Games for Learning
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Transcript of Games for Learning
Lorem Ipsum Dolor Sit Amet Presentation Title Here
How Games are Leveling up the Future of EducationAnna Arici BarabEDT 180
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Who plays Video Games?Over 59% of Americans play gamesThat means that in America alone, over 150 million people play games. Average age of the gamer is now 3129% of gamers are under 18More gamers are over the age of 50 than under 1848% of gamers are female97% of teachers use digital games that were created specifically for educational use. 18% use games for education on a daily basis.
Who plays Video Games?
Other Benefits of Games for Learning
Other Uses of Games
Teachers were asked.
Why do Games work?A Chinese proverb says: "Tell me, and I'll forget. Show me, and I may remember. Involve me, and I'll understand."Engagement, motivation, collaborationAuthentic tasks, role play, real-world learning, meaningfulJust in time learning, Immediate feedback, Assessment is built in, Personalized learning, Mastery of skills
Exogenous Games:Chocolate-covered Broccoli
The goal of these games is to make learning more palatable, by wrapping the learning in something fun.
Endogenous Games: Authentic Tasks and LearningThe goal of these games is to use the technology of games to immerse the learner in authentic and meaningful tasks, otherwise not possible in the regular classroom.
PBS Digital Studioshttps://www.youtube.com/watch?v=RI0BN5AWOe8Open-ended Sandbox Games'
GamificiationUsing game mechanics to motivate and engage; Badges, leveling up, personalized tutoring
www.quest2teach.orgQuest2Teach is a series of game-infused 3D virtual learning curricula and socio-professional network designed for teacher education, to help bridge between educational theory and classroom practice.
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In Quest2Teach, students create a professional avatar, play out roles, solve complex problems, fail safely, and see the impact of their decisions while gaining fluency in theories-in-action. Pre-service teachers evolve their professional identity in a variety of narrative-based 3D role-playing scenarios, each with a particular theoretical focus.
Mastery approach, they can replay for better outcomes, not graded on final score, but up to instructor.17
Why Immersive Games for Teacher Education?Initially arose out of our game curricula for middle schoolsMost teachers seeking out these games were 10-20 year veterans, not digital nativesGoal to instill these digital skills and pedagogies in pre-service trainingTeaching, like medicine and law, is a professional practice lends itself to immersive simulationsThe game curricula serve as a bridge connecting coursework theory and its application in the fieldAllows future teachers to try out new roles, fail safely, and see the impact of their decisions
Quest2Teach DocumentaryThe Joan Ganz Cooney Center (Sesame Workshop) recently selected Quest2Teach to feature in their video series of the Top 5 Innovations in Teacher Education:https://www.youtube.com/watch?v=LHKRLIi47DQ
Players start by creating an Avatar
Each game is related to a specific theory, which is already part of the teachers college curriculum and standards, and we embed these experiences within their relevant coursework.Brought in content area experts for each of the games22
Protagonist in a nuancedand authentic Narrative
Whats exciting about these gaming technologies is that they can create nuanced scenarios, where you are the protagonist with multiple trajectories through the game.Our students love this its a great way to engage them.23
Fantastical mentoring, Just-in-time
Choices: Balancing personal time and class preparation
Teachers Lounge
Consequences of your Decisions
Students get Immediate Feedback
Q2T Socio-Professional Network
Badges arent just token rewards, but they unlock new learning opportunities, because youve demonstrated your expertise.Give props to others, similar to endorsements in LinkedIn, to highlight that someone is doing really great work. Incredibly motivational.
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Quest2Teach International Network for Pre-Service Teachers
Mary Lou Fulton Teachers College, ASU, ArizonaDublin City University, IrelandUniversity College Copenhagen, DenmarkUniversity of Bari, Foggia, ItalyThe Joan Kanz Cooney Center, NYC
Research FindingsStudents appreciated the ability to play out roles as a professional educator:
Solve authentic problemsFail safelyGain fluency Deeply invested in the gameBetter equipped to handle real world teaching
Now its YOUR time to playPlease go to iCivics.orgCreate an account as a studentGo to your profile page in iCivics and use this code to join our EDT 180 classroom in that network:Class code: Marshall45459Play your choice of iCivics games for a min of 30 minutes of game play. You dont need to submit anything to me, it will show up in my class account.Respond to the reflection question about your experience in playing games for learning in our class Blackboard.