#Gamification project - fitness tools for "the wider" population
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Transcript of #Gamification project - fitness tools for "the wider" population
By 2013 they were a $238m market around the world, with products by
Fitbit, Nike and Jawbone accounting for 97% of all
smartphone-enabled tracker sales
Great… but… right tool… wrong audience
The real audience are in a different starting place
CHANGE THE MARKET & PUT 2 ZEROS ON THE SIZE OF THE MARKET!
Photo AP Telegraph.co.uk
They come in many designs and are developing all the time
Most ”active” users of wearables are like this
This is the market that needs the tools and engagement
Billions of $$$$$$
The simple fact is that the needs
of this market are being ignored
Gamification techniques can make all the difference.
Reward small steps, encourage additional commitment.
Celebrate small successes
• Fit people do not need “toys”
• Obese people need tools • Obese people need small steps, they often cannot aspire
to ultra slim bodies.. at least not realistically• The market does not currently have a product for the
healthcare market• Thousands of people are dying or getting ill due to obesity
every year – they need tools to help them• Community Gamification can work to reduce this problem
Solution 1
• Have clinics run AA style ”events” or appointments where metrics are measured
Solution 2 use existing tech
• Encourage use of Nike or fitbit tools and platforms
Solution 3Simple rewards and progress
• Celebrate taking action – commiting to a program
• Wear a tracker an monitor base levels - celebrate
• Take photos of all food - celebrate
• Weigh yourself – celebrate the act not outcome
• Measure yourself - celebrate the act not outcome
• Celebrate the start of a journey
One ”step” at a time
Solution 3 cont…build on existing technology with specifics for this market
• Add activity tracking• Inactivity alerts• Rewards to hitting target &
exceeding targets• Give people the choice to
do it privately or share with public or private groups
• Get suppliers to sponsor rewards at key points
Simple rewards and progress - cont
• Set a goal to increase daily activity
• Celebrate that increase• Provide triggers when
periods of inactivity are detected
• Reward progress of all forms
Reward progress, recognise achievement
The changes needed are not difficult – but seem to be off the radar of the ”ultra fitness”
tools and manufacturers
It can be done if we align motivation and incentives using game design mechanics
Reducing healthcare costs for all of us
APPLICATION OF LEARNING TO A SOCIAL PROBLEM
This was a project for the Gamification Level 2 certificateMike Morrison - Director RapidBI