Game Presentation

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Donna Beck Rachel Callison John Fudrow Dan Hood Carnegie Mellon University Libraries

description

Library Arcade Slides from CM Library Gaming Group

Transcript of Game Presentation

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Donna Beck

Rachel Callison

John Fudrow

Dan Hood

Carnegie Mellon University Libraries

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"..don't use force in training the children in the subjects, but rather games.”

Plato, The Republic (421 BCE)

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Project Overview

Why Games

Demo & Questions

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Why Games?

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Public Libraries

•Marketing

Academic Libraries

•Teaching

2 Distinct Uses

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Everyone’s a Gamer

Average Game Player Age is: 33

25% 50+ yrs.

44% 18-49 yrs.

31% under 18 yrs

From Entertainment Software Assocation, 2007.

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Why (not) Edu-gaming?

• Cons– Integration– Traditional assessment is boring– Development tools– The "Lame Factor“

• Pros– Learning = Fun?!– No consequence for failure– Master skills in demand by today’s employers– Games offer attributes important for learning

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Other Library Gaming Projects

University of Calgary•Hardplay (Future)

Arizona State•Quarantined (2005)

UNC Greensboro•The Information Literacy Game (2004)

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Gaming & Culture

•History

•Progress

•New Audiences

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As Easy as Pong

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World of Information

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Virtually Physical

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Image used without permission from IGN.com

http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg

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Mental Health

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http://media.ds.ign.com/media/899/899492/img_4819084.html

http://media.ds.ign.com/media/740/740437/img_3448533.html

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Arcade or Home

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What About the Web?

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March 2006 to Present

Project Timeline

[Phase 1] Decide to make games/team forms (March 2006 ~ August 2006)

[Phase 2] Design and Production of Games (September 2006 ~ February 2007)

[Phase 3] Testing and Marketing Begins

(March 2007 ~ August 2007)

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Our SitesLibrary Arcade @

www.library.cmu.edu/Libraries/etc

•Play the games

•Learn about the developers

•Take the Survey

Planning Blog

cmlibrarygaming.wordpress.com/

•Find references on gaming

•See the survey results

•Share your research on gaming

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References• Game Player Data- Fact Sheet, Entertainment Software Association,

http://www.theesa.com/facts/gamer_data.php (Accessed November 5, 2007).• UNC Greensboro, The Information Literacy Game (2004).• Arizona State, Quarantined (2005).• University of Calgary, Hardplay (2007).• Pong Screenshot, http://upload.wikimedia.org/wikipedia/en/f/f8/Pong.png , (2007).• Pokemon Trading Card image taken from Ebay sale reference,

http://mollybol.50megs.com/Mollyweb/Book/Diary%20Pics/pokthur.JPG , (2007).• Big Brain Academy Screenshot, IGN.com,

http://wiimedia.ign.com/wii/image/article/795/795126/big-brain-academy-wii-degree-20070608011557637.jpg , (Accessed 11/05/2007).

• Flash Focus Screenshot, IGN.com, http://media.ds.ign.com/media/899/899492/img_4819084.html , (Accessed November 5, 2007).

• Brain Age Screenshot, IGN.com, http://media.ds.ign.com/media/740/740437/img_3448533.html , (Accessed November 5, 2007).

• All other images taken from their respective Wikipedia.com entries