Game Art in Casual Games. Tips / Tricks & Ideas
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Transcript of Game Art in Casual Games. Tips / Tricks & Ideas
AS CREATIVECONSULTANT,
FUN FACTOR ADVISOR I PARTICIPATED IN
DOZENS OF CASUALGAMES PROJECTS.
ABOUT ME
SUCCESS OF THE GAME IS NOTABOUT THE SIZE OF THEADVERTISING BUDGET.
SUCCESS OF THE GAME IS ABOUTITS #FUNFACTOR & RECEPTION.
*
THE GAME SHOULDN'T PULLON INTO OWN WORLD. GAME
IS INTENDED TOCOMPLEMENT, DIVERSIFY OF
THEREAL WORLD.
SHOULD TO CORRESPONDWITH IT.
***
ARTISTS TOOOFTEN CREATE
"OWN" VISIONS,WHILE THE
AUDIENCE WANTSTO SEE "THEIR"
VISIONS MADE BYHANDS OFARTISTS.
INTERACT TOPOSITIVE CHILDHOOD
MEMORIES.UNIVERSAL
ASSOCIATIONS,WHICH ARE COMMON
FOR WHOLEGENERATION OR
THAT AREINTERGENERATIONAL
.
EVEN IF IT'S TOTAL FANTASY ORGEOMETRIC ABSTRACTION - BE ASTRUE TO REAL LIFE AS POSSIBLE.
NATURE ALWAYS KNOWS BEST, THEAUDIENCE WILL PROJECT THE REST.
IF YOU GIVE PEOPLE SOMETHINGTHEY CAN IDENTIFY WITH, IT'S MORE
LIKELY THEY WILL ENGAGE WITHYOUR GAME.
*****
CREATE ITIMPERFECT.
CHARACTERISTICALLY, MINOR DEFECTSARE IMPORTANT INTHE DESIGN OF THECHARACTERS. ARE
MEMORABLE,HELPING TO
ESTABLISH ANEMOTIONAL
RELATIONSHIP.
DEFECTS INAPPEARANCE AND
LIMITATIONS INOPPORTUNITIES
OFTEN TURN OUTTO BE THEGREATEST
ADVANTAGESWHEN EXCITED
SYMPATHY.
GAMEART SHOULD BE SIMPLE BUTNOT BOORISH ! TOO OFTEN, GAME
DEVELOPERS MISUNDERSTANDAESTHETICS OF CASUAL AS
LOW-QUALITY 2D.
NO ONE WILL BE PLAYED IN A GAMEMADE UP OF FREE ITEMS FROM THE
ASSETS STORE.
******
SO, THE BUDGET FOR THE GAMEARTIS THE MOST IMPORTANT OF THEWHOLE PRODUCTION, AND THEMOST IMPORTANT PART OF THE
GAMEART IS THE CONCEPT.
THE MOST EXPENSIVE AREIRRELEVANT CONCEPTS.
*******