Designing mobile games for engagement and learning

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Designing Mobile Games for Engagement and Learning David Parsons – Massey University, New Zealand Krassie Petrova – AUT University, New Zealand International Conference on eLearning Futures (ELC 2011) Auckland, New Zealand 30 November – 1 December 2011

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presentation from e-learning futures conference, Unitec, Auckland, New Zealand, 30th November 2011

Transcript of Designing mobile games for engagement and learning

  • 1.David Parsons Massey University, New ZealandKrassie Petrova AUT University, New Zealand International Conference on eLearning Futures (ELC 2011)Auckland, New Zealand30 November 1 December 2011

2. Technicalfeatures alone do not make agame either engaging or pedagogical Need to embed both effective gamingexperiences and worthwhile learningoutcomes into the same application 3. Augmented reality outdoor mobile learninggame for two players Follows classic linear fiction model Narrative path is reflected by a physicalpath Players navigate to locations and investigate the problem they have to solve 4. Players have to gather, analyze and reflecton various (and sometimes conflicting)pieces of information about a mobilephone manufacturing company that ishaving some problems Aims to teach higher level skills (analysis,synthesis, critical thinking) 5. Movearound campusUsers current positionUsers next position Locationsrepresent parts of the company Pick up virtual and physical artifacts Video, questions, documents Resourcesunfold problems 6. Non-zero-sum game One player does not win at the expense of theother Both players win together. The strategies chosen by each player determinethe outcome of the game Associatedwith each possible outcome of the game is some kind of a payoff 7. Modelof classic linear fiction Such a structuring of events may evenbe astandard model of human perception From aposition of ignorance the interactor is takenthrough a learning process that ends in a climax.The Road not Taken -The Hows and Whys ofInteractive FictionJonas Heide Smith 8. Teaser Game tree Elaboration Conflict ConflictEscalation Escalation Climax Resolution 9. the bad press Ihave been gettingfrom the daily rag 10. moaning developers keep talking about fragmentation this and fragmentation that 11. So what if some of our products get returned or malfunction, look how many of them are released that are okay!A potato is still a potato any way you dress itup, Samantha over at R&D has a lot to answerfor! 12. Iwas pushed out by Martin I leavephone messages and emails constantlybut he never gets back to methe man isimpossible. 13. Jimmy dropped a pallet of batteries 14. you two have alreadytaken up enough time What issues have youfound with the businessand how do you think Ican get this place backon top? 15. Analysis What does this tell me? Synthesis How do these differentsources relate to oneanother? Critical Thinking Why am I getting differentstories from differentpeople? 16. Sample of 14 players of the game 7 point Likert scale I found the game provided an enjoyable way to learn (average 6.04) I felt engaged in the activity of playing the game (average 5.57). Interview comments: ...good game ...playing it was awesome... The idea was wonderful I liked it because it was a different way to go about solving problems. 17. In proceedings of ICITA 2011 18. Migrate application from Java ME toAndroid Build a configuration tool that can be usedto customize the application Perform a a larger evaluation Create an open source project