Casual Non-Visual Games (Phase I)
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Transcript of Casual Non-Visual Games (Phase I)
NON-VISUAL
EASY GAMESTHESIS R&D
NAZANIN OVEISIThursday, July 12, 2012
MULTI-SENSORY WORLD
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SCREENS
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SCREENS
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“Most of the current devices are touch screens.. Itʼs very hard for a blind person.. and it takes a lot of effort to learn how to interact with them.”
Armond, 30 totally blind & partially deaf
TOUCH-Thursday, July 12, 2012
Natural rhythm of lifeRhythmic sensory stimulation IntuitiveInternalUnconscious (if unaware)Everyone fidgets uniquely Why? To FOCUS
FIDGETINGThursday, July 12, 2012
INTERESTED/ EXCITED FOCUSED ATTENTION
Thursday, July 12, 2012
INTERESTED/ EXCITED FOCUSED ATTENTION
BORED NO ATTENTION NEED TO FOCUS
NEEDS EXCITEMENT(MORE ADRENALINE)
FIDGET
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WHO FIDGETS?ANYONE (HUMAN) WHO HAS BRAIN Excess EnergyADD / ADHDBored EasilyShort Attention Cycle And even
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VISUAL -
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NON-VISUAL GAMES
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NON-VISUAL GAMESEASY
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"A game is a form of play with goals and structure." Kevin Maroney
Social / IndividualGoalChallengeQuantifiable outcomeRulesToolsSkillsStrategy and chanceStructureLimiting contextFun GAMES
Thursday, July 12, 2012
Extremely visualSometimes have soundMobile No attention is needed (if pro)Only the sighted can playMild individual challengeRepetitive and less randomScoringNot complicatedEasy to interact with
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GAMES
iSpooksBeowulf
Thursday, July 12, 2012
“Audio games are very limited and while playing, you hear lots of sound effects instead of playing and
enjoying the game.” Armond, 30 visually impaired & partially deaf.
GAMESThursday, July 12, 2012
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GAMES
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GAMES
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EASY GAME CONTROLLERSThursday, July 12, 2012
STATEMENT
Designing non-visual easy games that can be played by the sighted and the visually impaired.
Thursday, July 12, 2012
DOODLINGThursday, July 12, 2012
DOODLING
• “It is cool to visualize how your brain works and I would like to use these brain doodling as an artwork.” Ava, 28
• Level of attention and meditation can be high at the same time
• The best brain state is when we are both focused and relaxed
• Meditation level is higher when eyes are not engaged• Vision sense is important for attention
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FOLLOW THE RHYTHM
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FOLLOW THE RHYTHM
Feedback Set upLevel of DifficultySelf-programmableNeeds attention
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FOLLOW THE RHYTHM 2
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An additional component on the headRandomness comes from the brainOnly two stages (levels): Fast and SlowPace of the vibration depends on meditation/attention
level of the brainSpeeds up the attention retain processApplicable on other game interfaces
FOLLOW THE RHYTHM 2
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Fun aspect of gamesHaptic TechnologyTactile elementsMore gamesProximities and scalesThe Blind
Thursday, July 12, 2012
Thursday, July 12, 2012