Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North.

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Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North

Transcript of Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North.

Page 1: Game Tuning Workshop Paper Simulations of Digital Games Steve Librande Blizzard North.

Game Tuning Workshop

Paper Simulationsof

Digital Games

Steve Librande

Blizzard North

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Game Tuning Workshop

Take a digital game…

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Game Tuning Workshop

…remove the controller…

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Game Tuning Workshop

…remove the controller…

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…the sound and music…

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Game Tuning Workshop

…the sound and music…

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…and the graphics

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…and the graphics

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What’s left?

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Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

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Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

• Use it as a tool to help understand the game’s fundamental design principles.

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Game Tuning Workshop

Exercise #3

• Simulate a video game using only pencils, index cards and dice.

• Use it as a tool to help understand the game’s fundamental design principles.

• Don’t sweat the details.

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Game Tuning Workshop

Example Game

• Tony Hawk’s Pro Skater

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Game Tuning Workshop

Example Game

• Tony Hawk’s Pro Skater

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Warcraft: The Board Game

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Age of Mythology: The Board Game

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Defender

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Zaxxon

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Time for Lunch

When you come back you will:

• Select a digital game

• Make a paper prototype

• What aesthetics survive the change in medium?

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Lunch

• Be back by 2:00

• Choose any classroom: C1, C3, C4.

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Game Tuning Workshop

Welcome Back

• In your groups, choose a digital game to “prototype.”

• You have 10 minutes.

• Some Example Games:

GTAThe SimsCommand & ConquerVirtua Fighter

CentipedeMario BrothersPrince of PersiaDoom

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Build a Paper Version

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Build a Paper Version

• What To Do Communicate the core design.

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Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

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Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

Don’t try to duplicate the entire game

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Game Tuning Workshop

Build a Paper Version

• What To Do Communicate the core design.

• What Not to Do Don’t sweat the details.

Don’t try to duplicate the entire game

Don’t focus on simulating computer functions (math, AI, etc.)

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Build a Paper Version

Try to have something playable by 3:15

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Discussion

Let’s share results.

• What aesthetics survived the translation?

• What didn’t?

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Using Paper Prototypes

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Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

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Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

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Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

• Process is quick and cheap

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Game Tuning Workshop

Using Paper Prototypes

• Good for understanding existing games

• Use these techniques for games in progress

• Process is quick and cheap

• You don’t need programmers or artists

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Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

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Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

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Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

• Can give you a vocabulary to use when discussing your game

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Game Tuning Workshop

Using Paper Prototypes

• Can’t replace actual gameplay testing

• Can give you a head start and keep you focused

• Can give you a vocabulary to use when discussing your game

• Can be used as a tool to educate programmers. Have them play, too!

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Time for Coffee

• When you come back, go to your elective classroom: Iron Game Designer: C1 Babysitter AI: C3 Party Games: C4

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Analysis

• The MDA Framework

Mechanics AestheticsDynamics

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Analysis

• Take a digital game and pick it apart

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Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

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Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

• Talk about the dynamics that create these effects

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Game Tuning Workshop

Analysis

• Take a digital game and pick it apart

• List its aesthetic strengths, i.e. the “fun”

• Talk about the dynamics that create these effects

• Talk about the mechanics these dynamics emerge from

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Game Tuning Workshop

Example: Tetris

Part 1: Generate a list of “goals” that describe the “fun” of our game.

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Game Tuning Workshop

Example: Tetris

Part 1: Generate a list of “goals” that describe the “fun” of our game.

• Challenging

• Dramatic

• Transient

• “Tidiness”