Game research

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Game research In this presentation, I will be researching three games within the genre of the game idea I have created that has the same art style.

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Transcript of Game research

Page 1: Game research

Game research

In this presentation, I will be researching three games within the genre of the game idea I have created that has the same art style.

Page 2: Game research

Game title 1 Farcry 3

Publisher Ubisoft

Platforms Microsoft WindowsXbox 360PlayStation 3

Genre Action-Adventure, First-person shooter, Open world

Release date November 30, 2012 (UK)

Graphical style Photorealistic

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The graphical style for this game brings out the realism of the situation the protagonist is put in and shows what its like trying to survive in a jungle full of predators and danger. By doing this creates a better and more real experience for the gamer and makes them feel like they’re involved with the game and trying to survive.

This will help with my own designs because it gives me an idea of how lay out the game to make it feel real to the gamer and show what a survival game should be like.

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The art style for this game is photorealistic and focuses on the environment it is set in to show what a baron and dangerous jungle the character is put in. This needs to be detailed as the player will explore the jungle through the game.

A lot of detail has been put in to make the jungle believable and look like a dangerous habitat.

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Game title 2 State of decay

Publisher Microsoft studios

Platforms Xbox 360, Microsoft Windows

Genre Stealth, Survival Horror

Release date Xbox 360 – June 5th 2013Microsoft Windows – November 5th 2013

Graphical style Photorealistic

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This is a survival horror game where players have to loot for food, items and keep a close eye on their health/stamina etc.

Photorealistic graphics is used in this game to emphasize the realism of this game as its main theme is survival which creates a more effective experience for the gamer. Without using photorealistic graphics the game would be perceived as something different. For example, if it had cel-shaded graphics it would give the impression that the game should not be taken seriously. If cel-shaded graphics were used for the game to make it fun and cartoon looking this would be effective, however in this situation photorealistic graphics is most effective for the player.

This has helped me decide what style I need for my game and what graphics would be most effective for my idea.

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Dark colours give the mood of the game being dark and gloomy.

This image shows detailed graphics of the setting such as the cracks in the road. This shows how damaged the environment is which gives the sense of the situation and gives a real experience for the gamer.

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Game title 3 Mass effect 3

Publisher Electronic Arts, Inc.

Platforms Xbox 360, Playstation 3, Wii U

Genre Science fiction, action role-playing third person shooter

Release date March 6th 2012

Graphical style Photorealistic

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The graphical style used for this game is used to help bring the fantasy world of Mass Effect to life so the experience for the gamer is more real. This also helps the game because it is an RPG, which involves the player to interact and create relationships with other characters in the game. This shows how serious and realistic the game is meant to be and would need the appropriate graphics to make this effect.

This gave me more of an idea of what kinds of RPG games there are and whether it is necessary to use in my game. RPG adds to the idea of everything being real and creating a good experience for the audience and I think for the genre of game my idea is based on, will work effectively.

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This shows the players interacting with other characters in the game which goes more in depth of the characters in the game, this is good to make the gamer feel more apart of the character and involved. This also makes the situation more real.

This shows the detail of the characters created for the game.

Third person shooter is a good way to show your character in combat. The graphics used for this game are photorealistic to make the gun battles for realistic.

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Overall, my research has helped me define my game style, what I need and what is appropriate to make it effective to the specific gaming audience.