Freelancer CSv1.2

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Transcript of Freelancer CSv1.2

  • 8/7/2019 Freelancer CSv1.2

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    Freelancer-High-Tech Adventure and Intrigue-

    Player

    Character

    Background

    Rank

    XPDescription

    Attributes Derived Statistics

    Agility Pace

    Smarts Parry

    Spirit Tolerance

    Strength Toughness

    Vigor Charisma

    Wounds ___-1 ___-2 ___-3 ___Inc!Fatigue ___-1 ___-2 ___Inc!

    Weapons

    Type

    Damage

    Range

    RoF

    Mag

    Notes

    Weapons

    Type

    Damage

    Range

    RoF

    Mag

    Notes

    Armor

    Type

    AV

    Weight

    Notes

    Armor

    TypeAV

    Weight

    Notes

    Skills Die Type

    Hindrances

    Edges

    Starting Edges:

    Novice:

    Seasoned:

    Veteran:

    Heroic:

    Legendary:

    Gear

    Money Carry

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    Freelancer-High-Tech Adventure and Intrigue-

    Combat: Tips & Tricks

    Aim+2 Shooting/Throwing next round (no moving)Area Effect Attacks Target(s) under template suffer damage Treat Cover as armor Missed attacks cause deviation of 1d6 forthrown weapons;

    Autofire Roll Shooting dice up to RoF (only 1 Wild die) -2 to the attack; each dice is RoF bullets used.

    Called ShotsLimb ........................ -2 attackHead ........................ -4 attack; +4 damageSmall target .............. -4 attackTiny target ............... -6 attackCoverLight ........................ -1Medium ................... -2Heavy ....................... -4

    DarknessDim ... -1 attackDark ... -2 attack; targets not visible beyond 10Pitch ... target must be detected to be attacked at -6

    Defend+2 Parry; no other action possible.Disarm-2 attack; defender makes a Strength roll vs thedamage or drops his weapon.

    Double Tap/Three Round Burst+1 attack & damage/+2 attack & damage

    The Drop +4 to both attack and damage rolls Attacker must have Initiative & be on Hold

    Ganging Up+1 Fighting per additional attacker; max. +4

    Manuvers: Tips & Tricks

    GrapplingOpposed Str roll to grapple; raise causes Shaken.

    Non-Lethal CombatA KO blow puts opponent down for 1d6hrsinstead of going to the Knock Out Table

    Obstacles

    If attack hits by Concelament penalty, the obstacleacts as Armor

    Prone Offers Medium Cover against Ranged Attacks. -2 Fighting & Parry in close combat.

    Ranged Weapons in Close CombatTN is opponents Parry; only pistols may be used

    Suppressive Fire Make attack roll with Autofire & range penalty; On success, targets under Med. Burst make

    Spirit roll or be Shaken(or are hit on 1)

    Touch Attack+2 to the Fighting roll.Trick Opposed Agility or Smarts (depending on thetype of Trick used) Target is -2 Parry until next action & Shakenonraise

    Two Weapons-2 attack; -2 to off hand if not Ambidextrous

    Unarmed DefenderArmed attacker gains +2 on Fighting roll.Unstable Platform -2 Shooting from moving vehicle or animal

    Wild Attack+2 Fighting; +2 damage; -2 Parry until next actionWithdrawing From MeleeAdjacent foes get 1 free attack at retreating hero.