Gaming in the library ARLIS Conference 2014 Andrew Walsh, Academic Librarian / Teaching Fellow...
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Transcript of Gaming in the library ARLIS Conference 2014 Andrew Walsh, Academic Librarian / Teaching Fellow...
![Page 1: Gaming in the library ARLIS Conference 2014 Andrew Walsh, Academic Librarian / Teaching Fellow Twitter - andywalsh999](https://reader030.fdocuments.us/reader030/viewer/2022032802/56649dea5503460f94ae5c17/html5/thumbnails/1.jpg)
Gaming in the libraryARLIS Conference 2014
Andrew Walsh, Academic Librarian / Teaching FellowTwitter - andywalsh999 http://innovativelibraries.org.uk/
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What is play?:
Picture from : http://www.flickr.com/photos/judeanpeoplesfront/
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Eh?
Good for exploring ideasSafeCreativeInvitingLow risk (for participants)Think with your hands
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What are games?
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Eh?
Good for active learningConstruct own knowledgeExpose people to new ideasReinforce facts by repetitionMemorable!
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What is Gamification?
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Eh?
Good for engagementBehaviour changeMarketing
Very lightweight
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Different types of games for learning
Model from ALT-GLSIG / N. Whitton
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Exercise
What challenges do you think you could meet in your libraries using either play, games or gamification?
OR
Pick a letter card that best describes the challenges you face in your library – tell the person next to you why this letter represents those challenges.
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Making games… a process.
Set learning objectives Consider your key constraints Decide on game mechanics Pick a theme or feel for the game Prototype Playtest & improve (several times!) Write the rules Finish the design and print.
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Game mechanics Acting Action Point Allowance
System Area Control / Area
Influence Area Enclosure Area Movement Area-Impulse Auction/Bidding Betting/Wagering Campaign / Battle Card
Driven Card Drafting Chit-Pull System Co-operative Play Commodity Speculation Crayon Rail System Deck / Pool Building
Dice Rolling Grid Movement Hand Management Hex-and-Counter Line Drawing Memory Modular Board Paper-and-Pencil Partnerships Pattern Building Pattern Recognition Pick-up and Deliver Point to Point
Movement Press Your Luck Rock-Paper-Scissors Role Playing Roll / Spin and Move Route/Network
Building
Secret Unit Deployment
Set Collection Simulation Simultaneous
Action Selection Singing Stock Holding Storytelling Tile Placement Time Track Trading Trick-taking Variable Phase
Order Variable Player
Powers Voting Worker PlacementFrom “Board game Geek” http://boardgamegeek.com/
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Game mechanics
“Game Mechanics are constructs of rules and feedback loops intended to produce enjoyable gameplay.“
From Gamification Wiki - http://gamification.org/wiki/Game_Mechanics
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Exercise
What would stop you following this process and creating games to use in your work?
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Exercise
How could you overcome these barriers?
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Generating ideas & prototypes
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More stuff from me at: http://innovativelibraries.org.uk/ As well as my books --->
Download SEEK! http://eprints.hud.ac.uk/19345/
Making Games for Libraries Workshopshttp://gamesforlibraries.blogspot.co.uk/
I’m at [email protected] or @andywalsh999 on Twitter
Thanks for listening…