners To: Thus they are able to:
Excerpted from: Lederman, L. (September, 1998). ARISE: American Rennisance in
Science Education. Fermilab-TM-2051. Batavia, IL: Fermi National Accelerator Lab.
+Getting Started with STEAM
at Fayetteville Free Library
+It is the mission of the Fayetteville Free Library
to provide free and open access to ideas and
information.
+History of STEAM at the FFL
Recognized the local and national importance of STEAM
learning several years ago
Tested incrementally and saw strong evidence of local interest
Asked ourselves, “What can we STOP doing?”
Made a shift towards programs, services and spaces that
support participatory learning
+
STEAM Services and SpacesPop-Up Shops and Minecraft Servers
+Pop-Up Shop
June – Makey Makey
Piano
July – Wind Power STEM
Kit and Windmill craft
August – Microscopes
September – Music Making
featuring new Creation Lab
Tech
+Minecraft Server
MinecraftEdu
Develop skills in depth
perception, creativity,
organization, critical thinking,
and problem solving.
Add new skills like computer
literacy, strategic planning,
math, geometry, and even
geology and chemistry.
+Webucator
Webucator provides in-person and online training on technologies such as Microsoft Office, Adobe software, Java, XML, HTML, SQL, Project Management, and much more.
Webucator has trained more than 44,000 students from over 12,000 organizations.
+
STEAM ProgramsEarly Literacy, School-Age Children, Teens, Adults
+Early Literacy: Tinker Tots
Scientific concepts
Non-fiction books
Experiments & projects
Topics have included:
Sink vs. Float
Catapults
Slime
Wind/Air Movement
Stuffed Animal Take-apart
+Little Makers
Little Makers Area
Little Makers Programs
Circuits (Electricity, Science)
Marble Runs (Engineering)
Wooden Cars (Physics,
Woodworking)
Microscope Slides (Biology)
Make Snow (Chemistry,
Meteorology)
+School Aged Children: Creation
Club Jr.
Afterschool club
Learning to use digital media
creation and editing tools
Using the FFL Fab Lab to bring
ideas to life
Learning STEM skills through
hands on activities
3D Printing and CAD Design
Movie making and editing
Marshmallow Engineering
Hovercraft Building
Computer Programming
+Coding Club
Grades 3-6
Intro to different programming
languages
Basics of Coding
+Teen: Astronomy Program
5 part series introduction to
astronomy
Activities include:
Stargazing through the library
telescope
Making 3D models of
constellations
Using clay to demonstrate
scale of objects in our solar
system
And more!
+Teens Make
Grades 6-12
1 hour craft program
Intro to making tools
Applying STEAM skills
to art projects
+Volunteer Led Programs
Robotics Club
Electronics Club
Solidworks/ 3D design
Sewing Classes/Sew-a-thons
Knitting Club, Quilting Club
Craft programs, Painting
Science – Terrariums,
Gardening, Young Scientists,
Birding, Composting
+Adult: One-on-one Services
+Questions?
Sue Considine
FFL Executive Director
NYLA MSRT
Website: www.nyla.org
Memberships-> Roundtables
Fayetteville Free Library
Website: www.fflib.org
Twitter: @fayettevillelib