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Unit 13: Working with Visual Arts Final Project
Independently research ar?sts Use diverse materials and techniques
Explore imagina?ve ideas Evalua?on
Mind map
Transport • Various forms of transport e.g. Cars, Motorcycles, Trucks, 4x4s, Planes, Buses
and many others. • Interior of Cars and the exterior of them too, as well as the body kit of a
Motorcycle. • Different types of Cars and Motorcycles, look at the different manufacturers. • Many sizes of transport, don’t s?ck to small. • Extremely detailed, slick line on the car/motorcycle body and wheel tread. • Do other objects out of Styrofoam, not just cars etc. Like, people, electronics
and many other things.
Michael Salter This ar?st works with Styrofoam, making different types of models.
To the right is a Formula 1 car made from Styrofoam.
Tara Donovan
Above are two pictures my from Styrofoam cups and hot glue. They’re all stuck together which makes it look like the inside of a bee hive.
Fabio Viale Fabio Viale is an Italian ar?st who made a Styrofoam form of the world famous Mona Lisa, its detailed in the way that the clothe lines where they’re folded but, extreme detail such as the facial areas aren’t as good.
Urs Fischer In conjunc?on with the Post-‐War & Contemporary sales star?ng on May 11, Chris?e’s will be installing Urs Fischer’s Lamp/Bear in midtown ManhaWan. This 7-‐meter high bronze teddy bear will be sat under a black bedside lamp which will be on display for the next five months.
Fischli & Weiss The work of Fischli / Weiss makes use of women’s boots, to make the style of a Shuriken, throwing star. There is nothing else around the object so it makes it more outstanding.
Color – There is no color on the model at the moment, but will have a definite finish to it, I’m going to put a metallic or a maWe finish on the model, to make it look like a real car. Line -‐ The model has the body of an actual car, and the curvature of the lines where the wheels are. Shape – The model body has to be curved in order to get the real car look. Form – The model of the car will be 3D, as you can see the front and the side of the model. Texture – The model has a quite rough texture, but will be smooth with the paint. Tone – The metallic finish will give of light and dark textures around the model.
The effect of all of these will determine whether the model will actually look like a real car, or just a plain model, which I’m hoping not. Each effect made me think like I could add so much more to the model, with paWern wise, to the texture of it, I can definitely add more detail to the model with the wheels, and to the actual body of the car itself, like the door handles to the headlights. I want to be able to let people visualize a real car, and that they can perceive it to be a real car.
To develop this, I will add much more detail to the model, such as detail of the headlights, bumpers to be made out of cardboard, and the exhaust. The color of the model will have a metallic or either a maWe finish, the lines that outline the door etc. will be the opposite color to what the maWe/metallic finish will be. I will be making various other models out of different materials too, such as: wire, drawing and then pain?ng it, monoprint and woven thread around nails on cardboard.
Dirk Skreber The name of both pieces are Crash 1, with the red car, and Crash 2 with the black car. The model of the red car is a Mitsubishi Eclipse Spider. The black car is a Hyundai Tiburon. The work of this ar?st links to my kind of work because, I’m making a model of a car, and this is the destruc?on of a car. This gave me the idea, that, when I have completed my model, I then destroy it to relate to this ar?sts work, e.g. set the model on fire, other modeled cars that crash into other models. I could copy the ar?sts work or then bending my cardboard model, or the wire model, around a pole.
Color – The ar?st didn’t just s?ck to one color, he used two different colors of the cars, to not make it seem plain. Line – The line that the cars have is the curvature of when they have been bent and broken around the poles. Shape – The body of the cars look like they have been in a wreckage, or that they’ve been taken to a car impound. Form – An element of force has been applied to the cars, we recognize the cars in its natural shape, and this shape has been forced. Texture – Before the cars had been crushed, they were smooth and streamlined, now they’re rough and rugged. Tone – You can see the light reflec?ng off of the cars, with the black car, you would have found it hard to realize the rounded shape of the wrecked car.
It makes me think about wrecking my model and trying to get it into the shape that these cars are in.
Stages of destruc?on of Model
This is what the model looked like before the destruc?on of it, throughout the stages I will rip parts of the model and at the end, set fire to it, so at least some of the model is burnt, to give it that car crash look.
To make the model look more ‘wrecked’, I put a piece of cardboard through the windshield of the car and collapsed the roof.
I had to paint the piece of extra cardboard so it wouldn’t look so plain and boring, and to also rip the front bumper of the model, so it looks like it has been in a crash.
For the last piece, I had decided to burn my model to contrast Dirk Skrebers’ crash pieces.
For the layout of the burnt model, I had to make it look like it had been in a crash, so I put one piece of the model on the window, stuck against it, and then had laid the ashes all around the model, to make it look burned.
This was my other part of the final piece, for this, I had woven some material around some placed nails, which were glued to the wood. As I had done that, I painted the material black, to make it stand out, because it was the same colour as the wood. I also painted the background wood blue for the standing out effect. I used some clear ?ssue paper with PVA glue, that had hardened, then I spray painted the ?ssue paper to make it look like flames.