Shivalry game presentation

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SHIVALRY BY: Tarun Jakhodia Tejas Sonpatki Alankar Pradhan

description

Game based on the Indian mythical character Shiva

Transcript of Shivalry game presentation

  • 1. SHIVALRYBY: Tarun Jakhodia Tejas Sonpatki Alankar Pradhan

2. Game OverviewGenre: Hack and SlashPlatform: IOS and Android devices.View: 3D IsometricTarget audience: Mythology game lovers, Hack and Slash game lovers 3. Concept God ShivaAsian-Sub ContinentProtect his Tribe & find the Truth About Gayans2000 B.C.For safety of the humanitydrushti (see future) And his dark & light powers 4. Game Interface (The beginning) PauseFOG of WAROpen inventoryMovement ControlsDrushti Button 5. GameplayTouch GesturesNormal slashesBack handMAYA- Enemy HallucinatesTANDAVA- The dance of deathCHAYYAShadow cloneDHALA- Shield, enemy hits convert into healing points 6. Gameplay (How the gesture works?)Slash 7. Gameplay KRODHA KAAL and TANDAVA 2DRUSHTI DHALA CHAYYA MAYA3TANDAVA1 Increase KRODHA (rage) by using combos 3 levels of KRODHA 8. Gameplay DRUSHTI 9. Gameplay PUZZLE SOLVINGMechanicalKey 10. Gameplay MULTIPLE PATHS 11. Gameplay DUMRU Reveal invisible EnemiesFind hidden Object/ChestReveal Hidden Temple 12. Game Structure GAME LOOP Explore InformationEnemiesSolve PuzzleKeyHidden TempleDropBoss Fight 13. Key Features Seeing the Future is key to progressionDifferent Touch Gestures to cast spells.Evolution of Shiva and his Powers.Use of attack styles based on stories of Shiva. 14. The StoryEra - 2000 B.C. Location Bhoomi (Present Asian sub continent) 15. The Story 4 main locations- KRUTAKA RIGA Azal GAYA LANKALANKA 16. Art Style Characters Name- SHIVA Age- 4 to 12 (evolves) Ethnicity- Tibetan/Indian 17. Art Style 3DZ BRUSH & 3DS MAX 18. Art Style Allies NandiACTIVE ALLYParvathiBrahmaPASSIVE ALLIESKali 19. Art Style AntagonistName - Azal Age - 28 Ethnicity - Gayan/Aryan Power - Brain Manipulation & Shape Shifter 20. Art Style Enemies AsuraRakshasa 21. Art Style Props TRISHULAPRAHARAVIMANASASTRA 22. The UniverseHimalayasGaya Lanka 23. The Universe Mythological EraThe temple 24. Game SoundInstrumental (Indian) music.Ambient 25. Vertical Slice Planning3D IsometricU.I./H.U.D.Basic 3 levelsCore featuresBackground music/SFXShiva Texture and Behaviors3 Enemy models with textures, animation and behavior implemented 26. Engine Analysis Unity3DUDKCocos3DiOS SupportVery goodOkayGoodContent PipelineEasyEasyModerateLevel-EditorInbuiltInbuiltNot Included3D Physics EngineIncludedIncludedNot IncludedLightning/ ShadowsPro Only system)Inbuilt animationYesYesProgramming languageJavascript,C# & BooScript CompilingEasyUnreal Script (C++ Objective-C coming next year) Requires game reboot EasyCommunityActive & supportiveLearning curveEasyHardHardTeam experienceHighLowVery low(shadow Bestvery Active but not supportive and bigModerate Noso Small 27. Engine FinalizationFast & Rapid developmentIntegrated level editorEasy learning curveFast DebuggingFree development on Mac and UnityGreat support and vast Community 28. Business model Free demo version on the app store and google playWhy I-pad? According to Gartner, worldwide sales of media tablets (iPads and Androids) rose from 17.6 million in 2010 to 63.6 million in 2011, 103.5 million in 2012 and expected 326.3 million in 2015. 29. Business Viability Do you want a game on Indian Mythology?Verdict-YES (80%) Sample Size-112 Yes-88 30. Business Viability Which Indian myth do you want it to be on?SHIVA- 33.33% (majority) 31. Business Viability Previously made games on MYTHOLOGYand most of these games have been epic success stories internationallymythology grips people in and they want to know more about the could be reality or probably just fiction but it makes them curious..and many more games 32. thank you