[GAMENEXT] Five mantras for l10 (LatisGlboal)

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Five Mantras for L10N Gordon Brown Quality Manager Latis Global

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[GAMENEXT] Five mantras for l10 (LatisGlboal)

Transcript of [GAMENEXT] Five mantras for l10 (LatisGlboal)

Page 1: [GAMENEXT] Five mantras for l10 (LatisGlboal)

Five Mantras for

L10N

Gordon Brown

Quality Manager

Latis Global

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Gordon Brown

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1. Not Everyone Likes the Same Thing

2. Don’t Bake It In

3. Hire a Painter to Paint, Hire a Writer to Write

4. We’re Working With You

5. Enjoy Regional Specialties

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Not Everyone Likes

the Same Thing

Tastes vary wildly across the world.

Sometimes in unexpected ways.

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Not Everyone Likes the Same Thing

• Seems obvious, but this

can affect popularity in

surprising ways

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Not Everyone Likes the Same Thing

• Why did Aion not meet expectations in NA/EU?

• Steep leveling curve heavy grind

• Infrequent positive reinforcement/reward

• High death penalties

• Only open PvP servers, unavoidable

• Many bots & gold sellers

• To a North American gamer, Aion looked like 2009, but played like 1999.

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Not Everyone Likes the Same Thing

• Why did Guild Wars not meet expectations in JP?

• Entered late, US/EU users numbers already falling

• No transfers for existing Japanese players

• PvP not popular in Japan

• New players dumped in with highly experienced ones

• International zones blocked kana

• Japanese gamers did not feel welcomed to the game.

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Not Everyone Likes the Same Thing

• If monetization determines design, you’re already limiting yourself.

• Monetization: No single solution

• Aggressive

• Play-limiting mechanics (Energy, Hearts, etc.)

• Frequent pay-walls (“nickel & diming me to death”)

• Passive

• Tricking players into paying by obscuring real cost

• Encouraging players to pay

• Make users feel good about spending money, and many will. Make users feel obligated to spend money, and most won’t.

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Not Everyone Likes the Same Thing

• If you are in early development:

• Think about implementing mechanics that have proven

popular in markets you want to target

• If you are in late development:

• Think about what mechanics already in your game appeal

to your target market and emphasize/build on them

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Don’t Bake It In

Be careful of making choices that you cannot change.

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Don’t Bake

It In

• Mobile UIs are

small & compact

• Vertical text is

very difficult

• Most issues

caught in LBT,

so don’t skip

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Don’t Bake It In

Language Length

• 설정

• Settings

• Parametres

• Einstellungen

• Configuracion

(Korean)

(English)

(French)

(German)

(Spanish)

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Don’t Bake It In

• Word wrap

• Required in all Western

languages

• Totally optional in the

big 3 Asian languages

• Often forgotten by

Korean, Japanese, and

Chinese developers

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Don’t Bake It In

• Variables outside of text strings

× 초후에시작합니다.

? Starting in X seconds.

× 개판매하시겠습니까?

? Sell X… (what item?)

× 에게

? To: X

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Don’t Bake It In

• Variables outside of text strings

[num_sec]초후에시작합니다.

Starting in [num_sec] seconds.

[qty]개판매하시겠습니까?

Do you want to sell [qty]?

[name]에게

To: [name]

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Don’t Bake It In

• Identical variables dependent on order in the string

× Deals {x} damage to {x} enemies.

Deals {dmg} damage to {targets} enemies.

• Choose distinct variables/placeholders

× {132b02}

{PC_name}, <fire_damage>, %item_0012%, etc.

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Don’t Bake It In

• Text in art is expensive to redo for each language

• Try to minimize

• Consider creating custom fonts instead

• What can be left as is?

• Keep your layered work files!

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Hire a Painter to Paint,

Hire a Writer to Write

Trust the resources you’ve hired.

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Hire a Painter to Paint,

Hire a Writer to Write

• Localization = transfer of ideas, not words

• Direct, literal translations are the worst

• Uninteresting

• Idioms & humor usually don’t translate well

• Experienced translators can capture nuance and

convey meaning much more effectively

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Hire a Painter to Paint,

Hire a Writer to Write

You can be beautiful in the

future…

But you aren’t now!

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We’re Working With You

Talk to your localizers. Often!

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We’re Working With You

• Treat us like another team in your studio

• Comment as much as possible and share

• Context is crucial

• Regular communication

• Kick-off

• Query board

• Meetings (face-to-face, Skype)

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Enjoy Regional Specialties

Tailor your events.

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Enjoy Regional Specialties

• Social games excel at this!

• Very common in persistent games

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Enjoy Regional Specialties

• Some cultural content may

require more explanation in

certain regions

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Enjoy Regional

Specialties

• Do you have an

established IP?

• Consider customizing a

version for a large market.

• Where’s My Water taken to

China, used popular

character 喜羊羊 with

great results.

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1. Not Everyone Likes the Same Thing

2. Don’t Bake It In

3. Hire a Painter to Paint, Hire a Writer to Write

4. We’re Working With You

5. Enjoy Regional Specialties

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Thank You

Any questions?