TalentLMS Gamification Knowledgebase: Our Features on Gamification
Gamification - designing around user behavior and adding meaningful layers
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Transcript of Gamification - designing around user behavior and adding meaningful layers
Sogeti Inspiration Day - 18 okt - 2016
Susanne Timsjö, SICS & Jan Bidner, Sogeti
Designing around
USER BEHAVIOR
Gamification
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VERKSAMHETTEKNIK
HYPE
BEST PRACTICE
2009
2016
GAMIFICATION
USER
XPERIENCE
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GAMIFICATION – GAME DESIGN THINKING”Applying GAME DESIGN ELEMENTS in context’s that are not games
To GET THINGS DONE & SOLVE REAL WORLD PROBLEMS.
By MOTIVATING and ENGAGING users”
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We
YOU!
Hydration
Dryness
Progress
Full distance
Checkpoints
Time
Child condition level
Bad
Good
Critical
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ERROR
INPUT
INPUT
ERROR
ABLE TOUSE
DESIRE TOUSE
DATA BEHAVIOR
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WHAT DRIVES US?
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Meaning& Purpose
Creativity/Feedback
Status/Social pressure
Avoiding death/regression/
getting stuck
Challenges/accomplishments/
goals
Collecting/owning/ treasures/
rewards
Exclusiveness/Scarcity
Change/ Curiousity
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CORE DRIVES?
PLAYER TYPES?GAME MECHANICS?
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