GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

26
WELCOME TO GACOCO GAmified CO-design with COoperative learning FROM SCHOOL TO UNIVERSITY AND BACK Santina Hi, I am Santina! I will be here, and present to you the first part of this intro to GaCoCo. Gabriella Dodero Rosella Gennari Santina Torello Alessandra Melonio

description

A long presentation of GAmified COdesign with COperative Learning for alt-CHI 2014. Co-design is an ideal approach to design with mixed teams that include learners and teachers. However, in modern learning contexts, learning and playful engagement are both key goals, and that poses several challenges to co-design. This work investigates such challenges after outlining co-design and situating it in current user experience design trends. Then it uses the challenges to derive requirements for co-design, and shows how to meet requirements, fostering playful (fun) engagement as well as social learning, by blending co-design with gami cation and cooperative learning--GaCoCo.

Transcript of GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

Page 1: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

WELCOME TO GACOCOGAmified CO-design with COoperative learning

FROM SCHOOL

TO UNIVERSITY AND BACK

Santina

Hi, I am Santina! !

I will be here, and present to you the first part of this intro to GaCoCo.

Gabriella Dodero

Rosella Gennari

Santina Torello

Alessandra Melonio

Page 2: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

CO-designMETHODS

ACTORS

PRODUCTS

REASONSfor designing together

GaCoCo breeds on co-design for designing together products for and at school !

GACOCO

treestree puzzle

Page 3: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

METHODS

ACTORS

PRODUCTS

REASONS

It does so by mixing designers, teachers and children. !

CO-design

for designing together

GACOCO

treestree puzzle

designers children teachers

Page 4: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

GAmificationMETHODS

ACTORS

PRODUCTS

REASONSfor engaging all

CO-design

for designing together

First one: gamification, for engaging all actors by playing.

GaCoCo refines co-design with two methods.

GACOCO

treestree puzzle

designers children teachers

Page 5: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

GAmification COoperative learningMETHODS

ACTORS

PRODUCTS

REASONSfor engaging all for team workingSecond one:

cooperative learning for creating cooperative teams.

CO-design

for designing together

First one: gamification, for engaging all actors by playing.

GaCoCo refines co-design with two methods.

GACOCO

treestree puzzle

designers children teachers

Page 6: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

GAmificationMETHODS

ACTORS

PRODUCTS

REASONS

So far so good… but what could GaCoCo produce till now?

for engaging all

CO-design

for designing together

COoperative learning

for team working

GACOCO

treestree puzzle

designers children teachers

Page 7: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

METHODS

ACTORS

PRODUCTS

REASONS

How exactly? It’s Alessandra’s turn to explain!

GaCoCo produced digital game prototypes!

GAmification

for engaging all

CO-design

for designing together

COoperative learning

for team working

designers children teachersGACOCO

treestree puzzle

Page 8: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

Alessandra

Hi, I am Alessandra. I will be explaining to you how we used GaCoCo for producing game prototypes— low, middle and high.

Page 9: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

44

4

Firstly, education stakeholders researchers, designers and educators, together, analyzed the Italian school context, producing a GaCoCo protocol.

context analysis protocolideas

Page 10: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

4

56

4

Then, in primary schools, game designers, children and their teachers designed 18 low-fidelity game prototypes with GaCoCo.

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

Page 11: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

4 4

Prototypes were evaluated via expert reviews by game designers and teachers.

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

Page 12: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

3

The experts’ evaluation lead to the selection of 4 low-fidelity prototypes. !

These were turned into middle-fidelity prototypes, that is, videos, by game designers.

expert design4 middle

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

Page 13: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

2 264

The middle-fidelity prototypes were enriched at school by designers, teachers and children via GaCoCo.

GaCoCo designin primary schools

4 middle +design data

expert design4 middle

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

Page 14: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

3

Finally game designers realized high-fidelity prototypes from middle fidelity prototypes.

expert design4 highGaCoCo design

in primary schools4 middle +design data

expert design4 middle

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

Page 15: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

Next, let us see with Rosella what happened during the first GaCoCo design in primary schools.

expert design4 highGaCoCo design

in primary schools4 middle +design data

expert design4 middle

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

4

56

4

Page 16: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

Rosella

Hi, I am Rosella! !

I will be presenting to you the GaCoCo study for designing low-fidelity prototypes in primary schools.

Page 17: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

The GaCoCo study protocol was gamified. !

How?

Page 18: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

The protocol had missions (objectives) that is 3, with their own challenges (tasks), cooperation, reward elements, and feedback.

Mission 1 for individuals 2 challenges for reading

teacher feedback

Mission 2 for groups: 4 challenges for prototyping

designer feedback

Mission 3 for class 2 challenges for sharing

class feedback

Page 19: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

And what did GaCoCo use of cooperative learning?

It used cooperative learning methods for organising teams and their work.

Page 20: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

co-op co-op

~ gallery tour

Gallery tour was adapted for organising class work in the class mission (3).

Co-op co-op was used for organising team work in the group and class missions (2 and 3).

Page 21: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

And what about co-design in the GaCoCo study?

Page 22: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

10-11 olds

8-9 olds

The GaCoCo study used co-design methods for producing paper-prototypes, e.g., layered elaboration, in the group mission (2).

Page 23: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

expert design4 high expert design4 middle

expert review evaluation

evaluation data

GaCoCo designin primary schools 18 lowcontext analysis protocolideas

THE LIFECYCLE OF GAMES FROM PRIMARY SCHOOLS

Hi, I am Gabriella, explaining you the results of the study. !

Game designers and teachers evaluated all low-fidelity prototypes, with the expert review method, and selected 4.

4 4

Page 24: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

game value

heuristics

1st: game value with respect to specific heuristics.

This evaluation used 4 criteria.

2nd: performance of groups in challenges.3rd and 4th: cooperation and engagement of individuals in missions.

performance

challenges

cooperation

missions

engagement

missions

Page 25: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

(not really)

Page 26: GaCoCo in 30 minutes: Gamified Co-design of Products at School with Cooperative Learning Strategies

REFERENCES AND ACKNOWLEDGMENTS

G. Dodero, R. Gennari, A. Melonio and S. Torello. GAmified CO-design with COoperative Learning. In Proc. of the alt chapter of CHI 2014, Toronto, April 26–May 1 2014.

G. Dodero, R. Gennari, A. Melonio and S. Torello. How to Engage and Learn with Playful Codesign—An Exploratory Study in Primary Schools. Submitted.

Original images by: N. Mastachi; L. Buley; WB; Cipì by M. Lodi and his class…

innaffiatoio

GACOCO

treestree puzzle