Game connection presentation
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Transcript of Game connection presentation
Business Trends of Connected Games
Andrew WalkerVP Business Development
Suddenly Social, Inc
Defining Connected GamesWe’ve transitioned from a development model
that builds games using middleware into using services
Being “online” is a givenServices include:
User authSocial messagingAdvertisingAnalyticsGame Servers
Connectedness is…
1. Simultaneous play: competitive and cooperative2. Social messaging: Achievements, Chat, Game Events3. Cross platform and cross game
Connectedness Engagement Revenue++Massive scale connectedness is the next great frontier for game developers
Connected Game Server
Connected Game Model
Networknetwork
Clients Code
iOS
Andr
oid Web PC
messaging
User account
DB
Social nets
(FB…)
Analytics
Existing games
Game Server
Social Data
ImportanceThe incredible growth of players on social, MMO
and mobile over the next five yearsPositioning your business to take advantageAvoiding the pitfalls of building Connected GamesFiguring out which services are right for you
Social/MMO + Mobile = Over 1bn Connected
Users!Combined market revenue of $100bn by CY16!!!
Sources: IE Market Research, Gamesbrief.com Social Gaming Summit 2011, Digi-Capital
2010 2011 2012 2013 2014 2015 20160
200
400
600
800
1000
1200
1400
1600
1800
Social/MMOMobile10
00s
Beyond Games…Online GamblingWhether it will become widely legalized in the US
is open to debateMajor players are making their movesThe requirement for secure gameplay
necessitates the connected modelIn terms of revenue potential and users the effect
is enormous (with or without the US)
Social + Mobile + Gambling =
2bn Connected Users!
Combined market revenue of $100bn by CY16!!!
Sources: IE Market Research, Gamesbrief.com Social Gaming Summit 2011, Digi-Capital
2010 2011 2012 2013 2014 2015 20160
500
1000
1500
2000
2500
3000
Social/MMOMobileGambling10
00s
Even more reasons…AsiaThe emergence of the smartphone market in
ChinaAmazing numbers for Android and iPhone
activationsAlmost all smartphones are jailbroken immediately
after activation to allow pirated contentThe only way to potentially make any revenue is
to give the client away and use connected services
Almost a re-run of the Asian MMO market
Connected Game Server
Connected Game Model
Networknetwork
Clients Code
iOS
Andr
oid Web PC
messaging
User account
DB
Social nets
(FB…)
Analytics
Existing games
Game Server
Social Data
Some final points….Identity models are fragmentedSupporting certain user identity schemes
becomes a business decision – App discovery? Advertising?
Building out and operating secure game servers is expensive
Services are becoming available allowing devs to avoid the complexity of social networks
THANK YOU!
Beyond Gaming - GamblingOnline Gambling has enormous market potential
Forecast growth from $30bn CY11 to $50bn CY16*
The Suddenly Social Application Platform solves all of the major problems in deploying connected gambling games
Result: Suddenly Social will ship a mobile gambling engine in Q2 2011 V1.0: Poker, Slots, Craps, Liar’s Dice Liar’s Dice chosen as proof of concept:
Working version prototyped in one week Shipping to Apple App Store in February 2011
Mobile Casino Game engine will fully leverage the power of connectedness to increase monetization
*Source: Global Betting and Gaming Consultants