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GE6151 - COMPUTER PROGRAMMING -...
Transcript of GE6151 - COMPUTER PROGRAMMING -...
What is Computer?
Definition
Computer System is an electronic data processing device which does the following:
1. Accept and store an input data.
2. Process the data input.
3. And output the processed data in required format.
Functionalities of a computer
Any digital computer carries out five functions in gross terms:
1. Takes data as input.
2. Stores the data/instructions in its memory and can use them when required.
3. Process the data and convert it into useful information.
Output the information.
Control all the above four steps.
Advantages
High Speed
1. Computer is a very fast device.
2. It is capable of performing addition of very big data.
3. The computer has units of speed in microsecond, nanosecond and even the
picosecond.
4. It can perform millions of calculations in a few seconds as compared to man who can
spend many months for doing the same task.
Accuracy
1. In addition to being very fast, computer are very accurate.
2. The computer has performed calculations 100% error free.
3. Computers perform all jobs with 100% accuracy.
Storage Capability
1. Memory is a very important characteristic of computers.
2. The computer has much more storage capacity than human beings.
3. It can store large amount of data.
4. It can store any type of data such as images, videos, text, audio and any other type.
Diligence
1. Unlike human beings, a computer is free from monotony, tiredness and lack of
concentration.
2. It can work continuously without creating any error and boredom.
3. It can do repeated work with same speed and accuracy.
Versatility
1. A computer is a very versatile machine.
2. A computer is very flexible in performing the jobs to be done.
3. This machine can be used to solve the problems relating to various different fields.
4. At one instant, it may be solving a complex scientific problem and the very next
moment it may be playing a card game.
Reliability
1. A computer is a reliable machine.
2. Modern electronic components have failure free long lives.
3. Computers are designed to make maintenance easy.
Automation
1. Computer is a automatic machine.
2. Automation means ability to perform the task automatically.
3. Once a program is given to computer i.e stored in computer memory, the program
and instruction can control the program execution without human interaction.
Reduction in Paper Work
1. The use of computers for data processing in an organization leads to reduction in
paper work and speeds up the process.
2. As data in electronic files can be retrieved as and when required,the problem of
maintenance of large number of files gets reduced.
Reduction in Cost
1. Though the initial investment for installing a computer is high but it substantially
reduces the cost of each of its transaction.
Disadvantages
Following list demonstrates the disadvantages of Computers in today's arena.
No I.Q
1. A computer is a machine and has no intelligence of its own to perform any task.
2. Each and every instruction has to be given to computer.
3. A computer can not take any decision on its own.
Dependency
1. It can perform function as instructed by user.So it is fully dependent on human being.
Environment
2. The operating environment of computer should be dust free and suitable to it.
No Feeling
1. Computer has no feeling or emotions.
2. It cannot make Judgement based on feeling, taste, experience and knowledge unlike
a human being.
Computer - Applications
Business
The computer's characteristic as high speed of calculation, diligence,accuracy,
reliability, or versatility has made it an integerated part in all business organisations.
Computer used in business organisation for:
1. Payroll Calculations
2. Budgeting
3. Sales Analysis
4. Financial forcasting
5. Managing employees database
6. Maintenance of stocks etc. Banking
1. Today Banking is almost totally dependent on computer.
2. Banks provide following facilities:
3. Banks on-line accounting facility, which include current balances, deposits,
overdrafts, interest charges, shares and trustee records.
4. ATM machines are making it even easier for customers to deal with banks.
Insurance
Insurance companies are keeping all records up to date with the help of computer.The
Insurance Companies, Finance houses and Stock broking firms are widely using computers for
their concerns.
Insurance Companies are maintaining a database of all clients with information
showing
1. how to continue with policies
2. starting date of the policies
3. next due installment of a policy
4. maturity date
5. interests due
6. survival benefits
7. bonus
Education
1. The computer has provided a lot of facilities in the Education System.
2. The uses of computer provide a tool in the Education system is known as CBE
(Computer Based Education).
3. CBE involves Control, Delivery and Evaluation of learning.
4. The computer education is very familiar and rapidly increasing the graph of
computer students.
5. There are number of methods in which educational institutions can use computer to
educate the students.
6. It is used for prepare a database about student performance and analysis are carried
out.
Marketing
Advertising: With computers, advertising professionals create art and graphics, write
and revise copy, and print and disseminate ads with the goal of selling more products.
At Home Shopping: At home shopping has been made possible through use of
computerised catalogues that provide access to product information and permit direct
entry of orders to be filled by the customers.
Health Care
Computers have become important part in all Medical Systems. The computers are
being used in hospitals to keep the record of patients and medicines. It is also used in scanning
and diagnosing different diseases. ECG, EEG, Ultrasounds and CT Scans etc. are also done by
computerised machines.
Some of major fields of health care in which computer are used:
1. Diagnostic System: Computers are used to collect data and identify cause of illness.
2. Lab-diagnostic System:All tests can be done and reports are prepared by computer.
3. Patient Monitoring System:These are used to check patient's signs for abnormality
such as in Cardiac Arrest, ECG etc.
4. Pharma Information System:Computer checks Drug-Labels, Expiry dates, harmful
drug side effects etc.
Nowadays, computers are also used in performing surgery.
Military
Computers are largely used in defence.Modern tanks, missiles, weapons etc.employ computerised
control systems.Some military areas where a computer has been used are:
1. Missile Control
2. Military Communication
3. Military operation and planning
4. Smart Weapons
Communication
Communication means to convey a message, an idea, a picture or speech that is
received and understood clearly and correctly by the person for whom it is meant.Some main
areas in this category are:
1. E-mail
2. Chatting
3. Usenet
4. FTP
5. Telnet
5. Video-conferencing
Government Applications
Computers play an important role in government applications. Some major fields in this
category are:
1. Budgets 2. Sales tax department
3. Income tax department 4. Male/Female ratio
5. Computerization of voters lists
6. Computerization of Driving Licensing system
7. Computerization of PAN card 8. Weather Forecasting.
Computer Generations
Generation in computer terminology is a change in technology a computer is/was
being used. Initially, the generation term was used to distinguish between varying hardware
technologies. But nowadays, generation includes both hardware and software, which together
make up an entire computer system.
There are totally five computer generations known till date. Each generation has been
discussed in detail along with their time period, characteristics. We've used approximate dates
against each generations which are normally accepted.
S.N. Generation & Description
1 First Generation
The period of first generation : 1946-1959. Vaccum tube based.
2 Second Generation
The period of second generation : 1959-1965. Transistor based.
3 Third Generation
The period of third generation : 1965-1971. Integrated Circuit based.
4 Fourth Generation
The period of fourth generation : 1971-1980. VLSI microprocessor based.
5 Fifth Generation
The period of fifth generation : 1980-onwards.ULSI microprocessor based
First Generation 1946-1959
The period of first generation was 1946-1959.
First generation of computer started with using vacuum tubes as the basic components
for memory and circuitry for CPU(Central Processing Unit). These tubes like electric bulbs
produced a lot of heat and were prone to frequent fusing of the installations, therefore, were very
expensive and could be afforded only by very large organisations.
In this generation mainly batch processing operating system were used. In this generation
Punched cards, Paper tape, Magnetic tape Input & Output device were used.
There were Machine code and electric wired board languages used.
The main features of First Generation are:
1. Vacuum tube technology 2. Unreliable
3. Supported Machine language only 4. Very costly
5. Generate lot of heat 6. Slow Input/Output device
7. Huge size 8. Need of A.C.
9.Non portable 10. Consumed lot of electricity
Some computer of this generation were:
1. ENIAC (ELECTRONIC NUMERICAL INTEGRATOR AND COMPUTER)
2. EDVAC (ELECTRONIC DISCRETE VARIABLE AUTOMATIC COMPUTER)
3. UNIVAC (UNIVERSAL AUTOMATIC COMPUTER)
4. IBM-701 (INTERNATION BUSINESS MACHINE – 701)
5. IBM-650 (INTERNATION BUSINESS MACHINE – 650)
Second Generation
The period of second generation was 1959-1965.
This generation using the transistor were cheaper, consumed less power, more compact
in size, more reliable and faster than the first generation machines made of vaccum tubes.In this
generation, magnetic cores were used as primary memory and magnetic tape and magnetic disks
as secondary storage devices.
In this generation assembly language and high level programming language like
FORTRAN, COBOL were used.
There were Batch processing and Multiprogramming Operating system used.
The main features of Second Generation are:
1. Use of transistors
2. Reliable as compared to First generation computers
3. Smaller size as compared to First generation computers
4. Generate less heat as compared to First generation computers
5. Consumed less electricity as compared to First generation computers
6. Faster than first generation computers 7. Still very costly
7. A.C. needed 8. Support machine and assembly languages
Some computer of this generation were:
1. IBM 1620 (INTERNATION BUSINESS MACHINE – 1620)
2. IBM 7094 (INTERNATION BUSINESS MACHINE – 7094)
3. CDC 1604 (CONTROL DATA CORPORATION – 1604)
4. CDC 3600 (CONTROL DATA CORPORATION – 3600)
5. UNIVAC 1108 (UNIVERSAL AUTOMATIC COMPUTER - 1108)
Third Generation
The period of third generation was 1965-1971.
The third generation of computer is marked by the use of Integrated Circuits (IC's) in
place of transistors.A single I.C has many transistors, resistors and capacitors along with the
associated circuitry.The I.C was invented by Jack Kilby. This development made computers
smaller in size, reliable and efficient.
In this generation Remote processing, Time-sharing, Real-time, Multi-programming
Operating System were used.
High level language (FORTRAN-II TO IV, COBOL, PASCAL PL/1, BASIC, ALGOL-
68 etc.) were used during this generation.
The main features of Third Generation are:
1. IC used 2. More reliable
3. Smaller size 4. Generate less heat
5. Faster 6. Lesser maintenance
7. Still costly 8. A.C needed
9. Consumed lesser electricity 10. Support high level language
Some computer of this generation were:
1. IBM-360 series - (INTERNATIONAL BUSINESS MACHINE – 360 SERIES)
2. Honeywell-6000 series
3. PDP - (PERSONAL DATA PROCESSOR)
4. IBM-370/168 - (INTERNATIONAL BUSINESS MACHINE – 370/168)
5. TDC-316 – (TORPEDO DATA COMPUTER – 316)
Fourth Generation
The period of Fourth Generation was 1971-1980.
The fourth generation of computers is marked by the use of Very Large Scale Integrated
(VLSI) circuits.VLSI circuits having about 5000 transistors and other circuit elements and their
associated circuits on a single chip made it possible to have microcomputers of fourth generation.
Fourth Generation computers became more powerful, compact, reliable, and affordable. As a
result, it gave rise to personal computer (PC) revolution.
In this generation Time sharing, Real time, Networks, Distributed Operating System
were used.
All the Higher level languages like C and C++, DBASE etc. were used in this
generation. The main features of Fourth Generation are:
1. VLSI technology used 2. Very cheap
3. Portable and reliable 4. Use of PC's
5. Very small size 6. Pipeline processing
7. No A.C. needed 8. Concept of internet was introduced
9. Great developments in the fields of networks 10.Computers became easily available
Some computer of this generation were:
1. DEC 10 - (DIGITAL EQUIPMENT CORPORATION – 10) 2. STAR 1000
3. PDP 11 – (PROGRAMMED DATA PROCESSOR 11) 4. CRAY-1(Super Computer)
5. CRAY-X-MP(Super Computer)
Fifth Generation
The period of Fifth Generation is 1980-till date.
In the fifth generation, the VLSI technology became ULSI (Ultra Large Scale
Integration) technology, resulting in the production of microprocessor chips having ten million
electronic components.
This generation is based on parallel processing hardware and AI (Artificial
Intelligence) software.
AI is an emerging branch in computer science, which interprets means and method of
making computers think like human beings.
All the Higher level languages like C and C++, Java, .Net etc. are used in this
generation. AI includes:
1.Robotics
2. Neural networks
3. Game Playing
4. Development of expert systems to make decisions in real life situations.
5. Natural language understanding and generation.
The main features of Fifth Generation are:
1. ULSI technology
2. Development of true artificial intelligence
3. Development of Natural language processing
4. Advancement in Parallel Processing
5. Advancement in Superconductor technology
6. More user friendly interfaces with multimedia features
7. Availability of very powerful and compact computers at cheaper rates
Some computer types of this generation are:
1. Desktop
2. Laptop
3. NoteBook
4. UltraBook
5. ChromeBook
CLASSIFICATION OF COMPUTER Computer can be broadly classified by their speed and computing power.
Sr.
No. Type Specifications
1 PC (Personal
Computer) Single user computer system. Moderately powerful microprocessor.
2 WorkStation Single user computer system. Similar to Personal Computer but have more
powerful microprocessor.
3 Mini Computer Multi-user computer system. Capable of supporting hundreds of users
simultaneously.
4 Main Frame Multi-user computer system. Capable of supporting hundreds of users
simultaneously. Software technology is different from minicomputer.
5 Supercomputer An extremely fast computer which can perform hundreds of millions of
instructions per second.
PC (Personal Computer)
A PC can be defined as a small, relatively inexpensive computer designed for an
individual user. PCs are based on the microprocessor technology that enables manufacturers to
put an entire CPU on one chip. Businesses use personal computers for word processing,
accounting, desktop publishing, and for running spreadsheet and database management
applications. At home, the most popular use for personal computers is for playing games and
surfing the Internet.
Although personal computers are designed as single-user systems, these systems are
normally linked together to form a network. In terms of power, now-a-days High-end models of
the Macintosh and PC offer the same computing power and graphics capability as low-end
workstations by Sun Microsystems, Hewlett-Packard, and DELL.
WorkStation
Workstation is a computer used for engineering applications (CAD/CAM), desktop
publishing, software development, and other such types of applications which require a moderate
amount of computing power and relatively high quality graphics capabilities.
Workstations generally come with a large, high-resolution graphics screen, large
amount of RAM, inbuilt network support, and a graphical user interface. Most workstations also
have a mass storage device such as a disk drive, but a special type of workstation, called a
diskless workstation, comes without a disk drive.
Common operating systems for workstations are UNIX and Windows NT. Like PC,
Workstations are also single-user computers. However, workstations are typically linked together
to form a local-area network, although they can also be used as stand-alone systems.
Minicomputer
It is a midsize computer. A minicomputer is a multi-processing system capable of
supporting from up to 250 users simultaneously.
Mainframe
Mainframe is a very large in size and is an expensive computer capable of supporting hundreds,
or even thousands, of users simultaneously. Mainframe executes many programs concurrently.
Mainframes support many simultaneous programs execution.
Supercomputer
Supercomputers are one of the fastest computers currently available. Supercomputers are very
expensive and are employed for specialized applications that require immense amounts of
mathematical calculations (number crunching). For example, weather forecasting , scientific
simulations, (animated) graphics, fluid dynamic calculations, nuclear energy research, electronic
design, and analysis of geological data (e.g. in petrochemical prospecting).
BASIC ORGANIZATION OF COMPUTER
All types of computer follows a same basic logical structure and perform the following five basic
operations for converting raw input data into information useful to their users
Sr.
No. Operation Description
1 Take Input The process of entering data and instructions into the computer system.
2 Store Data Saving data and instructions so that they are available for processing as and when required.
3 Processing Data Performing arithmetic , logical operations on data in order to convert them into useful
information.
4 Output Information The process of producing useful information or results for the user,such as a printed report or
visual display.
5 Control the
workflow Direct the manner and sequence in which all of the above operations are performed.
Input Unit
This unit contains devices with the help of which we enter data into computer. This unit
makes link between user and computer.
The input devices translate the human being information into the form understandable
by computer.
Following are few of the important input devices which are used in Computer Systems
1. Keyboard 2. Mouse 3. Joy Stick
4. Light pen 5. Track Ball 6. Scanner
7. Graphic Tablet 8. Microphone 9. Magnetic Ink
10. Card Reader(MICR) 11. Optical Character Reader(OCR)
12. Bar Code Reader 13. Optical Mark Reader
CPU Unit
1. Memory Or Storage Unit:
2. Control Unit
3. ALU(Arithmetic Logic Unit)
Memory Or Storage Unit:
1. This unit can store instruction, data and intermediate results. This unit supplies
information to the other units of the computer when needed. It is also known as internal storage
unit or main memory or primary storage or Random access memory(RAM).
2. Its size affects speed, power and capability. There are primary memory and
secondary memory two types of memories in the computer. Function of Memory Unit are:
3. It stores all the data to be processed and the instructions required for processing.
4. It stores intermediate results of processing.
5. It stores final results of processing before these results are released to an output
device.
6. All inputs and outputs are transmitted through main memory.
Control Unit
This unit controls the operations of all parts of computer. It does not carry out any
actual data processing operations.
Functions of this unit are
1. It is responsible for controlling the transfer of data and instructions among
other units of a computer.
2. It manages and coordinates all the units of the computer.
3. It obtains the instructions from the memory, interprets them and directs the
operation of the computer.
4. It communicates with Input/Output devices for transfer of data or results
from storage.
5. It does not process or store data.
ALU(Arithmetic Logic Unit)
This unit consists of two subsection namely
1. Arithmetic section
2. Logic Section
1. Arithmetic section
Function of Arithmetic section is to perform arithmetic operations like addition, subtraction,
multiplication and division. All complex operations are done by making repetitive use of above
operations.
2. Logic Section
Function of logic section is to perform logic operations such as comparing, selecting, matching
and merging of data.
Output Unit
Output unit consists of devices with the help of which we get the information from
computer. This unit is a link between computer and users.
Output devices translate the computer's output into the form understandable by users.
Following are few of the important output devices which are used in Computer Systems
1. Monitors 2. Graphic Plotter 3. Printer
NUMBER SYSTEM
When we type some letters or words, the computer translates them in numbers as
computers can understand only numbers.
A computer can understand positional number system where there are only a few
symbols called digits and these symbols represent different values depending on the position they
occupy in the number.
A value of each digit in a number can be determined using The digit
1. The position of the digit in the number
2. The base of the number system (where base is defined as the total number
of digits available in the number system).
Common Number Systems
System Base Symbols Used by humans? Used in computers?
Decimal 10 0, 1, … 9 Yes No
Binary 2 0, 1 No Yes
Octal 8 0, 1, … 7 No No
Hexa-
decimal
16 0, 1, … 9,
A, B, … F
No No
Quantities/Counting
Decimal Binary Octal Hexa-
decimal
0 0 0 0
1 1 1 1
2 10 2 2
3 11 3 3
4 100 4 4
5 101 5 5
6 110 6 6
7 111 7 7
Decimal Binary Octal Hexa-
decimal
8 1000 10 8
9 1001 11 9
10 1010 12 A
11 1011 13 B
12 1100 14 C
13 1101 15 D
14 1110 16 E
15 1111 17 F
Decimal Binary Octal Hexa-
decimal
16 10000 20 10
17 10001 21 11
18 10010 22 12
19 10011 23 13
20 10100 24 14
21 10101 25 15
22 10110 26 16
23 10111 27 17
Conversion Among Bases
Decimal to Decimal
Decimal
Weight
12510 => 5 x 100 = 5
2 x 101 = 20
1 x 102 = 100
125
Base
Binary to Decimal
Hexadecimal
Decimal Octal
Binary
Technique
1. Multiply each bit by 2n, where n is the
“weight” of the bit
2. The weight is the position of the bit,
starting from 0 on the right
3. Add the results
1010112 => 1 x 20 = 1
1 x 21 = 2
0 x 22 = 0
1 x 23 = 8
0 x 24 = 0
1 x 25 = 32
4310
Bit “0”
Example
Sum – of – Weights Methods
Octal to Decimal
Hexadecimal
Decimal Octal
Binary
Technique
1. Multiply each bit by 8n
, where
n is the “weight” of the bit
2. The weight is the position of
the bit, starting from 0 on the
right
3. Add the results Example
7248 => 4 x 80 = 4
2 x 81 = 16
7 x 82 = 448
46810
Hexadecimal
Decimal Octal
Binary
Hexa – Decimal to Decimal Technique
1. Multiply each bit by 16n, where
n is the “weight” of the bit
2. The weight is the position of the
bit, starting from 0 on the right
3. Add the results
Sum – of – Weights Methods
Example
ABC16 => C x 160 = 12 x 1 = 12
B x 161 = 11 x 16 = 176
A x 162 = 10 x 256= 2560
274810
Decimal to Binary
Hexadecimal
Decimal Octal
Binary
Technique
1. Divide by two, keep track of the
remainder
2. First remainder is bit 0 (LSB, least-
significant bit)
3. Second remainder is bit 1
4. Etc.
Example
Sum – of – Weights Methods
Repeated Division –
by – 2 method
Hexadecimal
Decimal Octal
Binary
Example
Octal to Binary
Technique
1. Convert each octal digit to a 3-bit
equivalent binary representation
7058 = ?2 7 0 5
111 000 101 7058 = 1110001012
Hexa – decimal to Binary
Hexadecimal
Decimal Octal
Binary
Technique
1. Convert each hexadecimal digit to a
4-bit equivalent binary representation
10AF16 = ?2 1 0 A F
0001 0000 1010 1111 10AF16 = 00010000101011112
Example
Decimal to Octal
Hexadecimal
Decimal Octal
Binary
Technique
1. Divide by 8
2. Keep track of the remainder
Example
Repeated Division –
by – 8 method
Decimal to Hexa - decimal
Hexadecimal
Decimal Octal
Binary
Technique
1. Divide by 16
2. Keep track of the remainder
Example
Repeated Division –
by – 16 method
Hexadecimal
Decimal Octal
Binary
Binary to Octal
Technique
1. Group bits in threes, starting on
right
2. Convert to octal digits
10110101112 = ?8 1 011 010 111
1 3 2 7 10110101112 = 13278
Example
Binary to Hexa - Decimal
Hexadecimal
Decimal Octal
Binary
Technique
1. Group bits in fours, starting on
right
2. Convert to hexadecimal digits
10101110112 = ?16 10 1011 1011
2 B B 10101110112 = 2BB16
Example
Hexadecimal
Decimal Octal
Binary
Octal to Hexa - Decimal
Technique
Use binary as an intermediary
Example
Hexa – Decimal to Octal
Hexadecimal
Decimal Octal
Binary
Technique
Use binary as an intermediary
Example
ALGORITHM a step-by-step method for solving a problem or doing a task.
THREE CONSTRUCTS
Computer scientists have defined three constructs for a structured program or
algorithm. The idea is that a program must be made of a combination of only these three
constructs: sequence, decision (selection) and repetition. It has been proven there is no need for
any other constructs. Using only these constructs makes a program or an algorithm easy to
understand, debug or change.
Sequence
The first construct is called the sequence. An algorithm, and eventually a program, is
a sequence of instructions, which can be a simple instruction or either of the other two
constructs.
Decision
Some problems cannot be solved with only a sequence of simple instructions.
Sometimes we need to test a condition. If the result of testing is true, we follow a sequence of
instructions: if it is false, we follow a different sequence of instructions. This is called the
decision (selection) construct.
Repetition
In some problems, the same sequence of instructions must be repeated. We handle this with the
repetition or loop construct. Finding the largest integer among a set of integers can use a
construct of this kind.
Algorithm Examples
Example : 1 (Sequence)
To write a algorithm to find the area and circumference of the circle.
ALGORITHM:
Step-1 Start the program.
Step-2 Input the radius of the circle.
Step-3 Find the area and circumference of the circle using the
formula
Area=3.14*r*r
Circumference=2*3.14*r
Step-4 Print the area and the circumference of the circle
Step-5 Stop
Example : 2 (Decision)
To write a program to find the roots of the quadratic equation.
ALGORITHM:
Step-1 Start the program
Step-2 Enter the value of a, b, c
Step-3 Find the value of d by using the formula D=b*b-4*a*c
Step-4 If D is greater then or equal to zero then find the two roots as
root1=(-b+sqrt(d))/(2*a);
root2=(-b-sqrt(d))/(2*a);
Print the two roots
Step-5 If the D is not greater then or equal to zero then print the
statement the roots are imaginary.
Step-6 Stop
Example : 3 (Iterative)
To write a program to find the factorial of the given number
ALGORITHM:
Step-1 Start the program
Step-2 Enter a number
Step-3 Set a loop to find the factorial of the given
number using the formula Fact=Fact*I
Step-4 Print the factorial of the given number
Step-5 Stop
FLOWCHART
1. The flowchart is a diagram which visually presents the flow of data through
processing systems.
2. This means by seeing a flow chart one can know the operations performed and the
sequence of these operations in a system.
3. Algorithms are nothing but sequence of steps for solving problems. So a flow chart
can be used for representing an algorithm.
4. A flowchart, will describe the operations (and in what sequence) are required to solve
a given problem.
5. You can see a flow chart as a blueprint of a design you have made for solving a
problem.
For example, Suppose you are going for a picnic with your friends then you plan for the
activities you will do there. If you have a plan of activities then you know clearly when you will
do what activity. Similarly when you have a problem to solve using computer or in other word
you need to write a computer program for a problem then it will be good to draw a flowchart
prior to writing a computer program. Flowchart is drawn according to defined rules.
Flowchart Symbols
There are 6 basic symbols commonly used in flowcharting of assembly language
Programs: Terminal, Process, input/output, Decision, Connector and Predefined Process. This is
not a complete list of all the possible flowcharting symbols, it is the ones used most often in the
structure of Assembly language programming.
General Rules for flowcharting
1. All boxes of the flowchart are connected with Arrows. (Not lines)
2. Flowchart symbols have an entry point on the top of the symbol with no other entry points.
3. The Decision symbol has two exit points; these can be on the sides or the bottom and one side.
4. Generally a flowchart will flow from top to bottom. However, an upward flow can be shown as
long as it does not exceed 3 symbols.
5. Connectors are used to connect breaks in the flowchart. Examples are:
• From one page to another page.
• From the bottom of the page to the top of the same page.
• An upward flow of more then 3 symbols
6. Subroutines and Interrupt programs have their own and independent flowcharts.
7. All flow charts start with a Terminal or Predefined Process (for interrupt programs or
subroutines) symbol.
8. All flowcharts end with a terminal or a contentious loop.
Advantages of using Flowcharts
1) Communication:
A Flowchart can be used as a better way of communication of the logic of a
system and steps involve in the solution, to all concerned particularly to the
client of system.
2) Effective analysis:
A flowchart of a problem can be used for effective analysis of the problem.
3) Documentation of Program/System:
Program flowcharts are a vital part of a good program documentation.
Program document is used for various purposes like knowing the
components in the program, complexity of the program etc.
4) Efficient Program Maintenance:
Once a program is developed and becomes operational it needs time to time
maintenance. With help of flowchart maintenance become easier.
5) Coding of the Program:
Any design of solution of a problem is finally converted into computer
program. Writing code referring the flowchart of the solution become easy.
Flowchart Disadvantages:
Hard to modify
Structured design elements not implemented
Special software required
Flowchart Advantages
Standardized
Visual
INTRODUCTION
1. Flowcharts were the first design tool to be widely used, but unfortunately they do not
reflect some of the concepts of structured programming very well.
2. Pseudo code, on the other hand, is a newer tool and has features that make it more
reflective of the structured concepts.
3. The drawback is that the narrative presentation is not as easy to understand and/or
follow.
Rules for Pseudo Code
1. Write only one statement per line
2. Capitalize initial keyword
3. Indent to show hierarchy
4. End multiline structures
5. Keep statements language independent
1. One Statement Per Line
Each statement in pseudocode should express just one action for the computer. If the task list is
properly drawn, then in most cases each task will correspond to one line of pseudocode.
Task List
Read name, hours worked, rate of pay
Perform calculations
gross = hours worked * rate of pay
Write name, hours worked, gross
Pseudocode
READ name, hoursWorked, payRate
gross = hoursWorked * payRate
WRITE name, hoursWorked, gross
2. Capitalize Initial Keyword
In the example below note the words: READ and WRITE. These are just a few of the keywords
to use, others include:
READ, WRITE, IF, ELSE, ENDIF, WHILE, ENDWHILE
Pseudocode
READ name, hoursWorked, payRate
gross = hoursWorked * payRate
WRITE name, hoursWorked, gross
3. Indent to Show Hierarchy
Each design structure uses a particular indentation pattern
Sequence:
Keep statements in sequence all starting in the same column
Selection:
Indent statements that fall inside selection structure, but not the keywords
that form the selection
Loop:
Indent statements that fall inside the loop but not keywords that form the loop
READ name, grossPay, taxes
IF taxes > 0
net = grossPay – taxes
ELSE
net = grossPay
ENDIF
WRITE name, net
4. End Multiline Structures
READ name, grossPay, taxes
IF taxes > 0
net = grossPay – taxes
ELSE
net = grossPay
ENDIF
WRITE name, net
See the IF/ELSE/ENDIF as constructed above, the ENDIF is in line with the IF.
The same applies for WHILE/ENDWHILE etc…
5. Language Independence
Resist the urge to write in whatever language you are most comfortable with, in the
long run you will save time. Remember you are describing a logic plan to develop a program,
you are not programming!
The Selection Structure
amount < 100
interestRate = .06 interestRate = .10
yes no
IF amount < 100
interestRate = .06
ELSE
Interest Rate = .10
ENDIF
Pseudocode
The Looping Structure
In flowcharting one of the more confusing things is to separate selection from looping.
This is because each structure use the diamond as their control symbol. In pseudo code we
avoid this by using specific keywords to designate looping
WHILE/ENDWHILE
REPEAT/UNTIL
WHILE / ENDWHILE
count = 0
WHILE count < 10
ADD 1 to count
WRITE count
ENDWHILE
WRITE “The End”
Start
count = 0
count
<10
add 1 to
count
write count
Write
“The End”
Stop
REPEAT / UNTIL
count = 0
REPEAT
ADD 1 to count
WRITE count
UNTIL count >= 10
WRITE “The End”
Start
count = 0
count <10
add 1 to count
write count
Write “The End”
Stop
Rules for Variable Names
1. Begin with lowercase letter
2. Contain no spaces
3. Additional words begin with capital
4. Unique names within code
5. Consistent use of names
Working with Fields
Calculations
+ add
- subtract
* multiply
/ divide
** or ^ exponentiation
( ) grouping
Selection
> greater than
< less than
= equal to
>= greater than or equal to
<= less than or equal to
<> not equal to