Game Theory Lecture Notes Long v1
-
Upload
constantine- -
Category
Documents
-
view
237 -
download
3
description
Transcript of Game Theory Lecture Notes Long v1
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
Introduction to Game Theory
Gregory Wheeler
CENTRIA
Center for Artificial Intelligence ResearchUniversidade Nova de Lisboa, Portugal
Lecture 2
Nash Equilibrium & Information
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
limited applicability thus far
Very few games have a dominant-strategy equilibrium.
The vast majority doesn’t even have iterated-dominance equilibria.
The Nash Equilibrium is the most important and mostwidespread equilibrium concept.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs game
Food!
cc
cc
A button push costs a pig 2 units&
10 units of food are dispensed
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs game
Food!
cc
cc
Big Pig:
Small Pig:If Big gets to the dispenser first, Big gets 9 Small gets 1.
If Small is at the dispenser first, Small gets 4 Big gets 6. If both arrive at the same time, Small gets 3 Big gets 7.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs game
Food!
cc
cc
Big Pig:
Small Pig:If Big gets to the dispenser first, Big gets 9 Small gets 1.
If Small is at the dispenser first, Small gets 4 Big gets 6. If both arrive at the same time, Small gets 3 Big gets 7.
Example: (Press, Press) = 5 for Big, 1 for Small5 = 10 dispensed, - 2 for effort, -3 for Small.1 = 10 dispensed, - 2 for effort, -7 for Big.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress (5, 1) (4, 4)Wait (9,−1) (0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress (5, 1) (4, 4)Wait (9,−1) (0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress (5, 1) (4, 4)Wait (9,−1) (0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress (5, 1) (4, 4)Wait (9,−1) (0, 0)
No dominant-strategy equilibrium
Because what Big chooses depends on what he thinks the Small will
choose.
If Big thinks Small will press, Big will wait for the food.
If Big thinks Small will wait, Small will press the button.
(Press, Wait) is an iterated-dominant dominance equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
nash equilibrium
Definition
a) The strategy profile s∗ is a weak Nash equilibrium if noplayer has incentive to deviate from his strategy given that theother players do not deviate. Formally,
∀i , π(s∗i , s∗−i ) ≥ π(s ′i , s
∗−i ), ∀s ′i .
b) A strategy profile strategy profile s∗ is a strong Nashequilibrium if no player is indifferent between his equilibriumstrategy and some other strategy. Formally,
∀i , π(s∗i , s∗−i ) > π(s ′i , s
∗−i ), ∀s ′i .
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
boxed pigs
Small PigPress Wait
Big PigPress 5, 1 4 , 4
Wait 9 ,−1 0, 0
Test for Nash equilibrium
If Big picks Press, Small picks Wait.
If Small picks Wait, Big picks Press. ∴ (Wait, Press) is Nash
If Big picks Wait, Small picks Wait.
If Small picks Press, Big picks Wait.
(Wait, Press) is also unique.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
remarks on nash equilibria
Every dominant-equilibrium strategy is a Nash equilibrium strategy.
But not every Nash-equilibrium strategy is a dominant-equilibrium
strategy.
A Nash strategy only needs to be a best response to the other Nash
strategies, not to all possible strategies.
If a strategy is dominant, it is a best strategy to any strategies the other
players pick, including their equilibrium strategies.
The difference between Nash- and dominant-equilibria is illustrated by
The Modeller’s Dillema.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny (0, 0) (−10, 0)
Confess (0,−10) (−8,−8)
No Dominant Strategy
Notice that (Deny, Deny) is (0,0) rather than (-1,-1).
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny (0, 0) (−10, 0)
Confess (0,−10) (−8,−8)
No Dominant Strategy
Notice that (Deny, Deny) is (0,0) rather than (-1,-1).
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Confess!
There is a weak dominant strategy equilibrium
Confess is a weakly dominant strategy for each player.
So, (Confess, Confess) is an iterated dominance equilibrium
(Confess, Confess) is also a strong Nash equilibrium.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny)
(Deny, Deny) is a weak Nash equilibrium.
(Deny, Deny) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny)
(Deny, Deny) is a weak Nash equilibrium.
(Deny, Deny) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
modeller’s dilemma
ColumnDeny Confess
RowDeny 0, 0 −10, 0
Confess 0,−10 -8 , -8
Be Quiet!
There is another Nash equilibrium: (Deny, Deny)
(Deny, Deny) is a weak Nash equilibrium.
(Deny, Deny) is Pareto-superior:
(0,0) is uniformly superior to (-8,-8)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
battle of the sexes
WomanPrize Fight Ballet
ManPrize Fight 2,1 0,0
Ballet 0,0 1,2
Two Nash Equilibria
(Prize Fight, Prize Fight) and (Ballet, Ballet).
Each strategy is Pareto-efficient: no other increases the payoff to
one player without decreasing that of the other.
Remark: The prisoner’s dilemma has a unique Nash equilibroum but
is not Pareto-efficient.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
battle of the sexes
remarksUnlike the previous games, the first player to move in Battle of theSexes has an advantage. If the woman was first to purchase ballettickets, this commitment (investment) would induce the man to goto the ballet. In many game the player who moves first enjoys afirst-mover advantage.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• (in)completeinformation
• (a)symmetricinformation
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
learning from another player
• All of the games from lecture 1 assumed that the moves weresimultaneous. These are called normal form or strategicform games.
• In sequential move games, the Player 2 acquires informationabout Player 1’s opening move before he decides to move.These are called extensive form games
• Extensive form games allows players to learn about eachplayer’s private information by observing their behavior.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
strategic form
Let n be the number of players, k the number of variables in theoutcome vector, p the number of strategy profiles, and q thenumber of action profiles.
Definition
a) The strategic form (or normal form) consists of:
1. All possible strategy profiles s1, . . . , sp
2. Payoff functions mapping s i onto the payoff n-vectorπi (i = 1, . . . , p).
b) The outcome matrix consists of
1. All possible action profiles a1, . . . , aq.2. Outcome functions mapping ai onto the outcome k-vector
z i = (i = 1, . . . , q).
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
coordination
electric light game
• Alpha Inc. and Omega Corporation are trying to decide whether todesign the electric lamps they sell to use Large light bulbs or Smalllight bulbs.
• Alpha and Omega will both sell more lamps if they use the samesized bulbs.
a) (Large, Large) and (Small, Small) are both Nash equilibria.b) Suppose that (Large, Large) Pareto-dominates (Small, Small).
• Alpha and Omega would then benefit from coordinating on (Large,
Large), since they have a shared ranking of equilibria.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
The electric light game is normal form. Suppose now that Alpha isallowed to go first, thus committing to a particular bulb size. Thenew game, ‘follow the leader’, has an output matrix that isidentical to the electric light game. But its strategic form isdifferent because Omega’s actions are no longer single actions.The strategy set SΩ for Omega consists of the following 4strategies:
sΩ1 (If Alpha chose L, choose L; if Alpha chose S, choose L)
sΩ2 (If Alpha chose L, choose L; if Alpha chose S, choose S)
sΩ3 (If Alpha chose L, choose S; if Alpha chose S, choose L)
sΩ4 (If Alpha chose L, choose S; if Alpha chose S, choose S)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
We may rewrite the strategy set SAlpha for Omega consists of:
sΩ1 (If Alpha chose L, choose L; if Alpha chose S, choose L)
sΩ2 (If Alpha chose L, choose L; if Alpha chose S, choose S)
sΩ3 (If Alpha chose L, choose S; if Alpha chose S, choose L)
sΩ4 (If Alpha chose L, choose S; if Alpha chose S, choose S)
as: (L|L, L|S),(L|L, S |S),(S |L, L|S),(S |L, S |S)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
OmegaΩ1 Ω2 Ω3 Ω4
L|L, L|S L|L,S |S S |L, L|S S |L,S |SAlpha
α1:Large 2 , 2 (E1) 2 , 2 (E2) −1,−1 −1,−1
α2:Small −1,−1 1, 1 −1,−1 1 , 1 (E3)
Payoffs to: (Alpha, Omega).
Best-response payoffs are boxed; underlined, if weak.
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S)E3 Small , (S |L,S |S)
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
Small
Small
Large
Large
Large
Small
Follow-the-leader: extensive form
!1
!2
!
(1,1)
(2,2)
(-1,-1)
(-1,-1)
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S)
Both pick Large
E3 Small , (S |L,S |S)
Both pick Small
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
Small
Small
Large
Large
Large
Small
Follow-the-leader: extensive form
!1
!2
!
(1,1)
(2,2)
(-1,-1)
(-1,-1)
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S) Both pick LargeE3 Small , (S |L,S |S)
Both pick Small
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
Small
Small
Large
Large
Large
Small
Follow-the-leader: extensive form
!1
!2
!
(1,1)
(2,2)
(-1,-1)
(-1,-1)
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S) Both pick LargeE3 Small , (S |L,S |S) Both pick Small
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
Small
Small
Large
Large
Large
Small
Follow-the-leader: extensive form
!1
!2
!
(1,1)
(2,2)
(-1,-1)
(-1,-1)
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S) Both pick LargeE3 Small , (S |L,S |S) Both pick Small
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow-the-leader order of play
Order of play
1. α chooses bulb size to be either Large or Small.
2. Ω chooses bulb size to be either Large or Small.
NB: normal form lays out all possible strategies and then compares theirpayoffs. Order of play gives us a better example. Two other ways todescribe a game:
a) extensive form
b) the game tree
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
extensive form and the game tree
Definition
a) A node is a point in the game at which some player or Naturetakes an action, or the game ends.
b) A successor to node X is a node that may occur later in thegame if X has been reached.
c) A predessor to node X is a node that must be reached beforeX can be reached.
d) A starting node is a node with no successors.
e) An end node or end point is a node with no successors.
f) A branch is one action in a player’s action set at a particularnode.
g) A path is a sequence of nodes and branches leading from thestarting node to an end node.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
extensive form and the game tree
DefinitionThe extensive form is a description of a game consisting of
1. A configuration of nodes and branches running without anyclosed loops from a single starting node to its end nodes.
2. An indication of which nodes belongs to which player
3. The probabilities of Nature uses to choose different branchesat its nodes.
4. The information sets into which each player’s nodes aredivided
5. The payoffs for each player at each end node.
The game tree is the same as the extensive form except that (5)is replaced by
5′. The outcomes at each end node.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
follow the leader
Small
Small
Large
Large
Large
Small
Ranked Coordination in extensive form
!1
!2
!
(1,1)
(2,2)
(-1,-1)
(-1,-1)Omega's
InformationSet
Equilibrium Strategies OutcomeE1 Large, (L|L, L|S) Both pick LargeE2 Large, (L|L,S |S) Both pick LargeE3 Small , (S |L,S |S) Both pick Small
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information sets
“How much did the President know, and when did heknow it?” –Senator Baker, during the Watergate hearings
• A game’s information structure, like the order of its moves, isoften obscured in the strategic form.
• But to uncover the information structure of a game requiressome technical definitions.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information sets
“How much did the President know, and when did heknow it?” –Senator Baker, during the Watergate hearings
• A game’s information structure, like the order of its moves, isoften obscured in the strategic form.
• But to uncover the information structure of a game requiressome technical definitions.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information sets
DefinitionPlayer i ’s information set ωi at any particular point of the gameis the set of different nodes in the game tree that he knows mightbe the actual node, but between which he cannot distinguish bydirect observation.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
Top
Lower
Information sets and Information Partitions
!
(1,1)
(1,1)
!3
!4
(4,4)
(4,4)
(4,4)
(4,4)
(1,1)
(1,1)
(1,1)
Bottom
Middle
(1,1)(1,1)
2008 2009 2010
Omega's Information
set
!1
!2
Ω3 and Ω4 are in the same information set (cloud) for Omega, but not
for Alpha.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
facts about information sets
(1) One node cannot belong to two different information sets.
Example
Suppose Ω3 belonged to Ω3,Ω4 and Ω2,Ω3 (unlike the diagram).
Then if the player reached Ω3, he wouldn’t know whether he was in
Ω3,Ω4 and Ω2,Ω3, which would imply that he was in an information
set Ω2,Ω3,Ω4.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
facts about information sets
(2) If the nodes in one of Omega’s information sets are nodes atwhich he moves, his action set must be the same at each node.
ExampleIn the diagram, Omega has the same action set at nodes Ω3 and Ω4.Because if he had some different action set at Ω3 (say), he would knowthat he is at Ω3 and his information set would reduce to Ω3.By similar reasoning, Ω1Ω2 is not an information set because Ω1 has 3
moves and the others have four moves, even though they both have the
same payoff.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
facts about information sets
(3) Rational deductions are not observations
Example
Look at the information set in the diagram. Alpha would clearly choose
Bottom, since the payoff of 8 dominates the payoff of 4. So, Omega
would have a reason to distinguish between Ω3 and Ω4. But deductions
are not observations, so the game tree does not split this information set.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
facts about information sets
(4) Information sets show the effects of unobserved moves byNature.
Example
Suppose that Nature moved before Alpha in the diagram. Omega’s
information sets would be depicted the same way.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information partition
DefinitionPlayer i ’s information partition is a collection of his informationsets such that:
1. Each path is represented by one node in a single informationset in the partition, and
2. The predecessors of all nodes in a single information set are inone information set.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information partition
Information partitions carve up the set of possible nodes into thosethat a player can distinguish.
Example
One of Alpha’s information partitions is (Ω1, Ω2, Ω3, Ω4). The
definition rules out including α in that partition, because the path
through α and Ω1 would be represented by two nodes. Instead, (α) is
a separate information partition.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
information partitions
Nodes I II III IV
!1
!2
!3
!4
!1
!2
!3
!4
!1!2!3!4
!1!2!3
!4
!1
!2
!3
!4
Partition I is finer; Partition II is coarser.Partition I is a refinement of Parition II .Partition II is a coarsening of Partition INeither III nor IV are allowed in the Alpha/Omega game.
Exercise: Say why.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
better information
• The formal definition of better information is a finerinformation partition.
• Not all information partitions are refinements or coarseningsof each other.
• Consider partitions II and IV . II separates nodes into 3information sets, IV into 2 information sets. IV is not acoarsening of II , however, and one cannot say for sure that aplayer with partition IV has worse information than a playerwith II .
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
advantages of ignorance
• Information quality is defined independently of the utility tothe player: it is possible for a player’s information to improveand for his equilibrium payoff to fall as a result. (Players mayrationally prefer to have worse information!)
• Coarse information can have several advantages:
a) It may permit a player to engage in trade because other playersdo not fear his superior information.
b) It may give a player a stronger strategic position because heusually has a strong position and is better off not knowing thata particular realization of the game is weak.
c) Poor information, like in the real economy, may permit playersto insure one another.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
common knowledge
We have been implicitly assuming that the players know what thegame tree looks like. And we have been assuming that the playersalso know that the other players know what the tree looks like.Common knowledge avoids spelling out the infinite recursionthat this leads to.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
common knowledge
DefinitionInformation is common knowledge if it is known to all theplayers, if each player knows that all the players know it, if eachplayer knows that all players know that all the players know it, andso forth ad infinitum.
NB: Because of the recursion, common knowledge is stronger thanmutual knowledge.
Example: We might both know Urdu, but we wouldn’t begin speaking to
one another in Urdu unless we knew that we each knew Urdu.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
types of information
Information Meaning
Category
Perfect Each information set is a singleton
Certain Nature does not move after any player moves
Symmetric No player has information different from any other
player when he moves, or at the end nodes
Complete Nature does not move first, or her initial move
is observed by every player
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
perfect / imperfect information
DefinitionIf the game is of perfect information, each information set is asingleton. Otherwise the game is of imperfect information.
In games of perfect information, a player knows exactly where he is in the
game tree. No moves are simultaneous. All players observe Nature’s
move. Follow the Leader is a game of perfect information.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
certainty / uncertainty
DefinitionA game of certaintly has no moves by Nature after any playermoves. Otherwise the game is one of uncertainty
Moves of Nature in a game may or may not be revealed to players
immediately. A game of certainty can be a game of perfect information if
there are no simultaneous moves.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
symmetric / asymmetric information
DefinitionIn a game of symmetric information, a player’s information setat
a) any node where he chooses an action, or
b) an end node
contains at least the same elements as the information sets ofevery other player. Otherwise the game is one of asymmetricinformation.
Asymmetric games are kinds of imperfect information games, where some
player has useful private information: i.e., an information partition that
is different and not worse than another player’s. Symmetric information
can have moves by nature or simultaneous moves, so long as no player
has an information advantage.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
incomplete information
DefinitionIn an incomplete information game, Nature moves first and isunobserved by at least one of the players. Otherwise the game isone of complete information.
A game with incomplete information also has imperfect information,
because some player’s information set includes more than one node.Two
kinds of games have complete but imperfect information: games with
simultaneous moves and games where Nature makes a move late in the
game which is not immediately revealed to all players. Many games of
incomplete information are asymmetric games. A symmetric incomplete
game: Nature assigns Students different abilities unknown to Dean. As
time passes, the abilities become common knowledge.
The Nash Equilibrium Strategic and Extensive Form Information Sets Types of Information Summary
elements of a game
Rules of a Game
• players
• actions
• payoffs
• information
Descriptions
• strategies
• equilibria
• outcome
Types
• (non)cooperativegames
• strategic andextensive form
• information:• perfect• certain• symmetric• complete