GE6151 COMPUTER PROGRAMMING

105
GE6151 COMPUTER PROGRAMMING

description

GE6151 COMPUTER PROGRAMMING. GE6151 COMPUTER PROGRAMMING UNIT I INTRODUCTION 8 - PowerPoint PPT Presentation

Transcript of GE6151 COMPUTER PROGRAMMING

Page 1: GE6151  COMPUTER PROGRAMMING

GE6151

COMPUTER PROGRAMMING

Page 2: GE6151  COMPUTER PROGRAMMING

GE6151 COMPUTER PROGRAMMING

UNIT I INTRODUCTION 8Generation and Classification of Computers- Basic Organization of a Computer –Number System –

Binary – Decimal – Conversion – Problems. Need for logical analysis and thinking – Algorithm –Pseudo code – Flow Chart.

UNIT II C PROGRAMMING BASICS 10Problem formulation – Problem Solving - Introduction to ‘ C’ programming –fundamentals –

structure of a ‘C’ program – compilation and linking processes – Constants, Variables – Data Types – Expressions using operators in ‘C’ – Managing Input and Output operations – Decision Making and Branching – Looping statements – solving simple scientific and statistical problems.

UNIT III ARRAYS AND STRINGS 9Arrays – Initialization – Declaration – One dimensional and Two dimensional arrays. String- String

operations – String Arrays. Simple programs- sorting- searching – matrix operations.

UNIT IV FUNCTIONS AND POINTERS 9Function – definition of function – Declaration of function – Pass by value – Pass by reference –

Recursion – Pointers - Definition – Initialization – Pointers arithmetic – Pointers and arrays- Example Problems.

UNIT V STRUCTURES AND UNIONS 9Introduction – need for structure data type – structure definition – Structure declaration – Structure

within a structure - Union - Programs using structures and Unions – Storage classes, Pre-processor directives.

Page 3: GE6151  COMPUTER PROGRAMMING

UNIT I INTRODUCTION

Generation and Classification of Computers- Basic

Organization of a Computer –Number System – Binary –

Decimal – Conversion – Problems. Need for logical analysis

and thinking – Algorithm –Pseudo code – Flow Chart.

Page 4: GE6151  COMPUTER PROGRAMMING

INTRODUCTION

Page 5: GE6151  COMPUTER PROGRAMMING

INTRODUCTION

Early days people use fingers for computing purpose.

As years go, the computing needs also grew. This leads to the

invention of calculators and computers.

The term computer is derived from the word compute. The word

compute means to calculate

Page 6: GE6151  COMPUTER PROGRAMMING

Definition A Computer is an electronic machine that accepts data from the user,

processes the data by performing calculations and operations on it,

and generates the desired output results.

Computer performs both simple and complex operations, with speed

and accuracy.

COMPUTERINPUT OUTPUT

Page 7: GE6151  COMPUTER PROGRAMMING

Definition

1.”Computer is an electronic Device that is used for

performing calculations and controlling operations

that can be expressed either in logical or numerical

terms”.

2.”Computer is an electronic device which

automatically accepts and stores input data process

them and produce the desired result”.

3.“Computer may be defined as an electronic device,

that operates upon information or data”.

Page 8: GE6151  COMPUTER PROGRAMMING

Basic functions or operationsInputProcessingOutputStoringControlling

Page 9: GE6151  COMPUTER PROGRAMMING

Applications of computerBusiness IndustryHomeEducationPrinting & publishingEntertainment etc.,

Page 10: GE6151  COMPUTER PROGRAMMING

CHARACTERISTICS OF COMPUTERSpeedAccuracyDiligenceVersatilityResource sharingStorage

Page 11: GE6151  COMPUTER PROGRAMMING

CHAPTER 1

Generation and Classification of

Computers

Page 12: GE6151  COMPUTER PROGRAMMING

Generations of Computers (Cont)

First Generation Computers:

These computers were vacuum tube based machines.

They used magnetic drums for memory.

Input were fed into the computer using Punched cards

The size of these computers were very large and it produce

more heat.

They lacked in versatility and speed.

They were more expensive.

Page 13: GE6151  COMPUTER PROGRAMMING

Figure . Vacuum tube

Page 14: GE6151  COMPUTER PROGRAMMING

Generations of Computers (Cont)Second Generation Computers

Here the Transistor replaced the bulky vacuum tubes.

Transistors are smaller than vacuum tubes and have

higher operating speed.

Thus the size of the computer got reduced considerably.

Manufacturing cost was also very low.

Page 15: GE6151  COMPUTER PROGRAMMING

Fig. Transistors

Page 16: GE6151  COMPUTER PROGRAMMING

Generations of Computers (Cont)

Third Generation Computers

These computers were based on Integrated Circuits (ICs) Technology.

A single IC has many transistors, registers and capacitors built on a

single thin slice of silicon.

So that the size of the computer got further reduced.

These Computers were small in size, low cost, large memory and

processing speed is very high.

Page 17: GE6151  COMPUTER PROGRAMMING

Fig .IC CHIPS

Page 18: GE6151  COMPUTER PROGRAMMING

Generations of Computers (Cont)Fourth Generation Computers

It uses large scale Integrated Circuits (LSIC) built on a single silicon

chip called microprocessors .

Later very large scale Integrated Circuits (VLSIC) replaced LSICs

These computers are called microcomputers.

Thus the size of the computer got reduced.

The personal computer (PC) are comes under the Fourth Generation.

Page 19: GE6151  COMPUTER PROGRAMMING

Fig. Microprocessors

Page 20: GE6151  COMPUTER PROGRAMMING

Generations of Computers (Cont)

Fifth Generation Computer

The speed is extremely high in fifth generation computer.

The concept of Artificial intelligence has been introduced to

allow the computer to take its own decision.

It is still in a developmental stage .

Page 21: GE6151  COMPUTER PROGRAMMING

Classification of Computer

Page 22: GE6151  COMPUTER PROGRAMMING

Classification of Computer •The digital computers that are available nowadays vary in their sizes

and types.

•The computers are broadly classified into four categories (Figure 1.8)

based on their size and type:

(1) Microcomputers

(2) Minicomputers

(3) Mainframe computers

(4) Supercomputer

Page 23: GE6151  COMPUTER PROGRAMMING

Figure 1.8 . Classification of computers based on size and type

Slow Cheap Simple Small

Fast Expensive Complex Large

Page 24: GE6151  COMPUTER PROGRAMMING

Microcomputer• Microcomputers are small, low cost and single-user digital computer

• consist of CPU,input unit, output unit, storage unit and the software.

• stand alone machines-can be connected together to create a network

Example:

• IBM PC based on Pentium microprocessor and Apple Macintosh

• Microcomputers include

desktop computers

notebook computers or laptop,

tablet computer

handheld computer

smart phones and netbook

Page 25: GE6151  COMPUTER PROGRAMMING

PC

Figure 1.9 Microcomputers

Laptop

Smart phone

Netbook

Tablet PDA

Page 26: GE6151  COMPUTER PROGRAMMING

Mini Computer

•This is designed to support more than one user at a time

•It possesses large storage capacity and operates at a higher speed

•This type of computer is generally used for processing large volume of

data in an organization.

Eg: Servers in Local Area Networks (LAN).

Page 27: GE6151  COMPUTER PROGRAMMING

Mini computer

Page 28: GE6151  COMPUTER PROGRAMMING

Mainframe Computers•They operate at very high speed, having very large storage capacity and

can handle the work load of many users

•They are generally used in centralized databases.

Mainframe computer

Page 29: GE6151  COMPUTER PROGRAMMING

Supercomputers •They are the fastest and most expensive machines

•They have high processing speed compared to other computers

•They have also multiprocessing technique

• Supercomputers are mainly being used for whether forecasting,

biomedical research, Space Research and other areas of science and

technology

Page 30: GE6151  COMPUTER PROGRAMMING

Supercomputer

Page 31: GE6151  COMPUTER PROGRAMMING

CHAPTER2

BASIC ORGANISATION OF

COMPUTER

Page 32: GE6151  COMPUTER PROGRAMMING

CONTROL

MEMORY

ALU

OUTPUTINPUT

Basic organization of computer

Page 33: GE6151  COMPUTER PROGRAMMING

Basic organization of computer

INPUTThe input unit is used to information or instruction to the

computer.It accept the information or instruction from user or from

some where else.Convert it to a computer understandable form and send it to

the computer.

Eg:Keyboard,mouse,Joystick,MICR, etc,.

Page 34: GE6151  COMPUTER PROGRAMMING

Basic organization of computer (cont)

CENTRAL PROCESSING UNIT (CPU)

It is the heart of the computer.

It performs all operations.

It contains the followingsCONTROL UNIT

ALU

MEMORY

Page 35: GE6151  COMPUTER PROGRAMMING

Basic organization of computer (cont)

CONTROL UNIT

It controls all other units in the computer.

It directs the sequence in which operations to be performed.

It also controls the flow of data between various units.

Page 36: GE6151  COMPUTER PROGRAMMING

Basic organization of computer (cont)

MEMORY UNIT

Place for holding the information.

Types

1.Primary

2.Secondary

Primary memory is used to store temporary data.

Eg:RAM,ROM etc,.

Secondary memory is used to store information permanently.

Eg:Hard disk.

Page 37: GE6151  COMPUTER PROGRAMMING

Basic organization of computer

OUTPUT

The output unit is used to display the result of the process.

Eg:Monitor,printer,speakers, etc,.

Page 38: GE6151  COMPUTER PROGRAMMING

CHAPTER 3

NUMBER SYSTEM

Page 39: GE6151  COMPUTER PROGRAMMING

Data Representation

•The data stored in the computer may be of different kinds, as follows:

•Numeric data (0, 1, 2, ... , 9)

•Alphabetic data (A, B, C, ... , Z)

•Alphanumeric data-Combination of any of the symbols-(A, B, C ..

Z),

(0,1..9),or special characters (+,-, Blank), etc.

•All kinds of data, be it alphabets, numbers, symbols, sound data or video

data, is represented in terms of 0s and 1s, in the computer.

•Each symbol is represented as a unique combination of 0s and 1s.

Page 40: GE6151  COMPUTER PROGRAMMING

Number system• A number system in base r or radix r uses unique symbols for r digits. One or

more digits are combined to get a number.

• base of the number decides the valid digits that are used to make a number.

• In a number, the position of digit starts from right-hand side of the number.

•Rightmost digit has position 0, the next digit on its left has position 1, and so

on.

•The digits of a number have two kinds of values:

• Face value• Position value

•The face value of a digit is the digit located at that position.

•For example, in decimal number 52, face value at position 0 is 2 and face value

at position 1 is 5.

Page 41: GE6151  COMPUTER PROGRAMMING

•The position value of a digit is (base Position). For example, in decimal

number 52, the position value of digit 2 is 10° and the position value of digit 5

is 101. Decimal numbers have a base of 10.

•The number is calculated as the sum of, face value * base position, of each of

the digits

•For decimal number 52, the number is 5*101 + 2*10° = 50 + 2 = 52

•In computers, we concerned with four kinds of number systems, as follows:

• Decimal Number System -Base 10

• Binary Number System -Base 2

• Octal Number System - Base 8

• Hexadecimal Number System -Base 16

Page 42: GE6151  COMPUTER PROGRAMMING

Number SystemNumber Base B => B symbols

Base 16 (Hexa) : 0, 1,……9, A ,…, E, F

Base 10 (Decimal) : 0, 1, 2,……, 7, 8, 9

Base 8(Octal) : 0, 1, 2, 3, 4, 5, 6, 7

Base 2 (Binary) : 0, 1

Page 43: GE6151  COMPUTER PROGRAMMING
Page 44: GE6151  COMPUTER PROGRAMMING

Number System (cont)

Number representation:

• d31d30 ... d2d1d0 is a 32 digit number

• value = d31x B31 + d30 x B30 + ... + d2 x B2 + d1 x B1 + d0

x B0

Page 45: GE6151  COMPUTER PROGRAMMING

Decimal Numbers: Base 10

Base or Radix is 10

Digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9

Example:

41210 = 4x102 + 1x101 + 2x100

= 400 + 10 +2

= 412

Page 46: GE6151  COMPUTER PROGRAMMING

Binary Numbers: Base 2

Base or Radix is 2

Digits: 0, 1

Example:

1012 = 1x22 + 0x21 + 1x20

= 4 + 0 +1

= 5

Page 47: GE6151  COMPUTER PROGRAMMING

Octal Numbers: Base 8

Base or Radix is 8

Digits: 0, 1, 2, 3, 4, 5, 6, 7

Example:

1238 = 1x82 + 2x81 + 3x80

= 64 + 16 +3

= 83

Page 48: GE6151  COMPUTER PROGRAMMING

Hexadecimal Numbers: Base 16

Digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F:

A 10

B 11

C 12

D 13

E 14

F 15

Example:

1216 = 1x161 + 2x160

= 16 +2

= 18

Page 49: GE6151  COMPUTER PROGRAMMING
Page 50: GE6151  COMPUTER PROGRAMMING

Conversions

Decimal to Base N Base N to Decimal

Successive Division by N(Remainder Method)

Multiplication with power of N

Page 51: GE6151  COMPUTER PROGRAMMING

Decimal to Binary

Page 52: GE6151  COMPUTER PROGRAMMING

Conversion of 2510 to Binary

2 252 12 -12 6 - 02 3 - 0

1 - 1

2510=110012

Page 53: GE6151  COMPUTER PROGRAMMING

Binary to decimal conversion

11001 1X20 = 1 0X21 = 0 0X22 = 0 1X23 = 8 1X24 = 16

2510

Page 54: GE6151  COMPUTER PROGRAMMING

Decimal to Octal

Page 55: GE6151  COMPUTER PROGRAMMING

Conversion of 12510 to Octal

8 1258 15 - 5

1 - 7

12510=1758

Page 56: GE6151  COMPUTER PROGRAMMING

Octal to decimal conversion

175 5X80 = 5 7X81 = 56 1X82 = 64

125

1758 = 12510

Page 57: GE6151  COMPUTER PROGRAMMING

Conversion of 8410 to Octal8 848 10 - 4

1 - 2

8410=1248

Page 58: GE6151  COMPUTER PROGRAMMING

Octal to decimal conversion

124 4X80 = 4 2X81 = 16 1X82 = 64

84

1248 = 8410

Page 59: GE6151  COMPUTER PROGRAMMING

Decimal to Hexa

Page 60: GE6151  COMPUTER PROGRAMMING

Conversion of 45010 to Hexadecimal

16 45016 28 - 2

1 - 12

45010=1C216

Page 61: GE6151  COMPUTER PROGRAMMING

Hexa to decimal conversion

1C2 2X160 = 2 12X161 =

192 1X162 = 256

450

1C216 = 45010

Page 62: GE6151  COMPUTER PROGRAMMING

Conversion of 38510 to Hexadecimal

16 38516 24 - 1

1 - 8

38510=18116

Page 63: GE6151  COMPUTER PROGRAMMING

Hexa to decimal conversion

181 1X160 = 1 8X161 = 128 1X162 = 256

385

18116 = 38510

Page 64: GE6151  COMPUTER PROGRAMMING

Other ConversionsBINARYOCTALBINARYHEXAOCTALHEXA etc,.

Page 65: GE6151  COMPUTER PROGRAMMING

BINARYOCTALOCTAL – BASE 8 = 23

3 DIGIT BINARY NUMBERExample:110012 OCTAL 11 001

011 001 3 1 110012=318

Page 66: GE6151  COMPUTER PROGRAMMING

Example:11100112 OCTAL

1 110 011

001 110 011 1 6 3

11100112=1638

Page 67: GE6151  COMPUTER PROGRAMMING

BINARYHEXAHEXA – BASE 16 = 24

4 DIGIT BINARY NUMBERExample:110012 HEXA 1 1001

0001 1001 1 9 110012=1916

Page 68: GE6151  COMPUTER PROGRAMMING

Example:11100112 OCTAL

1 110 011

001 110 011 1 6 3

11100112=1638

Page 69: GE6151  COMPUTER PROGRAMMING

OCTALHEXAOCTALBINARYHEXAExample:318 HEXA

3 1 011 001

0001 1001 1 9318=1916

Page 70: GE6151  COMPUTER PROGRAMMING

HEXA OCTALExample: 1BD OCTAL

1 B D0001 1011 1101

000 110 111 101 0 6 7 5

1BD = 6758

Page 71: GE6151  COMPUTER PROGRAMMING

Conversion of 25.12510 to Binary

2 252 12 -12 6 - 02 3 - 0

1 - 1

2510=110012

Page 72: GE6151  COMPUTER PROGRAMMING

0.125 X 2 = 0.2500.250 X 2 = 0.5 0.5 X 2 = 1.0

25.12510 = 11001.0012

Page 73: GE6151  COMPUTER PROGRAMMING

Binary to decimal conversion11001.001 1X2-3 = 0.125 0X2-2 = 0 0X2-1 = 0 1X20 = 1 0X21 = 0 0X22 = 0 1X23 = 8 1X24 = 16 25.12510

Page 74: GE6151  COMPUTER PROGRAMMING

Conversion of 84.25010 to Octal

8 848 10 - 4

1 - 2

8410=1248

Page 75: GE6151  COMPUTER PROGRAMMING

0.250 X 8 = 2.000

25.12310 = 124.28

Page 76: GE6151  COMPUTER PROGRAMMING

Octal to decimal conversion

124.2

2X8-1 = 0.25 4X80 = 1 2X81 = 0 1X82 = 0

25.25010

Page 77: GE6151  COMPUTER PROGRAMMING

ASSIGNMENT

Page 78: GE6151  COMPUTER PROGRAMMING

DECIMAL TO BINARY4379107241476

Page 79: GE6151  COMPUTER PROGRAMMING

DECIMAL TO OCTAL391522847582534

Page 80: GE6151  COMPUTER PROGRAMMING

DECIMAL TO HEXA75826312873594756

Page 81: GE6151  COMPUTER PROGRAMMING

DECIMAL TO OTHER63 BASE4279 BASE6161 BASE7

Page 82: GE6151  COMPUTER PROGRAMMING

BINARY OCTAL,HEXA1010101110101010111110101101111011110111101000101

Page 83: GE6151  COMPUTER PROGRAMMING

OCTAL HEXA473123572457744625

Page 84: GE6151  COMPUTER PROGRAMMING

75.12510 BASE2356.52310 OCTAL527.4210 HEXA

Page 85: GE6151  COMPUTER PROGRAMMING

CHAPTER 4NEED FOR LOGICAL ANALYSIS AND

THINKING

Page 86: GE6151  COMPUTER PROGRAMMING

NEED FOR LOGICAL ANALYSIS AND THINKING •Logical thinking is the process of understanding something; we put together

our judgment, reasoning, and other forms of thinking to reflect the reality of

knowledge.

•Logics and reasoning are also known as concepts of understanding something

logically.

•It is recognized as a structure of thinking and the analysis of the appearance

and development of something.

•Only through logical thinking, we can achieve the specific goals or targets.

•It is the advanced stage of understanding something, different thoughts may

apply on the same problem to get the specific task to be done.

•It is characterized by abstract, emotional, material, and analytical thinking.

•When finalizing the goal or target of something, we have put together our

judgment and reasoning, indirectly reflecting reality.

Page 87: GE6151  COMPUTER PROGRAMMING

•Our brain is powerful in logical thinking, this enables us to scientifically

expose the essence of something in an abstract and logical way with our

consciousness.

•Logic is the basic form of the concept, judgment and reasoning. Logical

ways of thinking are mainly induction, deduction, analysis and synthesis, from

abstract to the concrete.

•Logic is also known as abstract thinking, a higher form of thinking. Its

characteristics are abstract concepts, judgment and reasoning as basic forms of

thinking, such as analysis, synthesis, generalization, and so on. Thereby, it helps

to expose the essence of the characteristics and laws of the things that we

observe.

•The same logic applies to in computer programming.

Page 88: GE6151  COMPUTER PROGRAMMING

ALGORITHM

Page 89: GE6151  COMPUTER PROGRAMMING

ALGORITHM •Algorithm is an ordered sequence of finite, well defined, unambiguous

instructions for completing a task.

•Algorithm is an English-like representation of the logic which is used to

solve the problem.

•It is a step-by-step procedure for solving a task or a problem.

•The steps must be ordered, unambiguous and finite in number.

•For accomplishing a particular task, different algorithms can be written.

•The different algorithms differ in their requirements of time and space.

•The programmer selects the best-suited algorithm for the given task to be

solved.

Page 90: GE6151  COMPUTER PROGRAMMING

•Let's now look at two simple algorithms to find the greatest among three

numbers, as follows:

Algorithm to find the greatest among three numbers:

ALGORITHM 1

Step 1: Start

Step 2: Read the three numbers A, B, C

Step 3: Compare A and B. If A is greater perform step 4 else perform step 5.

Step 4: Compare A and C. If A is greater, output "A is greatest" else output "C

is greatest". Perform step 6.

Step 5: Compare Band C. If B is greater, output "B is greatest" else output "C

is greatest".

Step 6: Stop

Page 91: GE6151  COMPUTER PROGRAMMING

ALGORITHM 2

Step 7: Start

Step 8: Read the three numbers A, B, C

Step 9: Compare A and B. If A is greater, store A in MAX, else store B in MAX.

Step 10: Compare MAX and C. If MAX is greater, output "MAX is greatest"

else output "C is greatest".

Step 11: Stop

•Both the algorithms accomplish the same goal, but in different ways. The

programmer selects the algorithm based on the advantages and disadvantages of

each algorithm.

•For example, the first algorithm has more number of comparisons, whereas in

the second algorithm an additional variable MAX is required.

Page 92: GE6151  COMPUTER PROGRAMMING

FLOWCHART

Page 93: GE6151  COMPUTER PROGRAMMING

FLOWCHART• A flowchart is a diagrammatic representation of the logic for solving a

task.

• drawn using boxes of different shapes with lines connecting them to show

the flow of control.

• The purpose of drawing a flowchart is to make the logic of the program

clearer in a visual form.

•There is a famous saying "A photograph is equivalent to thousand

words". The same can be said of flowchart.

•The logic of the program is communicated in a much better way

•Since it is a diagrammatic representation-forms a common medium of

communication.

Page 94: GE6151  COMPUTER PROGRAMMING

Flowchart Symbols

Page 95: GE6151  COMPUTER PROGRAMMING

Sequence Selection

Control structures in flowchart

Page 96: GE6151  COMPUTER PROGRAMMING
Page 97: GE6151  COMPUTER PROGRAMMING

Examples of flowchart

1. The first flowchart computes the product of any two numbers and gives

the result. flowchart is a simple sequence of steps to be performed in a

sequential order.

2. The second flowchart compares three numbers and finds the maximum of

the three numbers. This flowchart uses selection. In this flowchart,

decision is taken based upon a condition, which decides the next path to

be followed, i.e. If A is greater than B the true (Yes) path is followed else

the false (No) path is followed. Another decision again made while

comparing MAX with C.

Page 98: GE6151  COMPUTER PROGRAMMING

3. The third flowchart finds the sum of first 100 integers. Here, iteration

(loop) is formed so that some steps are executed repetitively until they

fulfill some condition exit from the repetition.

• In the decision box, the value of I is compared with 100. If false (No), a

loop is created which breaks when the condition becomes true (Yes).

• Flowcharts have their own benefits; however, they have some

limitations too.

• A com and long flowchart may run into multiple pages, which becomes

difficult to understand follow. Moreover, updating a flowchart with the

changing requirements is a challenging job.

Page 99: GE6151  COMPUTER PROGRAMMING

PSEUDO CODE

Page 100: GE6151  COMPUTER PROGRAMMING

Pseudo code •Pseudo code consists of short, readable and formally-styled English language

used for explaining an algorithm.

•Pseudo code does not include details like variable declarations, subroutines

•Pseudo code is a short-hand way of describing a computer program.

•Using pseudo code, it is easier for a programmer or a non-programmer to

understand the general working of the program, since it is not based on any

programming language.

•It is used to give a sketch of the structure of the program, before the actual

coding. It uses the structured constructs of the programming language but is

not machine readable•Pseudo code cannot be compiled or executed

Page 101: GE6151  COMPUTER PROGRAMMING

Preparing a Pseudo Code 1.Pseudo code is written using structured English.

2.In a pseudo code, some terms are commonly used to represent the

various actions.

• Input (INPUT, GET, READ)

• output (OUTPUT, PRINT, DISPLAY)

• Calculations (COMPUTE, CALCULATE)

• incrementing (INCREMENT)

• ADD, SUBTRACT, INITIALIZE used for addition, subtraction, and

initialization, respectively.

Page 102: GE6151  COMPUTER PROGRAMMING

3. Figure 2.5 shows the different pseudo code structures.

• The sequence structure is simply a sequence of steps to be executed in linear order.

• There are two main selection constructs

• if-statement

• case statement

• In the if-statement, if the condition is true then the THEN part is executed otherwise

the ELSE part is executed. There can be variations of the if-statement also, like

there may not be any ELSE part or there may be nested ifs.

• The case statement is used where there are a number of conditions to be checked. In

a case statement, depending on the value of the expression, one of the conditions is

true, for which the corresponding statements are executed. If no match for the

expression occurs, then the OTHERS option which is also the default option, is

executed.

Page 103: GE6151  COMPUTER PROGRAMMING

Control structures for pseudo code

Page 104: GE6151  COMPUTER PROGRAMMING

Examples of pseudo code

Page 105: GE6151  COMPUTER PROGRAMMING

THANK YOU