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Transcript of Research game
Visual analysis of a video game
| BAIM | SD3761 Visual Thinking |York Chan, Mani Cheng, Sunny Cheung, Gloria Chu, Louise Lo
introduction
rhythm game involves well-timed
touch gestures as targets cross
your path, building a song along
the way
frontpage
Game Identity
Button
identification choosesong
choosedifficulty
playsong
choosesong
Button
button
identificationfrontpage choose
difficulty
playsong
choosedifficulty
identification
Icons
Button(Back to song
selected)
Button(level selected)
(different orbs)
frontpage choosesong
playsong
choosedifficulty
semantics
Iconic
folder likes a button to remind user to
select the level such as easy and normal
frontpage choosesong
playsong
playsong
identification
Visual effects
Visual effects
Node
frontpage choosesong
choosedifficulty
playsong
identification
Score
response ofperformance
path of game
player character
non-player charactergesture
frontpage choosesong
choosedifficulty
avantar:
Surrounding visual elements dot with two curve lines sharp orange color shadow
Blinking The surrounding of avatar is shinning
Phase of motion differernt direction stable motion which will not out of screen
bright and luminous colors
playsongsemanticsfrontpage choose
song
choosedifficulty
Targets:
pop up with bright color
gestures
playsongsemantics
tap beat flick swipinghold
frontpage choosesong
choosedifficulty
playsongsemantics
Symbolic response colorful circles means excitement
frontpage choosesong
choosedifficulty
playsongsemantics
iconic icon Blue rectangle battery-liked
metaphor get score increase blue area
frontpage choosesong
choosedifficulty
PATH OF GAME
overall metaphor of game
R
style of game
McCloud’s triangle
The picture plan
Reality Meaning
abstraction graphic style
future mood
universe as a theme star planet wireframe
camera movement brings user to stronger 3D illusion
play with rhyme