Frank Frazeta Tutorial
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Transcript of Frank Frazeta Tutorial
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LOOK TO FRAZETTAFOR INSPIRATIONTap into Frank Frazettas iconic style of painting without ending up with apoor copy. Jean-Sbastien Rossbach tips his hat to the master artist
dont know a single fantasy
artist who isnt influenced by
the art of Frank Frazetta. A
combination of his innate
sense of movement, the energy, the raw
pulse of life he put in his images, his skills
in anatomy and storytelling propelled
him to the top of the illustrators pyramid.Im going to show you my way of
interpreting the legacy this artiste
extraordinaire has left us.
Many have tried to steal his magic
potion, but no one has been able to give
their art even half the power that Frazetta
could. So my goal isnt to copy Frazettas
art. Instead, I ask myself what elements of
the great mans production I like, and see
if I can incorporate them into my own
workflow. And what better subject couldthere be than a good old Conan piece?
If you look closer at early Frazetta
pieces youll see how he likes to draw
Ihuman figures like animals. His guys can
look like gorillas. I want to draw a Conan
thrusting his chest out like a gorilla. Youll
also often find him at the top of a triangle
composition, with an axe or sword in his
hands. I like it a lot because its a simple
type of composition and puts the focus
on the main character, giving himpotency and strength. I know Ill add a
couple of enemies at his feet, but for now
I dont know what theyll look like.
2 Focus on movementThe aim is to first nail the goodmovement of the body, so I dont pay
much attention to the muscles and
volumes. Id do the same at a life-drawing
session, and Id begin with a big charcoal
or graphite pencil. Big
brushes are easy-going
they allow the shapes to
appear in front of your
eyes. Afterwards Ill
rescale anything thats
too big or small, and
sculpt the shapes
more precisely with
the eraser.
3 Add a backgroundNow that I have an idea of mycharacters gesture, I begin to add some
background to the piece.
Again, the main character is
the focus of the painting, so
Ill only use fog and clouds,
but the clouds are important
and theyll help me build my
composition. From the very
beginning I knew that Id
put my Conan on top of a
small promontory.
1 The initial sketchBecause the composition is sosimple and Im creating the image in
Photoshop (enabling me to correct my
composition at any time), I begin drawingConan directly. Ive already done a couple
of sketches to see what movement would
be the most interesting, even
though I already have a good
idea of what Im going to do
anyway. I use a bold
diamond brush a personal
favourite for starting to
draw the shapes and
anatomy. It means I can
wander around the canvas
and not be too precise.
4
Generate energy
My composition now appearsclearly. Its a triangle, and inside this
triangle Ill use curvy lines that rise and
fall from to the bottom left of the plane
to the upper right. These wavy lines will
bring a sense of energy and movement to
my image. I didnt do a proper thumbnail
of the composition in the beginning
because I knew where I was going, but
I strongly recommend that you do so
before starting a painting. The
composition is the most important step
in the construction of an image.
October 201074
Workshops
Jean-SbastienRossbachCOUNTRY:France
Jean-
Sbastien has
worked for
many major
companies
including Marvel,
Wizards of the Coast and
Ubisoft. Hes also the
author of Merlin, an art
book that retells the
legendary wizards story.
livingrope.free.fr
DVD AssetsThe files you need
are on your DVD inthe Jean-Sbastien
Rossbach folder in the
Workshops section.
PHOTOSHOP
DIAMOND BRUSH
The brush I use the most
is a big diamond brush.
Its very useful for
roughing out the first
sketches. I also like the
marks it makes when you
simply paint a subject.
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October 2010 75
In depth Look to Frazetta
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7 Shine a lightNow I need to identify the light sources. Light is a powerful toolthat helps create atmosphere, and a character wont look the same if
you throw a light on them that comes from the bottom or from the
top. I decide to put a narrow yet diffuse spot on Conans chest, because
its the images focal point. I keep par t of his face in shadow so that his
eyes appear bright and mad-looking. His axe is almost completely
treated like a shadow puppet, to emphasise the threat that it represents.
8
Turn up the volume
Each part of the body, each muscleand each item of clothing must be treated
according to the light source. This is what
will help you build the volumes in the
piece. In addition, you wont become lost
in your image, not knowing what to do
next. You can see that Im working in
black and white here. Ill add colour later,
but first I want to focus on the values of
grey. Using this technique I have greater
control of the full and empty spaces I have
in my image. If Id used colours from the
beginning, they may have distracted me,
and I dont want that to happen.
5
Build the anatomy
Now that Ive blocked themovement of my character and have a
good idea of what my composition will
be, I can begin to refine the anatomy. The
anatomy is the main problem to solve in
an image like this. If youre not too
comfortable with it, I recommend that
you use a photo reference. In fact this is
what I do now: because Im not sure what
his arms and hands should look like. I
take a naked photo of myself (dont even
think about asking me to show it my
woman would kill me!) and it helps me to
see where the elbow is in relation to the
head, for example. I then use Photoshops
Warp tool to adjust his pose.
6 The beast withinHere Im focusing on Conans chestbecause its what I want to express: the
beast inside the man! I dont want to
make him look too smart
either, so I begin to draw his
eyes bulging. Hes also bitinghis lip because of the effort
involved (this is a technique
you often see in Simon Bisleys
art, for example). The man-
animal is appearing slowly in
front of me.
9 Make enemiesAt this point my Conanlooks rather stupid with his axe
raised and not a single head to
crush in front of him. He
screams for battle: Crom!
Where are my enemies? To be
perfectly honest, right now I still
dont have a clue what hisopponents will look like. But the
composition seen from the
abstract angle will help me in
my task. Lets say that theyre
humanoids, reptile-like with
long arms and maybe
something of a toad or a lizard
in their faces. I begin to draw
their shapes very loosely
something between a reptile and
a man. The good thing with
monsters is that you dont have
to worry too much about their
anatomy; the odder they are, the
cooler they look!
10Keep to yourcompositionThe main thing I want to focus
on is my composition, so I try
to sit the enemies on strong
lines that complement my
initial wavy compositionwithout breaking it. I first draw
shadows and then build the
lights slowly. As I paint, I
decide on the necessary details.
The ribcage of the first monster
in the foreground is very
defined; I want to see his bones
under the skin. The arms are
very long and the hands have
only four hooked fingers. I flip
the image horizontally to see
where Ive made mistakes.
October 201076
Workshops
Calibratethe
screenwithLevels
Ctrl+L(PC)Cmd+L(Ma
c)
PhotoshopsLevelsare
usefulwhenImnotsur
e
ofthecalibrationof
myscreen.
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11
Pay tribute to the master artist
The guy in the foreground is a tribute to Frazetta, in the way that hes bending hisbody over. I also chose to show his backside, which is something that you only see in
Frazetta pieces. It reflects the freedom the creative minds had back in the 70s. Finally, I
end up adding spikes on their heads and shoulders, and a thin carapace over their flesh.
Not anything too Frazetta-ish this time, but more to my personal taste.
12Separate shapesWhile Im refining the details, I decide to add abacklight to the monster in the foreground. This will help
separate his shape from the texture of the promontory
behind him. Its always good to add a second light source
that comes from the back of the characters. Its used to
outline the silhouette and make it pop to the foreground.
13Add colourThere are many ways to colour animage in Photoshop. You can use the
Colour Balance tool, create a Curves layer,
apply colours with an Overlay layer and
so on. I decide to use a handful of
methods, starting with a coloured texturethat I created earlier. Im using it as an
Overlay layer that enables me to add a
painted texture to my image as well as
some colour indications. After that, I use
the Colour Balance tool to give a
yellowish tint to the whole image.
Usually, I use blue and cyan for the dark
values, and yellow and red for highlights.
14Celebrate CurvesIm not too fond of the coloursstraight out of the tube blue for the sky,
pink for the flesh, that kind of thing. If,like me, you want to keep the fun
flowing, try the Cur ves tool. Curves is a
great way to achieve results that you
would never have imagined, because it
acts directly on the RGB channels. And
most of the time youll produce
interesting and surprising results. Finally,
Im adding colours on an overlay layer.
15The painted touchIve lost count of how many timessomeone has asked me what my secret is
for making an illustration look like its
painted. I do paint my images digitally,
but of course they mean real oil paint!
Again, there are a couple of simple
techniques to achieve this. You can make
a pass on Painter and add some digital
varnish to your image, or you can also
import it into ArtRage and paint over
some areas to add the painted touch here
and there (I do this sometimes). You can
also search for painted textures onlineand apply them on your image on an
Overlay layer, which is what Ive done
here. Dont hesitate to grab online
textures for everything: clouds for the sky,
rusted metal for the armour, fish scales
for your dragons, concrete, stone for your
mountains Textures are a time-saver,
but remember to use them only for the
finishing touch, to add the kind of detail
that will make a difference. Dont begin
an image with the details start with the
overall composition!
October 2010 77
In depth Look to Frazetta
The CurveslayerAt the bottom of the
Layers bar is a round
icon labelled Create New
Fill Or Adjustment Layer.
Select this icon, choose
Curves and play with the
red, green and blue
values to achieve some
surprising colour
results. This Adjustment
layer is also interesting
because it acts like a
mask, enabling you to
erase unwanted areas
with the Brush tool.
Composeyour imageI know, this sounds very
basic, but even pros tend
to forget this simple yet
mandatory step. Dont
be too quick take the
time to think about your
composition. What big
shape will you use to
build your scene? A
triangle, a square or a
circle maybe? And inside
this big shape, what linesof movement will you
choose? Composition is
the first step and the
most important decision
you will have to make.
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