Gamification and Simulation not just for your entertainment!
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Transcript of Gamification and Simulation not just for your entertainment!
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Gamification and Simulationnot just for your entertainment!
History of Games
Dice700BCChess16th Century
Cribbage17 Century
Solitaire18th Century
Bridge19th Century
Monopoly20th Century
Electronic Games21st Century
What makes it a game?RulesGoalsFeedbackFantasyFun
(Kloper, E., Osterweil, S., & Salen, K.., 2009)
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What can games do for us?Engages learnersDevelops skillsAllows mistakesShow consequencesEncourages reflections and alternativesAllows strategizingAllows variables for simplifying complexitiesAllows practice/feedbackIncreases retention of information
(Horton, W., 2012)
4Why use games in education?The cycle of making decisions and seeing results is the essence of the game or simulation. - Horton Defined goalsPersistenceRisk takingProblem solvingDecision making
(Horton, W., 2012) (Kloper, E., Osterweil, S., & Salen, K., 2009)
Fun and educational
Games and Their Uses
Gamification Use of game design techniquesFunwareTechnology Engaging Knowledge retention (Wikipedia, 2011; Discovery 11 3D Conference, 2011)
Games and simulatorsCost of failure Knowledge Cost and timeSkills and application Real environment is impractical
(Horton, W., 2012)
Click to view
9Business/Agriculture
Virtual
Virticulture
Program
(Surry Community College, 2011) Click on photo
10Medical
Click on skeleton Click on skeleton
11 Games that benefit others
Click here to watch a video about Ben.
12Its Your Turn Lets play
13Enjoy playing our game
Click on esc. on your keyboard to exit game14Additional Resourceshttp://www.coolmath-games.com/holiday-Christmas-games-puzzles/concentration-game/index.htmlhttp://education.mit.edu/papers/GamesSimsSocNets_EdArcade.pdfhttp://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdf http://www.educationarcade.org/node/370http://ftccic.com/index.htmlhttp://ftccic.com/ILA.html
15ReferencesCNBC Video. (n.d.). Retrieved from http://video.cnbc.com/gallery/?video=740112836Csi fatal conspiracy walkthrough in HD case 2 planting evidence part 2. (n.d.). Retrieved from http://www.youtube.com/watch?v=JN6fRtED1Qg&feature=related Horton, W. (2012). E-learning by design. San Francisco, CA: Pfeiffer.Kloper, E., Osterweil, S., & Salen, K. (2009). Moving learning games forward. Retrieved from http://education.mit.edu/papers/MovingLearningGamesForward_EdArcade.pdfLafayette Technical Community College. (2011). Retrieved from http://ftccic.com/unity/skeletonLabelPlacement.htmlLearn More About it. (2001). History of games timeline. Retrieved from http://historicgames.com/gamestimeline.html
16ReferencesLord of the rings: War in the north. (n.d.). Retrieved from http://www.warinthenorth.com/ http://www.warinthenorth.com/index.php?tp=1&template=witn_gate Meiers, S. (n.d.). Sid Meiers Civilization Revolution. (n.d.). Retrieved from http://civilizationrevolution.com/My Spanish coach. (n.d.). Retrieved from http://www.nintendo.com/games/detail/PcpwB5bpgM1W4sSrycrIP7saCt-yId47Pulse!! Video Usage Footage. (n.d.). Retrieved from http://www.youtube.com/watch?v=NxwUMs4VCagSawyer, B. & Smith, P. (2008). Games initiative. Retrieved from http://www.seriousgames.org/presentations/serious- games-taxonomy-2008_web.pdf Stewart, J. (2011). Discovery 11 3D Conference Retention Enhancement. Retrieved from http://www.youtube.com/watch?v=VdlmDL61t9k&noredirect=1Surry Community College. (2011). Retrieved from http://surry.edu/de/fipse/retention.htmlWikipedia. (2011). Gamification. Retrieved from http://en.wikipedia.org/wiki/Gamification
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