GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

26
GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010

Transcript of GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Page 1: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

GAMES IN THE CLASSROOM

©Copyright Rachel Fourny 2010

Page 2: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Copyright

This work is the intellectual property of the author. Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.

Page 3: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Housekeeping

a. Handouts

b. Session Evaluation online

Page 4: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Outline

I.Definition II.OriginIII.JustificationIV.Sequencing

Page 5: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Outline continued…

V.Assessing GamesVI.Favourites and Lesson PlansVII.Q & A

Page 6: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

I. Definition

Page 7: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

What is a game?

“a pursuit or activity with rules performed either alone or with others, for the purpose of entertainment.”

http://en.wiktionary.org/wiki/game

Page 8: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

II. Origin

Page 9: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

O.E. gamen “joy, fun, amusement,” regarded as identical with Goth. Gaman “participation, communion,” from P. Gmc. *ga – collective prefix + *mann “person,” giving a sense of “people together.”

http://www.etymonline.com

Where does the word “game” come from?

Page 10: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

III. Justification

Page 11: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Why should games be used in the classroom?

InteractiveIntegratedSocioculturalAuthenticFlexible

and…

F U N !!

Page 12: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

IV. Sequencing

Page 13: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

When and how should games be used?

Page 14: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Games can be used to:• Warm-up or break the ice,• Close,• Practice certain skills or vocabulary,• Provide a means of informal linguistic

assessment and • Provide a break from the daily grind or

routine.

Page 15: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

V. Assessing Games

Page 16: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

How should a game be assessed to determine its appropriateness for learning in the ESL classroom?

Page 17: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

PASTime• Purpose & Preparation• Age• Skills & Suggestions • Time

Page 18: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

VI. Favourites & Lesson Plans

Page 19: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

BOGGLE TRADITIONAL

Page 20: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

N Z M P

S T L G

A U K Q

Y B R E

BOGGLE - Session

Page 21: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

TIC –TAC-TOE

Page 22: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

MATCHING

Page 23: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Contact Information

• Email: [email protected] or [email protected]

• Telephone: 1-613-937-0121 x 225 for handouts, copy of the PowerPoint or questions.

Page 24: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

VII. Q & A

Page 25: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Enjoy the rest of the TESL Conference

Page 26: GAMES IN THE CLASSROOM ©Copyright Rachel Fourny 2010.

Certificate of Attendance

Presented to

________________________________

GAMES IN THE ESL CLASSROOMTESL ONTARIO CONFERENCE

Thursday, October 28th, 2010

______________________________Presenter