#Gamification project - fitness tools for "the wider" population

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Gamification Project Mike Morrison Director RapidBI

description

Do you need to lose weight? Are you interested in helping people get fitter? Reducing the cost of healthcare to the over weight? The current market has some great tools, but are missing a key audience. With some #gamification adaptions this could be a powerful strategy to help motivate people to change. This presentation looks at existing fitness wearables and explores what would need to change to help engage the Obesity market, a market that many seem to be ignoring. The hareware is there, the "rewards" and celebration (or game) elements are for the wrong people!

Transcript of #Gamification project - fitness tools for "the wider" population

Page 1: #Gamification project - fitness tools for "the wider" population

Gamification Project

Mike Morrison

Director RapidBI

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By 2013 they were a $238m market around the world, with products by

Fitbit, Nike and Jawbone accounting for 97% of all

smartphone-enabled tracker sales

Great… but… right tool… wrong audience

The real audience are in a different starting place

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CHANGE THE MARKET & PUT 2 ZEROS ON THE SIZE OF THE MARKET!

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Photo AP Telegraph.co.uk

They come in many designs and are developing all the time

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Most ”active” users of wearables are like this

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This is the market that needs the tools and engagement

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Billions of $$$$$$

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The simple fact is that the needs

of this market are being ignored

Gamification techniques can make all the difference.

Reward small steps, encourage additional commitment.

Celebrate small successes

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• Fit people do not need “toys”

• Obese people need tools • Obese people need small steps, they often cannot aspire

to ultra slim bodies.. at least not realistically• The market does not currently have a product for the

healthcare market• Thousands of people are dying or getting ill due to obesity

every year – they need tools to help them• Community Gamification can work to reduce this problem

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Solution 1

• Have clinics run AA style ”events” or appointments where metrics are measured

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Solution 2 use existing tech

• Encourage use of Nike or fitbit tools and platforms

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Solution 3Simple rewards and progress

• Celebrate taking action – commiting to a program

• Wear a tracker an monitor base levels - celebrate

• Take photos of all food - celebrate

• Weigh yourself – celebrate the act not outcome

• Measure yourself - celebrate the act not outcome

• Celebrate the start of a journey

One ”step” at a time

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Solution 3 cont…build on existing technology with specifics for this market

• Add activity tracking• Inactivity alerts• Rewards to hitting target &

exceeding targets• Give people the choice to

do it privately or share with public or private groups

• Get suppliers to sponsor rewards at key points

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Simple rewards and progress - cont

• Set a goal to increase daily activity

• Celebrate that increase• Provide triggers when

periods of inactivity are detected

• Reward progress of all forms

Reward progress, recognise achievement

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The changes needed are not difficult – but seem to be off the radar of the ”ultra fitness”

tools and manufacturers

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It can be done if we align motivation and incentives using game design mechanics

Reducing healthcare costs for all of us

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APPLICATION OF LEARNING TO A SOCIAL PROBLEM

This was a project for the Gamification Level 2 certificateMike Morrison - Director RapidBI